ETC Will Host Sessions at SIGGRAPH Conference Next Week

ETC@USC will host its 8th vETC virtual conference at SIGGRAPH 2023 in Los Angeles, August 8-10. The event – which highlights significant presentations of emerging technologies and their impact on the M&E industry – will explore how generative AI, machine learning, and other compelling new tools help simplify building 3D worlds and tackle today’s computer vision challenges. Three days of sessions will be recorded and posted on ETC’s YouTube channel. For those attending SIGGRAPH who may be interested in attending the sessions (located at Z by HP Booth 215), visit the program guide, which includes a full schedule and speaker bios. Continue reading ETC Will Host Sessions at SIGGRAPH Conference Next Week

Sony Offers Affordable Phone-Based MoCap System in U.S.

Sony Electronics is launching its Mocopi mobile motion capture system in the United States. Using a dedicated smartphone app for iOS and Android, the wireless system enables full-body motion tracking, captured by six small, lightweight sensors. Sony has been marketing Mocopi in Japan where virtual streamers (also called “VTubers”) have been using the system to drive avatars and fictional animated characters. Mocopi allows users to go mobile with virtual reality, loosening time and location constraints. Sony is now taking preorders for the $499 Mocopi system, which ships July 14. Continue reading Sony Offers Affordable Phone-Based MoCap System in U.S.

New Tool from Epic Simplifies High-Fidelity Facial Animation

Epic Games is releasing MetaHuman Animator, which lets developers create nuanced facial animation by capturing an actor’s performance using an iPhone or stereo head-mounted camera system and a PC. The system eliminates the need for manual touch-ups, according to Epic, capturing “every subtle expression, look, and emotion” and replicating it onto a digital character for a faster performance capture workflow that allows more creative control. The new feature set uses a 4D solver to combine video and depth data with a MetaHuman representation of the performer. The animation is produced locally using GPU hardware, providing final results in “minutes.” Continue reading New Tool from Epic Simplifies High-Fidelity Facial Animation

Runway Makes Next Advance in Consumer Text-to-Video AI

Google-backed AI startup Runway has released Gen-2, an early entry among commercially available text-to-video models. Previously waitlisted in limited release, the commercial availability is impactful, since text-to-video is predicted as the next big bump in artificial intelligence, following the explosion of AI use generating text and images. While Runway’s solution may not be ready to serve as a professional video tool, this is the next step in development of tech expected to impact media and entertainment. Filmmaker Joe Russo recently predicted that within the next two years, AI may have the ability to create feature films. Continue reading Runway Makes Next Advance in Consumer Text-to-Video AI

Photo App Reimagine Brings Old Images to Life with AI Tools

Family history platform MyHeritage is releasing a mobile app called Reimagine that enables high-speed scanning of entire album pages to complement the company’s AI tools for restoring — and even facially animating — historical photos. Now users can easily import printed photos stored in albums by snapping page pictures on their iOS or Android device. The app will separate the individual photos, cropping and saving them as standalone images to which metadata can be added for indexing. The app also works with individual photos, or digital uploads from a camera roll. Continue reading Photo App Reimagine Brings Old Images to Life with AI Tools

Sega to Purchase ‘Angry Birds’ Maker Rovio for $776 Million

Sega Corp. has agreed to pay about $776 million for Rovio Entertainment, the Finland-based maker of the “Angry Birds” game franchise. The move aims to help Sega establish a presence in mobile gaming while launching Rovio IP in the PC and console markets. The tender offer — equivalent to about $10.15 per share — was issued from Sega’s wholly-owned UK subsidiary Sega Europe Ltd. and parent company Sega Sammy Holdings. Sega, based in Japan, has as part of its mid-term plan earmarked $1.8 billion for expanding its global presence and “exploring new ecosystems” through 2026. Continue reading Sega to Purchase ‘Angry Birds’ Maker Rovio for $776 Million

Animated ‘Super Mario’ Is the Top Game-Based Film Opener

Nintendo’s Mario the plumber is officially a movie star, becoming the top-opening video game adaptation worldwide this past weekend. “Super Mario Bros.” original game designer Shigeru Miyamoto says he plans to keep his celebrity duo — Mario and brother Luigi — away from the small screen, meaning mobile. The legendary video game creator can afford to be picky about his A-lister’s venues. “The Super Mario Bros. Movie” animated feature easily topped the long Easter weekend box office charts by earning $204.6 million domestic and $377 million worldwide. Continue reading Animated ‘Super Mario’ Is the Top Game-Based Film Opener

Wonder Dynamics Leverages AI for Web-Based CGI Platform

Digital filmmaking tools have become increasingly accessible, and now Wonder Dynamics wants to make photorealistic CG characters available for any budget. The software firm says its product enables users to drag and drop computer-generated characters into live-action scenes as if they were custom generated. The company’s web-based editor, Wonder Studio, is billed as a full-blown tool, not a toy, and aims to help ease artists’ workload. The three-year-old startup has raised $12.5 million to date. Co-founders Nikola Todorovic, a writer-director, and actor Tye Sheridan, who starred in Steven Spielberg’s “Ready Player One,” say it’s the tool they’ve craved. Continue reading Wonder Dynamics Leverages AI for Web-Based CGI Platform

OpenAI’s Point-E Offers a New Take on Text-to-3D Modeling

In the wake of overwhelming public response to recent offerings DALL-E 2 and ChatGPT, OpenAI this week introduced Point-E, a text-to-3D model generator that is garnering positive feedback. Faster and less resource intensive than comparable systems, it’s still in the early stages and prone to occasional disjointed results but has advanced the proposition. Using a single Nvidia V100 GPU, Point-E can create a 3D model in under two minutes, generating “point clouds” — data sets representing a 3D shape. Point clouds compute more easily than the wire-fame meshes traditionally used to model 3D objects. Continue reading OpenAI’s Point-E Offers a New Take on Text-to-3D Modeling

MGA Acquires Pixel Zoo Animation for MGA Studios Initiative

Chatsworth, California-based toy company MGA Entertainment has launched MGA Studios to produce video games, online universes and other ancillary content. The privately held MGA is backing the new division with $500 million to drive production and acquisitions. MGA’s catalog of successful toys includes the L.O.L. Surprise!, Bratz, Little Tike and Rainbow High brands, some of which have spawned TV series and games. MGA Entertainment founder and CEO Isaac Larian’s son Jason Larian is president of the new unit, which has acquired Australia’s Pixel Zoo Animation and named Pixel Zoo founder and CEO Paul Gillett an MGA Studios partner. Continue reading MGA Acquires Pixel Zoo Animation for MGA Studios Initiative

Google and Meta Are Developing AI Text-to-Video Generators

AI image generators like OpenAI’s DALL-E 2 and Google’s Imagen have been generating a lot of attention recently. Now AI text-to-video generators are edging into the spotlight, with Google debuting Imagen Video on the heels of Meta AI’s Make-A-Video rollout last month. Imagen Video has been used to generate videos of up to 25-minutes at a 24 fps, 1280×768 pixel spec. Imagen Video was trained “on a combination of an internal dataset consisting of 14 million video-text pairs and 60 million image-text pairs,” resulting in some unusual functionality, according to Google Research. Continue reading Google and Meta Are Developing AI Text-to-Video Generators

Disney+ Shares the ‘Future of Storytelling’ with New AR Short

Disney+ has unveiled a new app for viewing augmented reality, inviting subscribers to test drive “the future of storytelling, in your own living room” with the new short “Remembering: The AR Experience.” Created by an award-winning duo (“Captain Marvel” star Brie Larson, who also produces, and writer/director Elijah Allan-Blitz), the 8-minute film is meant to be viewed “through” an iOS tablet or iPhone that you hold up to your TV screen, allowing its camera to activate a QR code that triggers the AR, bringing fanciful objects (trees, rainbows, shooting stars and clouds) to your IRL surroundings. Continue reading Disney+ Shares the ‘Future of Storytelling’ with New AR Short

TikTok Launches Effect House for User-Generated AR Filters

TikTok has officially gone live with Effect House, the augmented reality tool that allows users to create AR filters and share them with the community. The ByteDance company has been testing the feature since last summer. Since then, at least 450 creators have used Effect House to create more than 1.5 billion videos that generated over 600 billion global views, according to TikTok. “Whether you’re teleporting into new worlds with Green Screen or freeze-framing with Time Warp Scan,” Effect House empowers expression “through a wide array of engaging and immersive formats.” Continue reading TikTok Launches Effect House for User-Generated AR Filters

Epic’s Unreal Engine 5 Out of Preview and Into Wide Release

After nearly a year in preview, Epic Games’ Unreal Engine 5 is now in general release. Availability of the next-generation real-time 3D platform was announced at Tuesday’s State of Unreal 2022 event. Empowering “both large and small teams to really push the boundaries of what’s possible, visually and interactively,” UE5 offers more fidelity and flexibility than previous iterations. Although it has been battle-tested on “Fortnite” and “The Matrix Awakens” demo for PlayStation 5, Epic says some UE5 features “have not yet been validated for non-games workflows.” Continue reading Epic’s Unreal Engine 5 Out of Preview and Into Wide Release

Disney+ Service to Debut in 42 More Countries This Summer

The Disney+ streaming video service, which launched in November 2019 and is already available in 64 countries, plans to launch in 42 additional countries and 11 new territories sometime this summer. The announcement did not include exact release dates or regional pricing, but the scope of the expansion should help the platform jumpstart subscriber growth to better compete with other streaming services such as Netflix and HBO Max. The expansion plans should also steer Disney toward its previously predicted target of 230 million subscribers before the end of 2024. Disney+ already had 118 million global subscribers by the end of last year. Continue reading Disney+ Service to Debut in 42 More Countries This Summer