Last Chance to Register for the ETC Synthetic Media Summit

To help chart the course of our AI-driven future, the Entertainment Technology Center at the University of Southern California will hold its inaugural Synthetic Media Summit this Thursday, June 8 on the USC campus. This high-level event will gather the world’s top AI experts and media executives to discuss the state, media use cases, and ethics of synthetic media for the news and entertainment industries. In-person seating is limited, and remote attendance is available at a reduced cost. Tickets can be purchased via Eventbrite, for $175 and $50, respectively (plus tax). Enter the discount code ETCSMS15 for 15 percent off in-person attendance. Continue reading Last Chance to Register for the ETC Synthetic Media Summit

WWDC: Apple Unveils Its ‘Vision Pro’ Mixed Reality Headset

Apple’s $3,499 Vision Pro headset will begin shipping in early 2024, CEO Tim Cook announced Monday at WWDC, calling it a device for “spatial computing.” The company’s new visionOS operating system is described as a mashup of iOS, macOS and tvOS, designed for “an entirely new universe of apps for Vision Pro,” according to Apple. Unity was revealed as the principal development engine for Vision Pro content. The upcoming headset, powered by Apple’s high-end M2 chip, supports 4K resolution and features embedded audio pods. The company emphasized gaming and streaming services, in addition to productivity and communication. Continue reading WWDC: Apple Unveils Its ‘Vision Pro’ Mixed Reality Headset

Nvidia’s Neuralangelo AI Turns 2D Video Clips into 3D Worlds

Nvidia Research is releasing a new AI model called Neuralangelo that can turn 2D iPhone video clips into 3D structures, virtually replicating sculptures, buildings and other real world objects in great detail. Named for Michelangelo’s life-like creations from blocks of marble, Neuralangelo is able to accurately capture repetitive texture patterns, homogenous colors, and strong color variations, tasks that were problematic for earlier AI models. Neuralangelo accomplishes the feat using instant neural graphics primitives, the technology behind Nvidia Instant NeRF. Continue reading Nvidia’s Neuralangelo AI Turns 2D Video Clips into 3D Worlds

Snapchat+ Introduces ‘My AI Snaps’ for Chatbot Snap Backs

Snapchat is rolling out a new feature for its premium Snapchat+ platform that enables users who send Snaps to My AI let the artificial intelligence know what they’re up to “receive a unique generative Snap back that keeps the conversation going” via My AI Snaps. The feature was previewed at the Snap Partner Summit in April as part of a larger push on AI updates, including the ability to invite the My AI chatbot to participate in group chats with friends and the ability to get AI Lens suggestions and place recommendations. In addition, the My AI chatbot — made free to all users this year — was updated to reply to users’ Snaps with a text-based response. Continue reading Snapchat+ Introduces ‘My AI Snaps’ for Chatbot Snap Backs

White House: Big Tech Shouldn’t Be Forced to Pay ISP Fees

As consumers increasingly cord-cut, severing the once-profitable content subscriptions that offset infrastructure costs for ISPs, governments are now looking to charge Big Tech companies for access to broadband networks, which are expensive to install and maintain. The European Commission is being lobbied by telecom firms to implement such a plan, which the Biden administration is urging EU lawmakers to reject on the basis it would be difficult to enforce and could also potentially undermine net neutrality. Direct payments to telecom operators “could reinforce the dominant market position of the largest operators,” the U.S. said in response. Continue reading White House: Big Tech Shouldn’t Be Forced to Pay ISP Fees

Nvidia Announces a Wide Range of AI Initiatives at Computex

Nvidia CEO Jensen Huang’s keynote at Computex Taipei marked the official launch of the company’s Grace Hopper Superchip, a breakthrough in accelerated processing, designed for giant-scale AI and high-performance computing applications. Huang also raised the curtain on Nvidia’s new supercomputer, the DGX GH200, which connects 256 Hopper chips into a single data-center-sized GPU with 144 terabytes of scalable shared memory to build massive AI models at the enterprise level. Google, Meta and Microsoft are among the first in line to gain access to the DGX GH200, positioned as “a blueprint for future hyperscale generative AI infrastructure.” Continue reading Nvidia Announces a Wide Range of AI Initiatives at Computex

Register Now: Two Weeks Until ETC Synthetic Media Summit

Artificial intelligence promises to change the way media content is produced, distributed and consumed. It even alters the nature of media itself. None of us, inside or outside of the media industry, is fully ready for what AI is about to bring about. So, to chart the course of this AI-driven future, the Entertainment Technology Center at the University of Southern California is organizing its inaugural Synthetic Media Summit on June 8 on the USC campus. This high-level event will gather the world’s top AI experts and media executives to discuss the state, media use cases, and ethics of synthetic media for the news and entertainment industries. Continue reading Register Now: Two Weeks Until ETC Synthetic Media Summit

Apple’s 5G Broadcom Extension Valued More Than $15 Billion

Despite moving a significant portion of its chip work in-house, Apple is extending its chip-supply contract with Broadcom in a deal estimated to be worth more than $15 billion with plans to run through 2026. The chip manufacturer will provide Apple with components for wireless connectivity, including 5G radio-frequency. There had been speculation that Apple planned to phase out Broadcom. Some see the deal as Apple’s capitulation to political pressure to source more U.S. manufacturing. Broadcom’s 5G-capable manufacturing hubs are located in U.S. cities including Fort Collins, Colorado, where Broadcom has a major facility. Continue reading Apple’s 5G Broadcom Extension Valued More Than $15 Billion

ETC’s ‘Fathead’ Receives Honors at the Cannes Film Festival

The film “Fathead,” produced by the Entertainment Technology Center@USC, continues to garner recognition. Nominated earlier this year for a NAACP Image Award in the Outstanding Short Film (Live Action) category, the film was most recently included in The American Pavilion’s Emerging Filmmaker Showcase at the 76th annual Cannes Film Festival. “Fathead” — directed by c. Craig Patterson and produced by Erik Weaver, ETC’s director of adaptive production — was featured among 38 short films in the Showcase at Cannes and was announced winner in the Student Short Film category. Continue reading ETC’s ‘Fathead’ Receives Honors at the Cannes Film Festival

G7 Leaders Call for Global AI Standards at Hiroshima Summit

Leaders at the G7 Summit in Hiroshima, Japan, are calling for discussions that could lead to global standards and regulations for generative AI, with the aim of responsible use of the technology. The chief executives of the world’s largest economies — which in addition to the host nation include Canada, France, Germany, Italy, the UK, the U.S. (and additionally the EU) — expressed the goal of forming a G7 working group to establish by the end of the year a “Hiroshima AI process” for discussion about uniform policies for dealing with AI technologies including chatbots and image generators. Continue reading G7 Leaders Call for Global AI Standards at Hiroshima Summit

Supreme Court Sides with Social Media Platforms on Liability

The U.S. Supreme Court opted to uphold the status quo as concerns Section 230 of the Communications Decency Act, opting in two separate cases not to strike down as unconstitutional the statutory provision that shield social media platforms from liability for user posts. The rulings, which involved Google, Twitter and Facebook, were greeted with relief by Big Tech. Although Congress has been vocal about paring back Section 230, a change in the law would be far less disruptive than the seismic aftershocks that would inevitably have been triggered by a reversal. Continue reading Supreme Court Sides with Social Media Platforms on Liability

ETC’s Synthetic Media Summit Scheduled for June 8 at USC

Artificial intelligence promises to change the way media content is produced, distributed and consumed. It even alters the nature of media itself. None of us, inside or outside of the media industry, is fully ready for what AI is about to bring about. So, to chart the course of this AI-driven future, the Entertainment Technology Center at the University of Southern California is organizing its inaugural Synthetic Media Summit on June 8 on the USC campus. This high-level event will gather the world’s top AI experts and media executives to discuss the state, media use cases, and ethics of synthetic media for the news and entertainment industries. Continue reading ETC’s Synthetic Media Summit Scheduled for June 8 at USC

IBM Bows Watsonx Suite of Enterprise AI Products, Services

With artificial intelligence development dating back to the 1950s, IBM was clearly ahead of its time. The company has quietly built a commercial portfolio, with more than 100 million customers across 20 industries using its Watson suite, the company says. At its annual Think conference, the company unboxed IBM Watsonx, a next-generation platform that leverages the scale and scope of foundation models to provide custom solutions for data-driven clients. Described as an “enterprise studio for AI builders,” Watsonx is an end-to-end framework that combines the tools, infrastructure and consulting expertise corporations can use to onboard AI. Continue reading IBM Bows Watsonx Suite of Enterprise AI Products, Services

Amazon Anywhere B2B Platform Helps Creators Set Up Shop

Amazon has launched a new business-to-business program called Amazon Anywhere that lets makers of video games and mobile apps turn their platforms into e-retailers selling physical merchandise using Amazon’s back-end. “With Amazon Anywhere, you can now discover and buy physical products from Amazon stores without ever having to leave your game or app,” the company said, promising to enable “immersive shopping experiences” for virtual worlds, starting with Niantic’s new augmented reality pet game “Peridot.” Companies like Niantic can invite users to link their Amazon account to their apps to purchase merchandise like toys and apparel. Continue reading Amazon Anywhere B2B Platform Helps Creators Set Up Shop

Meta Rolls Out AR Advertising for Facebook, Instagram Reels

Meta Platforms is extending immersive experiences to brands. Facebook and Instagram Reels and Facebook Stories will soon have augmented reality brand messaging, Meta announced last week at the IAB NewFronts. Advertisers like Sephora, Tiffany & Co. and others will be able to use AR filters to market on Meta’s social platforms to reach Gen Z users. Meta is rolling out additional improvements, including third-party measurement partners for campaigns on Reels ads. Meta had previously made AR ads available in the Facebook and Instagram feeds and in Instagram Stories with what the company says is great success. Continue reading Meta Rolls Out AR Advertising for Facebook, Instagram Reels