U.S. Broadband Adoption Increases, Trails Japan and Korea

U.S. broadband connections over 10 Mbps have grown 73 percent over the past year, and overall broadband speeds have risen 20 percent. “The number of people who have adopted broadband (measured at anything above 4 Mbps) was 62 percent, which puts the U.S. at No. 12 in the worldwide rankings when it comes to adoption and No. 9 when it comes to average speeds,” reports GigaOM. Continue reading U.S. Broadband Adoption Increases, Trails Japan and Korea

Do Employees Have the Right to Discuss Work on Social Media?

Employees sometimes take to Facebook and Twitter to discuss work-related matters — and employers usually don’t like that. But according to federal regulators, employers don’t have a say in the matter. In fact, regulators are passing down orders indicating employers have to scale back on policies that limit what their workers can say online. Continue reading Do Employees Have the Right to Discuss Work on Social Media?

Livestreaming Twitch Turns Video Games into Spectator Sport

Video game players began “speed running,” or playing through a video game as quickly as possible, and posting videos to the Internet for others to enjoy as early as the 1990s. But streaming technology is revolutionizing the speed running community, as Twitch allows viewers to watch players compete live. Just as people enjoy watching sports live rather than on a delay, people find live speed running more compelling. Continue reading Livestreaming Twitch Turns Video Games into Spectator Sport

Report: Worldwide Spending on Movies Up $1.3 Billion in 2012

Worldwide spending on watching movies last year reached $62.4 billion, up from $61.1 billion in 2011 and $60.1 billion in 2010, according to IHS Screen Digest. The numbers include theatrical releases, disc rentals, pay TV VOD and digital retail purchases and rentals. North America accounted for 41 percent of global movie revenue in 2012, although spending on physical media saw a decline. Continue reading Report: Worldwide Spending on Movies Up $1.3 Billion in 2012

Marketing Execs Anticipate Growth in Interactive Advertising

Marketing executives expect continued growth for interactive advertising this coming year. “According to AdMedia Partners and its 19th annual survey of industry leaders, nearly one-half (45 percent) of respondents believe digital advertising will grow by 10 percent to 15 percent in 2013,” reports MediaPost. During the past two years, the median growth rate remained consistent at 13 percent, says the report. Continue reading Marketing Execs Anticipate Growth in Interactive Advertising

Revamped Myspace Hits Snag with Independent Record Labels

Justin Timberlake released his latest song, “Suit & Tie,” on Myspace last week in order to promote both his new album and the revamped version of Myspace (Timberlake is a minority partner in the group that purchased the social network in 2011). The new Myspace, which lets users listen to music for free in order to help promote artists, has drawn early praise for its functionality and sleek design, but it may have hit a bump in the road as a coalition of indie record labels claims the network is using music from member labels without permission. Continue reading Revamped Myspace Hits Snag with Independent Record Labels

Disney Preps Infinity: New Universe for Interactive Gaming

“Disney Infinity”is a new interactive universe that allows children to interact with figurines in a digital world. It connects characters from Disney and Pixar movies including “Monster’s University,” “Pirates of the Caribbean” and “The Incredibles,”although Disney plans to add more before the June launch. With characters from different franchises interacting with one another, will we see any “Star Wars” entries? Continue reading Disney Preps Infinity: New Universe for Interactive Gaming

Study Reveals Funding to Social Gaming Dips Heavily in 2012

Things can change drastically in just one year, as evidenced by the downward turn in social gaming. Investment in the medium went down by about $1 billion in 2012. There’s an important rule to follow when considering the video game business, writes Digital Trends: “what seems suddenly like the most profitable new market in the world one day, can become a wasteland the next.” Continue reading Study Reveals Funding to Social Gaming Dips Heavily in 2012

Ayasdi Uses New Topological Approach to Big Data Analysis

Stanford mathematics professor Gunnar Carlsson’s startup Ayasdi uses topological data analysis to better understand huge sets of data. While other companies focus on handling queries, Carlsson’s approach analyzes the shape of data and identifies patterns and clusters. These clusters help people to understand the larger picture of the big data analysis, as the clusters can represent segments of customers or patients, for example. Continue reading Ayasdi Uses New Topological Approach to Big Data Analysis

Facebook Features Could Lead To End Of The Server Business

“The launch of two new features into the Open Compute hardware specifications on Wednesday has managed to do what Facebook has been threatening to do since it began building its vanity-free hardware back in 2010,” writes GigaOM. These new features mean Facebook has “blown up the server,” says the article, adding that the server has been reduced “to interchangeable components.” Continue reading Facebook Features Could Lead To End Of The Server Business

Wilocity Aims To Build the Fastest Wi-Fi Chips In The World

Wilocity is on a mission to build the fastest Wi-Fi chips in the world. The company, which was demonstrating its technology at CES in a suite at the Las Vegas Hotel, specializes in wireless products that favor 60GHz transmissions, which are faster than traditional Wi-Fi. Regular Wi-Fi connections use the 2.4GHz and 5GHz bands and have just crossed the gigabit-per-second mark with the 802.11ac standard. Continue reading Wilocity Aims To Build the Fastest Wi-Fi Chips In The World

Government To Fund Research On Video Game Links To Violence

One component of today’s national gun control debate involves the impact of violent video games, as emphasized by President Obama’s announcement that the government will allocate funds to “study the link between video games and violent behavior.” Other lawmakers have introduced plans to tax video games above a certain rating and to put warning labels on ones that contain violent content.  Continue reading Government To Fund Research On Video Game Links To Violence

New Gaming Ecosystem Emerges: CE Devices Play Games, Too

CES traditionally does not feature many gaming systems, but the changing culture of the industry has allowed video games to find their way into the show. Sony made little mention of its video games in Las Vegas, and Microsoft didn’t have a booth, but other consumer brands helped highlight a new era of video game ecosystem — video games on consumer electronics products. Continue reading New Gaming Ecosystem Emerges: CE Devices Play Games, Too

Lawmaker Introduces Another Proposed Tax on Violent Games

Republican lawmaker Diane Franklin of the Missouri House of Representatives is calling for a sales tax on all violent video games in response to the recent elementary school shooting in Newtown, Connecticut. Her proposal is to put a one percent sales tax on such games, after which all proceeds would go to “finance mental health programs and law enforcement measures to curb mass shootings,” details KSDK. Continue reading Lawmaker Introduces Another Proposed Tax on Violent Games

Connected Devices: Will Apple Launch an iWatch in 2013?

Rumors surrounding new Apple products have always been prevalent, but since the passing of Steve Jobs, swirling speculations are more often correct than not, as it seems the stronghold on complete secrecy within the company has been loosened. That’s one reason A Blog To Watch believes rumors that an Apple iWatch (smartwatch device) are true — and, it also believes, it could hit shelves this year. Continue reading Connected Devices: Will Apple Launch an iWatch in 2013?