SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

In the world of UHD/4K, movies and TV programs can require massive amounts of compute power. Take a recent 50-minute UHD natural history documentary that Sundog Media Toolkit worked on. Chief executive Richard Welsh reports it ran for four hours on over 5,000 processors. The necessity for finding huge amounts of compute power is becoming a challenge for productions, he notes.We could have run that job in real time if we had split it up more, and that would have taken us up to more than 20,000 processors for one hour.” Continue reading SMPTE 2015: Post Production Is Moving to the Cloud, Slowly

SMPTE 2015: VR, AR Open Annual TV/Film Engineering Show

The Society of Motion Picture and Television Engineers opened its annual conference in Hollywood with a day devoted to the technical and artistic challenges of virtual reality and augmented reality, otherwise known as mixed reality. AMD lead architect for VR and advanced rendering Layla Mah gave the keynote address, detailing the technical parameters that will allow VR to become a commercial reality: an untethered device capable of one petaflop (a quadrillion floating point operations per second) among other criteria. Continue reading SMPTE 2015: VR, AR Open Annual TV/Film Engineering Show

SMPTE 2015: Challenges of Adding HDR, HFR and Color to 4K

At the SMPTE 2015 annual conference, broadcast consultant Jim DeFilippis, Grass Valley camera executive Klaus Weber, and Panasonic researcher Hiroaki Iwasaki, among others, looked at the challenges involved with adding higher frame rates, higher dynamic range and wider color gamut for 4K resolution and beyond. Baylor University professors Corey Carbonara and Michael Korpi attempted to find the perfect amount of frame rates, exposure times, lighting, and refresh rates to arrive at the best image. Continue reading SMPTE 2015: Challenges of Adding HDR, HFR and Color to 4K

SMPTE 2015: Verizon’s Middleton Says Linear TV Is Not Dead

At the Industry Luncheon on SMPTE 2015’s second day, Verizon Digital Media Services chief product officer Ted Middleton delivered the keynote address, which was, in part, a paean to the joys of linear TV. The luncheon also honored Wendy Aylsworth, the first woman to be SMPTE president, and showed a trailer for “Moving Images,” a retrospective of the science and engineering behind the industry’s cinema and television, directed by Howard Lukk and sparked by SMPTE’s upcoming 100th anniversary. Continue reading SMPTE 2015: Verizon’s Middleton Says Linear TV Is Not Dead

InVisage Debuts Sensor Coating it Claims is Superior to CMOS

InVisage, a California-based startup, is introducing two new technologies to improve cameras: QuantumFilm is its proprietary nano-coating material that, says the company, results in sharper, higher dynamic range images and more naturalistic motion than silicon-coated CMOS sensors which become less efficient at transmitting light at higher resolution. QuantumCinema uses the nano-coating to replace the silicon-coated COS sensors, to offer “cinema quality” and higher dynamic range imagery for smartphone cameras. Continue reading InVisage Debuts Sensor Coating it Claims is Superior to CMOS

Google Using RankBrain Artificial Intelligence Tech for Search

Google is now relying on artificial intelligence, with a system dubbed RankBrain, for a small but significant part of its search business. Since Google is identified with search, keeping on the bleeding edge of search technology is critical to its dominance, and Google has been researching artificial intelligence — software that learns about the world — for over five years. Prior to launching RankBrain for search, Google has been a big corporate sponsor of AI, invested in it for videos, speech and translation. Continue reading Google Using RankBrain Artificial Intelligence Tech for Search

Fox Innovation Lab to Debut Virtual Reality with ‘The Martian”

For box-office hit “The Martian,” 20th Century Fox and its Fox Innovation Lab developed a VR experience that will debut as a commercial release in the first half of 2016. The VR experience relies on Oculus headsets but will also be available with other devices. The experience is based on the lead character of the movie, putting viewers into the challenges faced by astronaut Mark Watney on Mars. Filmmaker Robert Stromberg said the “thrilling” experience aims to provoke a wide range of emotions including anxiety and success. Continue reading Fox Innovation Lab to Debut Virtual Reality with ‘The Martian”

Vice to Decide on TV, Mobile, OTT Expansion Deals in Europe

A large number of potential partners are vying to cut deals for Vice TV channels across Europe, expected to launch in the next 12 to 18 months. But plans aren’t moving fast enough for chief executive Shane Smith who is eager to ink agreements not just for TV but mobile, online and OTT. The company is already set to launch a U.S. channel, and expected to partner with A+E for that venture (although Smith more recently declined to say who his U.S. partner would be), and has a Canadian outlet with Rogers Communications. Continue reading Vice to Decide on TV, Mobile, OTT Expansion Deals in Europe

Popcorn Time Goes Dark, Just After Launching Butter Project

Popcorn Time, a free software BitTorrent client with integrated media player, has shut down, seemingly due to tampering with its DNS server. Could this be the end for the company that was shut down once due to MPAA complaints about piracy? That’s not clear, but just before its site went down, Popcorn Time creators announced the launch of Butter, a new version of the Popcorn Time service, but without any direct links to piracy. Butter lets the user create a streaming service — and leaves the piracy up to the individual user. Continue reading Popcorn Time Goes Dark, Just After Launching Butter Project

Nintendo Abandons Its Console-Only Strategy, Enters Mobile

Nintendo will unveil its first-ever game for smartphones, a radical departure from its long-term exclusive focus on its console. In the years of avoiding the move to smartphones, the Kyoto, Japan-based company missed the spectacular rise of mobile gaming, which this year, says research firm Newzoo, is on track to outpace console games in global sales for the first time. But Nintendo is finally opening up, not just with mobile games but also theme parks and a new console game. The first mobile game could debut in a few days. Continue reading Nintendo Abandons Its Console-Only Strategy, Enters Mobile

CNN Launches Vice-Style Web Video Series ‘Great Big Story’

CNN is launching its new digital media brand, Great Big Story, which will focus on positive, newsy video stories, with an initial push on Facebook. In addition to streaming content to its website and apps for iOS and Android devices, Great Big Story will also feed to YouTube, Apple News, Snapchat, and connect to users through smart TVs, specifically on Apple TV, Roku, Amazon and Chromecast. Facebook has become a popular site for several video publishers, among them BuzzFeed and Business Insider. Continue reading CNN Launches Vice-Style Web Video Series ‘Great Big Story’

Court Win for Google Books Could Impact Film, TV and Music

In the latest page of Google’s decade-long saga to scan the world’s books and make them searchable, the company won a case that decided in its favor and against the Authors Guild, on whose behalf the Motion Picture Association of America and the music licensing organization ASCAP filed amicus briefs. The October 16 ruling by the Court of Appeals for the Second Circuit means that writers cannot stop Google from adding their books to Google’s 20-million book library, which the Court calls “non-infringing fair uses.” Continue reading Court Win for Google Books Could Impact Film, TV and Music

Facebook and Yahoo Attempt to Expand Search Capabilities

Facebook and Yahoo just made strategic deals with regard to search. Facebook, which unsuccessfully attempted search with its Graph Search feature in 2013, states it has now indexed more than two trillion posts, promoting it as a way to follow news discussions in real time. Yahoo just inked a non-exclusive deal with Google to provide search results and ads; antitrust regulators struck down a similar deal in 2008. Yahoo renegotiated an exclusive deal with Microsoft’s Bing to make this latest deal. Continue reading Facebook and Yahoo Attempt to Expand Search Capabilities

WalmartLabs Offers Its Open Source Cloud Platform to Public

WalmartLabs has upped its credibility as a technology provider and taken a swipe at Amazon by opening its OneOps cloud platform to all comers. The OneOps source code will be uploaded to code repository GitHub by the end of the year. By doing so, Walmart hopes to increase competition with Amazon Web Services and offer developers an option to AWS’ dominance. Walmart touts OneOps advantages as “cloud portability, continuous lifecycle management, faster innovation, and great abstraction of cloud environments.” Continue reading WalmartLabs Offers Its Open Source Cloud Platform to Public

Microsoft Strategy Sees Chaotic Future of Countless Devices

Everyone agrees that the mobile phone is the dominant digital computing device, and likely to remain so for some time to come. But consensus breaks down when it comes to a vision of the device that will take second place in the future. Apple and Google have both created that secondary device — Apple with its iPad and Mac, Google with its Android tablets and Chromebook laptops. Now Microsoft has unveiled its vision of the future… and it’s chaos. The company is planning for a future in which no single device dominates. Continue reading Microsoft Strategy Sees Chaotic Future of Countless Devices