Apple Developing Hardware in Conjunction with New HomeKit

Last week, Apple introduced the new HomeKit platform that will give iOS 8 users the ability to control their house locks, lights, thermostats and more via their mobile devices. Now, the company is reportedly also building Smart Home hardware that will work with HomeKit. The newly assembled team at Apple may be looking to develop advanced speaker systems or control panels. Apple tried to sell a stereo system before, but the product was not very successful on the market. Continue reading Apple Developing Hardware in Conjunction with New HomeKit

Livestream App Lets Google Glass Users Share Live Video

On Tuesday, Google officially released the Livestream app that allows people to share live video captured with their Google Glass headsets. Glass users simply tell their devices to start broadcasting and the video that the headset records can be shared with other Livestream users for free. To broadcast to non-Livestream viewers, users can pay up to $399 per month to stream video to the Web. Google vetted Livestream’s policy to ensure the app addresses privacy concerns. Continue reading Livestream App Lets Google Glass Users Share Live Video

Google to Launch Health Data Aggregation Service Google Fit

Google Fit, a health data aggregation service, is expected to launch at the Google I/O conference in San Francisco next week. The service will compete with Apple’s new HealthKit app framework, which launched last week. It will also compete with Samsung’s Sami, a similar biometric data platform. Google Fit aims to store data from wearable activity tracking devices — including Fitbit, Jawbone UP and Nike FuelBand — along with the related smartphone apps.

Continue reading Google to Launch Health Data Aggregation Service Google Fit

Evernote CEO Says No Future for Apps and Ads with Wearables

Evernote CEO Phil Libin believes that as wearable electronics supplant smartphones, apps and ads will increasingly feel out of place. Speaking at the MIT Technology Review Digital Summit, Libin noted that the convenience of wearables such as Google Glass or a smartwatch will rely on the instant delivery of information. Firing up an app or waiting on an ad would likely alienate users. Libin predicts that users will prefer ambient services that run in the background and move forward as needed. Continue reading Evernote CEO Says No Future for Apps and Ads with Wearables

E3 2014: Oculus Rift and Project Morpheus Lead VR Revolution

Two virtual reality headsets are generating the most attention at the E3 confab in Los Angeles this week — Facebook’s Oculus Rift and Sony’s Project Morpheus. Both are expected to launch commercially during 2015, and may represent a significant business opportunity for producers of immersive entertainment. In addition to the gaming community, Hollywood is expressing strong interest. In fact, many media producers see VR as the next big revolution in entertainment. Continue reading E3 2014: Oculus Rift and Project Morpheus Lead VR Revolution

Microsoft Has Developed 3D Audio to Augment Virtual Reality

Video games are about to get very realistic, and it’s not just because of virtual reality headsets. Microsoft researchers have developed the technology to make sounds seem as if they are coming from a specific point in space. The 3D audio technology is made possible by the software that builds a 3D model of a player’s head and shoulders and calculates a personal filter to trick the player into perceiving sound as coming from a specific location. Continue reading Microsoft Has Developed 3D Audio to Augment Virtual Reality

New Panopticam Camera to Make VR Movies for Oculus Rift

Figure Digital’s Panopticam camera system was designed to bring film exhibition and virtual reality together, offering viewers a full 360-degree sphere of vision. The bumble ball-like device features 36 high definition cameras mounted into a 3D printed spherical case that stands on a tripod. A custom-built editing plugin for Adobe After Effects stitches together the captured video footage so it can be played back in the immersive environment of a VR headset such as Oculus Rift or Morpheus. Continue reading New Panopticam Camera to Make VR Movies for Oculus Rift

Samsung Developing Virtual Reality Headset for Video Games

Later this year, Samsung is reportedly planning to announce a virtual reality headset that will work with Galaxy phones and tablets. The headset with OLED screen is designed to provide gamers with a more immersive experience for Android-based video games. Facebook and Sony have been developing their own VR headsets with the much-hyped Oculus Rift and Project Morpheus, but Samsung hopes to offer its product before the competition and at a lower price. Continue reading Samsung Developing Virtual Reality Headset for Video Games

New Samsung Smartwatch Runs Tizen, Bypasses Smartphone

Samsung is expanding its smartwatch offering to include a smart watch-phone that can send and receive calls without the need for a separate smartphone. The new Tizen device, which the company hopes to unveil this summer, will also feature a camera, GPS, email management, Bluetooth and heart rate monitor. Samsung also filed a patent last week that details another smartphone project, which includes a camera that can be operated by touchless gestures. Continue reading New Samsung Smartwatch Runs Tizen, Bypasses Smartphone

Google Glass Available to All, IHS Breaks Down Materials Cost

Google announced Tuesday evening that its Google Glass product, although still in beta, is now available to anyone in the U.S. while supplies last. IHS released a product breakdown of Glass, and says that the cost of hardware and manufacturing is approximately $152, a small fraction of the product’s $1500 selling price. While IHS did note nonmaterial expenses such as software development, engineering and tooling, Google claims that the IHS cost estimate is “wildly off.” Continue reading Google Glass Available to All, IHS Breaks Down Materials Cost

Atlantic Develops VR Content for Oculus Rift, Project Morpheus

Adrian Pennington forwarded us news that British television producer Atlantic Productions is developing virtual reality narrative content, including documentary, CG and drama pilots for Facebook’s Oculus Rift and Sony’s Project Morpheus. Atlantic Productions is the company behind noted nature documentaries such as “Galapagos,” “Kingdom of Plants” and the BAFTA-winning “Flying Monsters 3D.” Atlantic hopes to bundle some of its VR content with the Oculus Rift when it becomes commercially available. Continue reading Atlantic Develops VR Content for Oculus Rift, Project Morpheus

F8: Consumers Can Purchase Oculus Rift VR Headset in 2015

During Facebook’s F8 developer conference this week, an Oculus VR spokesperson said the company would likely release its Oculus Rift virtual reality headsets commercially next year. While there is no official word yet on a price tag or release date for the consumer version of Oculus Rift, the headset will require an ecosystem of games and entertainment. The Oculus Rift Development Kit 2 is presently on sale for $350, and is scheduled to begin shipping in July. Continue reading F8: Consumers Can Purchase Oculus Rift VR Headset in 2015

Facebook Acquires Fitness App, Could Develop Wearable Tech

Facebook recently purchased ProtoGeo Oy, the maker of a fitness-tracking smartphone app called Moves. The app, which already has been downloaded more than 4 four million times on iPhone and Android, uses data from the phone’s accelerometer to automatically record the user’s walking, cycling, and running activity, and displays statistics on distance and calories burned. The acquisition could be Facebook’s first step into eventually developing wearable smartwatches. Continue reading Facebook Acquires Fitness App, Could Develop Wearable Tech

In Strategic Move, Nike Lays Off Majority of FuelBand Team

Nike may be gearing up to shut down its wearable hardware efforts, after laying off the majority of its FuelBand fitness tracker team. The 70-person team, part of the tech-focused Digital Sport division, is responsible for developing and revising hardware including the FuelBand and Nike+ sportwatch. A person familiar with the matter told CNET late last week that about 70 to 80 percent of the team was let go. However, employees from Nike Digital Tech, responsible for Web software, were reportedly not affected. Continue reading In Strategic Move, Nike Lays Off Majority of FuelBand Team

Facebook Could Expand into E-Money Mobile-Payments System

Facebook is preparing to provide remittances and electronic money in an effort to extend non-ad revenue. The company applied for an e-money license in Ireland that would allow users to store and exchange money through its social network. Facebook would generate revenue by charging commission for each transaction. At least three London startups — TransferWise, Moni Technologies and Azimo — have discussed potential partnerships with Facebook regarding financial services. Continue reading Facebook Could Expand into E-Money Mobile-Payments System