Japan Emerges as Hub for Virtual Reality Culture, Innovations

Japan is on track to become a virtual reality powerhouse, largely due to the imminent release of Sony PlayStation VR. Mixed-reality theme parks, VRcades, augmented reality, and VR retail applications are all gaining traction. Gumi, GREE and Colopl, which has made about 30 VR investments, are a few of the major domestic VR investors. One VR startup, FOVE, a pioneer in eye tracking, has already raised $11 million; its chief executive Yuka has been featured in Forbes and SoftBank’s Taizo Son, chairman/founder of mobile gaming company GungHo, is one of its investors.

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Google Offers Daydream SDK and Unity Support to Developers

Having exited beta, Google’s VR platform Daydream is now available to developers who can use the VR SDK to build virtual reality experiences for Daydream-capable phones and headsets. Daydream is already baked into Android 7.0 (Nougat) and can also integrate with Unity and Unreal game engines. Apps to be available at launch include CNN, HBO, Hulu, IMAX, MLB, NBA, Netflix, The New York Times and The Wall Street Journal, as well as Ubisoft and Electronic Arts games. Daydream was first introduced at Google I/O in May. Continue reading Google Offers Daydream SDK and Unity Support to Developers

Presidential Race Gets Streaming Treatment Across Platforms

Election coverage focused on presidential candidates Hillary Clinton and Donald Trump will get a major boost from social media, streaming technology and even virtual reality. Facebook plans to live-stream the upcoming debates with help from ABC News, while a Twitter-Bloomberg partnership will bring live streams of the debates to Twitter. YouTube, meanwhile, is slated to live-stream the debates from PBS, Telemundo and The Washington Post. And starting last night, NBC with AltspaceVR began streaming election coverage in virtual reality. Continue reading Presidential Race Gets Streaming Treatment Across Platforms

Google May Intro New Pixel-Branded Phones, 4K Chromecast

On October 4 in San Francisco, Google will likely reveal new Pixel-branded smartphones, the Pixel and larger Pixel XL. Google manufactures the Pixel phones by itself rather than in collaboration with LG, Huawei or other partners. A teaser video for the event features a rotating group of photos shown in a phone-shaped format. In addition, Google may also use the event to debut Google 4K Chromecast, go into more details about Google Home and reveal more specific plans for its upcoming Daydream VR headset. Continue reading Google May Intro New Pixel-Branded Phones, 4K Chromecast

Testing VR and AR as Next Wave of Videoconferencing Tools

Several companies and academic institutions are studying the use of virtual reality as a way to replace the videoconference call. Among those experimenting in the field is the NYU Media Research Lab, which showed a video of researchers using Samsung Gear VR headsets to collaborate in a simulated environment. The Bank of Ireland and U.K. utility National Grid PLC have also tried out early VR software. Skype, the Microsoft company often used for videoconference calls, is working on an augmented reality solution. Continue reading Testing VR and AR as Next Wave of Videoconferencing Tools

VR Games and Hardware Make Splash at Tokyo Game Show

The Tokyo Game Show, held by the Computer Entertainment Supplier’s Association and celebrating its 20th anniversary, featured 614 companies and more than 1,500 game software titles. Virtual reality received a great deal of attention this year, showcased in a dedicated area. Many experts believe that, although VR has many real-world uses, it will first find popularity in video games. Currently, a lack of content as well as bulky, expensive headsets and nascent technology are some of the obstacles to its uptake. Continue reading VR Games and Hardware Make Splash at Tokyo Game Show

NBA, Oculus Release 25-Minute VR “Story of the NBA Finals’

Oculus, the NBA and a production company called m ss ng p eces (as in “missing pieces”) just released a 25-minute virtual reality film, “Follow My Lead: The Story of the 2016 NBA Finals.” About the dramatic game between the Cleveland Cavaliers and the Golden State Warriors, the film, narrated by actor Michael B. Jordan, is the NBA’s first major VR effort. Previously, in early 2015, the NBA worked with Samsung to create 360-degree videos, and the Cavaliers’ LeBron James starred in a VR short produced by Felix & Paul. Continue reading NBA, Oculus Release 25-Minute VR “Story of the NBA Finals’

Spincle Debuts Shareable 360-Video on Smartphones via App

Launching at TechCrunch Disrupt SF, startup Spincle showcased a new way to capture 360-degree imagery with smartphones. Up until now, most 360-degree photography has required specialized cameras, and posting the results takes multiple apps and expertise. The popularity of the 360-degree panorama brought about by Google Cardboard, however, has also given birth to the “magic window,” which allows the user to move the phone and, without a VR headset, have a quasi-VR experience. That’s where Spincle fits in. Continue reading Spincle Debuts Shareable 360-Video on Smartphones via App

Intel Acquires Movidius, Plans Next Wave of RealSense Tech

Intel announced it is acquiring Movidius, the Irish computer vision company that builds processors for drones, robots, VR systems and more. Movidius was an early partner with Google and was responsible for Project Tango’s 3D sensor technology. Intel is planning to move beyond PCs; the Movidius deal is expected to help it expand its artificial intelligence portfolio and build upon its RealSense platform. According to Intel, with Movidius the company “gains low-power, high-performance SoC platforms for accelerating computer vision applications.” Continue reading Intel Acquires Movidius, Plans Next Wave of RealSense Tech

Sony to Unveil Two PlayStation 4s: 4K Pro and Smaller Version

Sony plans to debut a high-end console, PlayStation 4 Pro (formerly “Neo”). Set to ship November 10 for $399, PlayStation 4 Pro will boast a faster processor, more storage, and 4K graphics. Sony will also release a more energy-efficient, 30 percent smaller PlayStation 4, to go on sale September 15 for $299. This console replaces the original PlayStation 4, which debuted November 2013 at $399. All PlayStation 4 consoles will be able to play back high dynamic range images, including, via a software update, older PlayStations. Continue reading Sony to Unveil Two PlayStation 4s: 4K Pro and Smaller Version

Qualcomm and Goertek Develop High-Resolution VR Headset

Qualcomm has unveiled the Snapdragon VR820, a reference platform for a standalone virtual reality headset, developed with Chinese electronics company Goertek and built on Qualcomm’s Snapdragon 820 mobile processor and SDK. VR820, expected to be available by the end of 2016, offers higher resolution than the Oculus Rift or HTC Vive, although a lower refresh rate. The Snapdragon 820 was also used for the Pico Neo, a $500 Android-based VR device with handheld controller co-developed by the same two companies. Continue reading Qualcomm and Goertek Develop High-Resolution VR Headset

Facebook Algorithm Ends VR Nausea for User-Shot 360 Video

After buying Oculus in 2014, Facebook furthered its ambitions in virtual reality last fall by creating a computational photography team made up of former Microsoft experts. They were tasked with creating photo and video features that bring virtual reality to the greater public. One of the first projects was to enable 360-degree photos on Facebook. Now, Facebook is offering automated video stabilization for 360-degree videos shot by consumer-level cameras, a big step in avoiding the nausea that VR can induce in some people. Continue reading Facebook Algorithm Ends VR Nausea for User-Shot 360 Video

Lytro Debuts First VR Film Shot with Immerge Camera System

Up until now, virtual reality content from The New York Times, the United Nations, Facebook, YouTube and others is actually more accurately described as 360-degree video. What that means is that, although it is immersive, the viewer can’t move inside the VR experience, limited to three “degrees of freedom” (3DOF). In computer-generated videogames, the player has six degrees of freedom (6DOF), and Lytro has advanced its plans to bring that to cinematic virtual reality with its light field camera system. Continue reading Lytro Debuts First VR Film Shot with Immerge Camera System

Scandy Introduces SDK for 3D Scanning via Android Devices

Scandy, a company with technology for printing 3D images on demand, is now debuting a beta version of a $500 tool to scan objects in 3D from Android devices. The company relies on 3D sensors from chip tech provider pmd to achieve 0.3mm feature precision, a degree of resolution ordinarily found only in much more expensive toolsets. The company is also making its Scandy Core software development kit available to developers, with the idea that they will create innovative, 3D scanning products and services. The beta program is open now. Continue reading Scandy Introduces SDK for 3D Scanning via Android Devices

Best Buy Bets Big on Virtual Reality with First Mainstream Test

Best Buy is going all out to promote sales of the Oculus Rift and Sony PlayStation VR, with what’s regarded as the first mainstream test of VR products. The Oculus Rift demonstrations, which began their rollout in May, will be in 500 stores in time for the holiday season, with an added 200 demonstrations for PlayStation VR starting in October. The genesis of the push to VR began with chief executive Hubert Joly, who had a “mind-boggling” VR experience with a man-eating shark. He’s betting the U.S. public will be equally smitten. Continue reading Best Buy Bets Big on Virtual Reality with First Mainstream Test