The NBA Plans to Experiment with VR Streaming This Season

The NBA announced it plans to stream at least one game each week this season in virtual reality. Available only to NBA League Pass subscribers, the VR streaming will debut October 27 when the Sacramento Kings take on the San Antonio Spurs. “Initially, they will only be accessible by people who own a Samsung smartphone and a Samsung Gear VR headset,” reports The Wall Street Journal, “but the plan is to make the games viewable on other types of VR devices later in the season.” The league, which “plans to have a distinct production crew and even announcing team for the VR broadcasts,” partnered with NextVR to develop an app for accessing the games in virtual reality. Continue reading The NBA Plans to Experiment with VR Streaming This Season

Disney Accelerator Supports Nine Startups for Mutual Benefit

Disney founded its own accelerator a few years ago, providing financial and logistical support to a range of startups from Hanson Robotics, which makes lifelike robots, to Jaunt and its VR cameras. Disney chooses the startups it supports wisely, selecting companies that are creating things that could potentially align with Disney’s media and business pursuits. Take virtual reality for example; Disney isn’t likely to build its own camera, but it can certainly benefit from supporting a company with the expertise to do so. Continue reading Disney Accelerator Supports Nine Startups for Mutual Benefit

Sony Doubles Down on VR with ‘Billy Lynn’ and PlayStation VR

At his MIPCOM TV keynote, Sony president/chief executive Kazuo Hirai talked about the importance of virtual reality to the company, singling out its PlayStation VR headset; director Ang Lee’s “Billy Lynn’s Long Halftime Walk,” which was shot in 3D 4K at 120 frames per second; and VR experiences tied to its movies, including “Ghostbusters,” “The Walk” and “Goosebumps.” Kando, the Japanese concept of stimulating emotional response in people, says Hirai, is at the center of what Sony wants to create in all its work. Continue reading Sony Doubles Down on VR with ‘Billy Lynn’ and PlayStation VR

Razer Purchases THX with Plans for VR and Global Expansion

Razer, which develops hardware and services for the gaming world, announced this week that it is acquiring THX from Creative Labs, with plans to run the iconic audio company (founded by filmmaker George Lucas in 1983) as an independent subsidiary with a focus on overseas expansion and new device areas such as VR headsets. THX is expected to continue operating under current management, led by CEO Ty Ahmad-Taylor. Razer, run by CEO Min-Liang Tan and valued at $1.5 billion, also acquired gaming startup Ouya last year. Financial terms of the THX deal have not been disclosed. Continue reading Razer Purchases THX with Plans for VR and Global Expansion

W3C to Host Workshop This Week on Web and Virtual Reality

WebVR development, VR content, 3D audio, user interfaces, codecs, file formats and standardization will be among the many topics addressed at this week’s W3C Workshop on Web & Virtual Reality (October 19-20) in San Jose, California. The goal “will be to establish the overall roadmap to standardization to make the Web a robust platform for Virtual Reality,” explains organizer Dominique Hazaël-Massieux. Through presentations and breakout sessions, the workshop plans “to bring together practitioners of Web and Virtual Reality technologies to make the Open Web Platform a better delivery mechanism for VR experiences,” notes the event page. Continue reading W3C to Host Workshop This Week on Web and Virtual Reality

Google Launches Jump Camera Rig and 3D Video Assembler

In fall 2014, Google began developing a project it just unveiled: the Jump 3D video capture and production platform for virtual reality. Just as the newly released Daydream View makes the VR headset affordable, with Jump, the company hopes to make VR production both less expensive and, with 3D, more immersive. Although 3D has lost popularity, its use for virtual reality creates more of a “you are there” experience by emulating the way human vision works. Most 360-degree videos are currently still shot in 2D. Continue reading Google Launches Jump Camera Rig and 3D Video Assembler

ETC Recognizes ‘Wonder Buffalo’ Creators for Innovative Tech

The Entertainment Technology Center at USC, through its Project Cloud initiative, has selected filmmaker Christine Berg and writing partner Simon Shterenberg to receive the 2016 Innovative Technology Award for their AR/VR/Cloud-based project, “Wonder Buffalo.” Berg and Shterenberg developed the script at the Writers Guild Foundation’s Veterans Writing Program, which pairs military veterans with WGA film and television writers. “Wonder Buffalo” is the third short to be produced through ETC’s Project Cloud to explore and test next-gen production processes and technologies. Continue reading ETC Recognizes ‘Wonder Buffalo’ Creators for Innovative Tech

Industry Visionaries Discuss VR Production at Oculus Connect

Best practices for remaining on budget, the importance of planning and testing, whether to capture in mono or stereoscopic 3D, techniques for directing talent, and how to treat (or not to treat) VR environments were among the many topics discussed during a compelling panel about creating 360-degree video at the Oculus Connect 3 conference in San Jose last week. Four accomplished virtual reality production executives and technologists shared their practical knowledge and recommendations for navigating the uncharted waters of budgeting and producing VR content. Continue reading Industry Visionaries Discuss VR Production at Oculus Connect

Game Engines Are Now Entrée to Better Titles, Faster Delivery

With its game engine, Electronic Arts can apply code created for one game to another new game. EA has evolved its engine, now integrating the features of a dozen into a single game engine, dubbed Frostbite, which was used most recently to create the title “FIFA 17.” Now, Facebook, Amazon and other tech companies are also interested in game engines, which can handle graphics and physics as well as save time and money on R&D, and open doors to development in new media markets such as virtual reality. Continue reading Game Engines Are Now Entrée to Better Titles, Faster Delivery

Amblin and Alibaba Ink Mutually Beneficial Moviemaking Deal

Steven Spielberg’s Amblin Entertainment just inked a deal with Chinese e-commerce company Alibaba Group to produce, finance and distribute movies. The relationship gives Alibaba an entrée into the Hollywood moviemaking industry, and Amblin a pipeline to distribution in China. Although the financial details of the deal were not disclosed, Alibaba will now have a minority equity stake in Amblin and a seat on its board, and Amblin will have access to the Chinese company’s massive database on consumers there. Continue reading Amblin and Alibaba Ink Mutually Beneficial Moviemaking Deal

Oculus Connect Unveils Wireless Headset, Social VR, Web VR

At the third Oculus Connect, the company revealed Santa Cruz, a new prototype headset that doesn’t require external cameras or towers to move through digital space. The cameras detect real motion, which matches the virtual environment. Also shown was a new social VR experience that allows the user to hang out with friends, who appear as icons, in a real-world 360-degree scene. Oculus debuted the ReactVR JavaScript framework for building WebVR experiences that will be able to run on Carmel, Oculus’ upcoming VR Web browser. Continue reading Oculus Connect Unveils Wireless Headset, Social VR, Web VR

Oculus Chief Scientist Predicts the Future of VR Platform Tech

Disavowing popular wisdom that it doesn’t pay to be too specific, Oculus chief scientist Michael Abrash delineated what virtual reality tech will look like in 2021 at the Oculus Connect 3 conference last week. With the caveat that he would be proved “wrong about some of the specifics,” Abrash described a high-end VR future that includes 4K x 4K resolution per eye and 140-degree field of view displays, foveated rendering, personalized audio encoding, and “augmented virtual reality.” Abrash was the final speaker in a keynote session that stretched past two hours. Continue reading Oculus Chief Scientist Predicts the Future of VR Platform Tech

Sony PlayStation VR Launches Next Week with Slate of Games

On October 13, Sony will release its PlayStation VR headset to be used with the PlayStation 4 game console and PlayStation camera that detects body movements. Sony’s Move wand-like motion controllers allow the user to interact with virtual objects. Tech experts agree that one positive note is PlayStation VR’s $399 sticker price, which is less expensive than rival models from HTC and Oculus. They’re also enthused that Sony is debuting the hardware with a significant number of game titles. Continue reading Sony PlayStation VR Launches Next Week with Slate of Games

Google Unveils Pixel Phones, Daydream VR, Chromecast Ultra

Alphabet’s Google unveiled several new products at its annual hardware event in San Francisco yesterday, including a pair of Pixel smartphones; the $79 mobile Daydream VR headset; its Amazon Echo rival, the $129 Google Home; a multi-point network system called Google Wifi; and an upgraded Chromecast streaming dongle. Shipping November 4, Google Home is on sale now, with a free six-month subscription to YouTube Red. Also shipping in November, Chromecast Ultra supports HDR and 4K video streaming. Key to many of Google’s new products is its artificial intelligence software. Continue reading Google Unveils Pixel Phones, Daydream VR, Chromecast Ultra

Samsung Cautious Regarding Plans for All-in-One VR Headset

Samsung president/chief strategy officer Young Sohn clarified that, although the company is actively engaged in smartphone-based VR headsets and standalone products, it’s taking a wait-and-see stance with regard to developing and shipping a dedicated all-in-one device. More specifically, says Sohn, the company is waiting to see where the virtual reality market is going, and if often clunky headsets click with users. Earlier, Sohn had confirmed the company was looking at developing a standalone headset. Continue reading Samsung Cautious Regarding Plans for All-in-One VR Headset