Study Shows Consumers Worldwide Are Warming to AR, VR

According to new research released at CES this week, consumers are warming to the idea of virtual and augmented reality, but their interests are more focused on practical daily applications than gaming. Harris Interactive conducted a study for Accenture across 19 countries and learned that 47 percent of online consumers would be interested in using AR or VR headsets to play games, while percentages jumped into the 50s and 60s regarding consumers interested in learning about travel and new skills, visualizing how clothing would fit, and shopping for household items and furniture. Continue reading Study Shows Consumers Worldwide Are Warming to AR, VR

Virtual Reality Execs Advocate VR Standards, Open Systems

Execs from HTC, Hulu, GoPro and Black Box VR looked at “Tapping Virtual Reality’s Real Potential” during a panel discussion at CES 2018. Each company had its own strategies, but everyone agreed on one thing: the need for the nascent industry to create standards and adopt open systems. “If you’re making a fitness app, you don’t want to have to optimize for every platform,” noted HTC senior vice president of virtual reality Rikard Steiber. “It’s too hard, doesn’t scale and isn’t sustainable. We as an industry must push towards an open platform.” Continue reading Virtual Reality Execs Advocate VR Standards, Open Systems

Google and Lenovo Intro First Standalone Daydream Headset

Google teamed with Lenovo to launch a new standalone VR headset with specialized cameras that intends to reach beyond gaming. The new Lenovo Mirage Solo, on display at CES this week, features VR180 cameras designed to encourage users to capture 360-degree video. Google hopes this will help ramp up the current lack of VR content. The headset runs Daydream and is designed to interact with Google services such as YouTube and digital maps. The Mirage Solo touts displays that do not blur during user movement, and does not require a PC or smartphone. It is expected to ship by Q2 2018 for less than $400. Continue reading Google and Lenovo Intro First Standalone Daydream Headset

Content Creators Address the Transformative Potential of VR

The Stanley Kubrick of VR content has not yet been born, suggested Jaunt Studios co-head of studio Tom Vance during a CES 2018 panel. STXsurreal co-president of VR/immersive entertainment Andy Vick added that he believes we have to wait until today’s 12-year-olds get old enough to direct. “Today, we’re leaning on traditional filmmakers,” he said. “And they have to try to not think about a large screen and throw out a lot of production techniques or reshape and augment them to really craft something that makes sense for this medium.” Continue reading Content Creators Address the Transformative Potential of VR

Brands Face the Challenges, Promises of AR/VR Experiences

Industry execs gathered for a CES panel to discuss the challenges brands are now facing with AR and VR. According to NorthSouth Studios chief executive Bill Newell, the most impactful events for AR in 2017 were Apple and Google’s introduction of AR development kits. But he acknowledged that convincing big brands to consider AR or VR projects is still a major challenge for the creators of those experiences. At the agency Firstborn, senior vice president business planning Gabe Garner says his company is always honest about the return on investment, which won’t match up with traditional media. Continue reading Brands Face the Challenges, Promises of AR/VR Experiences

The Power of Location-Based Settings for AR/VR Experiences

During a CES 2018 panel, specialists in bringing AR and VR outside the home talked about the social value that location-based venues bring to the experiences. “If you want proof that people like to get together, CES is the proof,” said Fake Love director of new business Jared van Fleet, whose company was acquired by The New York Times. “It’s inconvenient to come here, yet people do it every year.” Fortune 500 companies ignore AR/VR at their peril, added Hollywood Portfolio founder/managing director Mariana Danilovic, who moderated the discussion. Continue reading The Power of Location-Based Settings for AR/VR Experiences

Top Tech Companies Bullish On a Wireless Future for AR/VR

A Digital Hollywood panel at CES 2018 comprised of top AR/VR executives from Google, Unity Technologies, THX, HP and MPC considered the pace of the technologies’ adoption and predicted the progress we’ll see in 2018. Moderator Steve Masur, a senior partner at MG+ tech law firm, noted that many are disappointed with the pace of AR/VR adoption — but he is not one of them. “I think the industry is just fine,” he said. “A few years ago we thought we’d gain mass consumer adoption, but we have to go through revolutions of adoption.” Continue reading Top Tech Companies Bullish On a Wireless Future for AR/VR

Gaming is Killer VR/AR App According to Industry Developers

Although AR/VR experts in another CES panel said that enterprise will be the driver for this nascent field, a group of game designers and producers beg to differ. Gaming is the killer AR/VR app, they believe, with examples and enthusiasm to back up their claim. S&P Global Market Intelligence analyst Greg Potter reports that snap-in headsets (such as Gear VR) are currently leading the pack, due to commodity-like pricing. This platform will increase in 2018 and peak in 2019, as more people look for a better experience. Continue reading Gaming is Killer VR/AR App According to Industry Developers

CES Tech Trends: 5G Ushers In a New Connected Ecosystem

On Sunday, January 7, CES 2018’s hottest trends were previewed in an event open only to press. CTA senior director of research Steve Koenig and senior manager of research Lesley Rohrbaugh divided tech trends into three parts: Ingredient or B2B technologies such as 5G, AI and robotics; In the Market tech comprised of native interfaces, digital senses and realism redefined; and Emerging Tech focused on smart cities, sports innovations and digital therapeutics. The technology that will make all of it possible, they say, is 5G. Continue reading CES Tech Trends: 5G Ushers In a New Connected Ecosystem

International Tech Innovations Steal Spotlight at CES Unveiled

CES Unveiled is an extravaganza of companies from around the world enticing passersby to try out the latest in wearables, speakers, virtual reality headsets, robots and even connected shoes. The CES Innovation Award winners are highlighted at the event, and this year’s honorees introduced a variety of products, including digital imaging, embedded technologies, gaming, headphones, portable media players and accessories, computer hardware and components, home appliances, wearables, AR/VR, and smart energy. Continue reading International Tech Innovations Steal Spotlight at CES Unveiled

Harvard Metalens Research Could Impact AR/VR Applications

Researchers at Harvard University’s John A. Paulson School of Engineering and Applied Sciences (SEAS) made a breakthrough in metalenses, flat surfaces that focus light via nanostructures. Metalenses, which would replace curved lenses, have thus far been able to focus only on a limited spectrum of light, but SEAS engineers created a metalens that can focus, in high resolution, on the entire visible spectrum of light in the same spot. Previously, that effect could only be achieved by stacking many conventional lenses. Continue reading Harvard Metalens Research Could Impact AR/VR Applications

2018 Creative Storage Conference Seeking M&E Professionals

The 12th Annual Creative Storage Conference (CS 2018) will be held June 7, 2018 at the DoubleTree Hotel in Culver City, California. CS 2018 is now taking submissions for presentations as well as sponsorships and exhibits. The submission deadline is April 20. Organizers are seeking media and entertainment professionals who can add real hands-on experience and independent suggestions for all the sessions. The agenda features four keynote presentations and seven sessions throughout the day. You can submit speakers/panelists for this premier event online. Continue reading 2018 Creative Storage Conference Seeking M&E Professionals

New Tech Enabled by 5G Networks Will Be Highlighted at CES

CES attendees will see the latest in numerous technologies, but one to watch this year is 5G, the shorthand phrase for fifth-generation wireless technology. Currently, users of smartphones and connected devices get 4G connectivity, and experts expert that 5G will have a significant impact on powering tech trends, from IoT (Internet of Things) devices to smart homes and smart cities. At CES 2017, Qualcomm chief executive Steve Mollenkopf deemed 5G the “biggest thing since the introduction of electricity.” Continue reading New Tech Enabled by 5G Networks Will Be Highlighted at CES

Verizon Teams With Samsung to Deploy 5G Wireless This Year

Verizon Communications has selected Samsung Electronics to be a major supplier of network equipment as the telecom readies the first commercial launch of its 5G wireless service in Sacramento, California later this year. Verizon will first offer high-speed Internet over its wireless network in California before expanding to other U.S. markets. Verizon began its 5G trials in 11 U.S. markets last year. AT&T also just announced that it plans to roll out commercial 5G service in late 2018, while Sprint and T-Mobile are expected to introduce 5G technology in late 2019 or 2020. Continue reading Verizon Teams With Samsung to Deploy 5G Wireless This Year

CES 2018: Overview of the Show Floor, Key Themes and Areas

Broad but logical thematic lines distribute exhibits across three main event areas at CES 2018 in Las Vegas: the entire Las Vegas Convention Center (Tech East), the Sands Convention Center (Tech West), and the Aria (Tech South). Tech East will focus on sectors such as e-commerce, security, manufacturing, gaming, VR, AR, AI, automotive, cameras, computing, displays and CE devices. For those interested in health, fitness, wearables, sports tech and the smart home, you’ll want to visit Tech West. And Tech South will feature C Space, which will address disruptive trends and how they are going to change the future of brand marketing and entertainment. Continue reading CES 2018: Overview of the Show Floor, Key Themes and Areas