Verizon Media Tackles Production Tech With Global Studios

Verizon Media (formerly Oath) now has production studios located in Australia, Brazil, Canada, Hong Kong, London, New York, Paris, Singapore, Sunnyvale and Taiwan. In addition, it built a 5G Los Angeles studio with plans to help pioneer new formats and production tech enabled by advanced 5G wireless connectivity. The worldwide facilities are being used by Verizon Media brands such as AOL, HuffPost, TechCrunch and Yahoo. The L.A. space — led by Verizon Media’s immersive media arm RYOT — is outfitted with full motion capture and volumetric capture stages. Continue reading Verizon Media Tackles Production Tech With Global Studios

U.S., South Korea Carriers Claim Title of First to Roll Out 5G

Verizon Communications debuted its first 5G wireless service in parts of Chicago and Minneapolis, the same day that South Korean carriers rolled out their services in parts of Seoul. Both groups sped up their 5G launch to lay claim to being the world’s first to offer 5G services. South Korea’s two largest carriers, SK Telecom and KT Corporation (formerly Korea Telecom), claim to be first to sign up 5G subscribers. Being first in 5G is a way to advertise technology strengths, but it’s not very important to consumers choosing their wireless providers. Continue reading U.S., South Korea Carriers Claim Title of First to Roll Out 5G

FTC Orders Broadband Firms to Reveal Data Collection Info

The Federal Trade Commission ordered Comcast, Verizon, AT&T and other broadband providers to file reports within 45 days on why and how they collect consumer data and if they allow consumers to block such collection. The federal agency’s chair Joseph Simons said the move was “the first shot out of the box” in an investigation into the collection and use of personal data, with the potential aim of creating enforcement rules and helping Congress develop legislation on data privacy. Simons also promised more action. Continue reading FTC Orders Broadband Firms to Reveal Data Collection Info

Microsoft Closer to Consumer AR, Streaming Games Service

Magic Leap and Apple are the two technology companies currently at the forefront of augmented reality, but, behind the scenes, Microsoft has also been working on AR for years. It’s easy to discount Microsoft, since its HoloLens AR headset is squarely aimed at the enterprise sector. But the company also has its sights set on the consumer market. In addition, Microsoft has started to leak details about its upcoming Project xCloud cloud-based game streaming system. Project xCloud will enter beta testing this year. Continue reading Microsoft Closer to Consumer AR, Streaming Games Service

Huawei, Samsung Hope Consumers Adopt Foldable Phones

At MWC Barcelona (formerly Mobile World Congress), Samsung Electronics and Huawei Technologies debuted foldable smartphones, betting that consumers will upgrade after five straight quarters of diminished sales. Mobile carriers, however, are dubious, since the price tag for these new phones — $1,980 for Samsung’s Galaxy Fold and an estimated $2,600+ for Huawei’s Mate X — is high and folding-screen technology is unproven. Some experts urge buyers to wait for superior glass-based screens, currently not ready for use in foldable phones. Continue reading Huawei, Samsung Hope Consumers Adopt Foldable Phones

5G Networks Will Impact the Media & Entertainment Industry

Download a movie in six seconds. Watch more immersive sports broadcasts. Enjoy sophisticated game play with only a few milliseconds of latency. Smart movie theater, smart home, smart car, smart personal devices … all will be connected by the new 5G networks, claim the experts. Qualcomm’s chief legal officer Donald Rosenberg told the World Economic Forum that, “we’re on the verge of a new age of interconnectedness, when the daily lives of people across the planet will be more closely intertwined than ever.” Continue reading 5G Networks Will Impact the Media & Entertainment Industry

Common Networks Has a Plan to Compete With 5G Carriers

While major carriers such as AT&T and Verizon begin the rollout of 5G networks in select areas, a San Francisco startup named Common Networks is developing an alternative that combines 5G with tech open-sourced from social giant Facebook. The startup is competing with ISPs by offering home broadband instead of mobile service. In Alameda, California, for example, it is using millimeter wave 5G tech to offer 1 Gbps service for $50 per month (the speed matches that of Google Fiber’s home broadband service). The millimeter wave service uses hardware design Terragraph, which Facebook open-sourced through its Telecom Infrastructure Project. Continue reading Common Networks Has a Plan to Compete With 5G Carriers

Odeon Cinema and Telia Test 5G-Connected Movie Theater

Odeon Cinema Center in Oslo and Norwegian mobile firm Telia teamed to operate the first 5G-connected movie theater, presenting films streamed over the next-gen network. The plan was announced in December, with the introduction of a 5G “test network.” The two companies are still in test mode with the launch of the 5G-enabled Odeon, to demonstrate how 5G will replace 4G and at least some wired broadband services. The Odeon is in fact using 5G to transfer the films to its own server, and said the system “works excellently.” Continue reading Odeon Cinema and Telia Test 5G-Connected Movie Theater

NCTA Lobbies For Paid Prioritization in Net Neutrality Rules

NCTA (National Cable TV Association) chief executive Michael Powell told Congress’ Communications and Technology subcommittee that the lobbying group agrees, “there should be no blocking or throttling of lawful content … [or] paid prioritization that creates fast lanes and slow lanes.” Even so, he did ask for exceptions that would allow Internet providers to charge for prioritization “under certain circumstances.” His request highlights the stark divide between the broadband industry and net neutrality advocates. Continue reading NCTA Lobbies For Paid Prioritization in Net Neutrality Rules

Super Bowl Expands to More Apps, Sets Streaming Records

While Super Bowl LIII between the New England Patriots and Los Angeles Rams experienced a drop in television viewership (Nielsen indicates the game generated an average audience of 98.2 million viewers), CBS revealed that streaming the event reached new popularity this year. According to the network, the Super Bowl was viewed by 100.7 million viewers across all platforms, including digital and streaming. CBS notes that the game was streamed on 7.5 million unique devices, marking a 20 percent jump over the previous year and a new streaming record for the Super Bowl. It was available across an array of online and mobile properties. Continue reading Super Bowl Expands to More Apps, Sets Streaming Records

U.S. Resists Growing Chinese Sway in 5G Standards Setting

In September, Chinese companies and government institutes took a leading role in the International Telecommunications Union (ITU)’s efforts to establish 5G standards, holding eight of the 39 leadership positions, according to the U.S.-China Economic and Security Review Commission. Verizon Communications is now the only U.S. company in a leadership role there. FCC member Michael O’Rielly stated that, “having a socialist government basically in charge right now is incredibly problematic for U.S. goals, and 5G specifically.” Continue reading U.S. Resists Growing Chinese Sway in 5G Standards Setting

CES: Cable Operators Commit to 10G Cable Modem Speeds

At CES 2019, The Internet & Television Association (NCTA), CableLabs, and Cable Europe stated their intent to increase cable modems’ two-way speed from today’s 1-gigabit-per-second to 10+ gigabits. According to CableLabs, in 2018, 80 percent of homes had gigabit-per-second operations, up from 4 percent in 2016. U.S. cable operators whose networks pass 90 percent of homes and will enact the 10G initiative include Comcast, Charter, Cox, Mediacom, Midco, and international operators Rogers, Shaw, and Vodafone among others. Continue reading CES: Cable Operators Commit to 10G Cable Modem Speeds

Verizon and Amazon Planning New Services to Stream Games

Streaming games are in the news, with Verizon in alpha tests of its Verizon Gaming, reportedly currently running on the Nvidia Shield set-top box and, eventually, Android smartphones. Verizon Gaming can be played using a paired Xbox One controller. Verizon has been recruiting players for its alpha test of the service, which offers 135 games. On the heels of Razer announcing it would integrate Amazon Alexa into its gaming platform, The Information revealed that Amazon is now developing its own streaming game service. Continue reading Verizon and Amazon Planning New Services to Stream Games

Media and Entertainment Play Pivotal Role at This Year’s CES

It was not that many years ago when CES executive vice president Karen Chupka convened a meeting at the Four Seasons Hotel in Los Angeles with representatives of the Hollywood studios to pitch CES as a place for entertainment. It was a stretch for some people in the room that day to imagine doing meaningful business there. Cut to CES 2019 and entertainment was everywhere. The enabling power of 5G and AI combined with more powerful processors and beautiful new televisions had everyone talking about entertainment and experiences. Continue reading Media and Entertainment Play Pivotal Role at This Year’s CES

Verizon CES Keynote Demonstrates ‘Eight Currencies’ of 5G

“5G will change everything,” said Verizon CEO Hans Vestberg in the opening statement of his CES keynote. The exponential enabling power of the 5G network relies on what he called “eight currencies” or capabilities that together produce true 5G. They are peak data rate, mobile data volume, mobility, connected devices, energy efficiency, service deployment, reliability and latency. These “currencies” enable innovation and Vestberg presented initiatives with The New York Times, Walt Disney Studios, Verizon-owned drone operator Skyward, and Medivis, in healthcare, as examples. Continue reading Verizon CES Keynote Demonstrates ‘Eight Currencies’ of 5G

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