Nvidia Chief Suggests ChatGPT Marks an AI Inflection Point

Nvidia CEO Jensen Huang has declared OpenAI’s ChatGPT as creating an “iPhone moment for artificial intelligence.” Speaking at the Haas School of Business at Berkeley, Huang suggested that ChatGPT is revolutionary for engaging the imagination of millions and opening their eyes to the possibilities the technology holds, much as Apple’s iPhone did for mobile computing, ushering in a new era. ChatGPT has taken the world by storm, and it is the diversity of use that Huang feels makes it special — with some putting it to work to create code, while others use it to write fiction or plan meals and much more. Continue reading Nvidia Chief Suggests ChatGPT Marks an AI Inflection Point

Google’s MusicLM AI Can Generate Tunes from Text Prompts

Google is introducing a new artificial intelligence app called MusicLM that creates music in any style or genre based on text prompts and can translate a whistled melody or casually hummed snipped into instrument sounds. TechCrunch calls the technology “impressive” but says the Alphabet company “fearing the risks, has no immediate plans to release it,” in recognition of the controversy surrounding AI models trained using copyrighted material. MusicLM was created using a dataset of 280,000 musical hours, resulting in the ability to generate minutes-long songs of “significant complexity.” Continue reading Google’s MusicLM AI Can Generate Tunes from Text Prompts

CES: Generative AI Is Having Its ‘War of the Worlds’ Moment

ChatGPT came too late (end of November) to make a significant impact on CES this year, but the cacophony of opinions about the generative AI model definitely made its way to Vegas. The timing was perfect. Just as the crypto crash left the hype industry paralyzed, OpenAI launched ChatGPT in what now feels like a nerdy and frustrating tech version of the Rolling Stones’ Altamont concert in ’69 (with computer scientists as the Hells Angels). Make no mistake: this is a landmark achievement in machine learning — perhaps the single greatest since the 2006 paper by Hinton, Salakhutdinov, Osindero and Teh on backpropagation in deep neural networks. However, it’s critical that industries, including M&E, distinguish between hype and reality. Continue reading CES: Generative AI Is Having Its ‘War of the Worlds’ Moment

CES: Dimension X Demos Bonfire Virtual Story Creation Tools

For the most part, exhibitors in the Gaming and Metaverse areas at CES 2023 didn’t touch on the latent problems with consumer adoption of the metaverse. While worlds like “Fortnite” and “Roblox” that draw consistently high MAUs do so because they offer fun mechanics, the many metaverse platforms on exhibit generally did not provide compelling reasons for why companies — much less consumers — should spend time in their worlds. Dimension X’s booth was a standout on the floor, however, as it showcased Bonfire, a soon-to-be-released tool to enable the seamless creation of narrative mechanics within virtual worlds. Continue reading CES: Dimension X Demos Bonfire Virtual Story Creation Tools

CES: Startup Leverages AI to Address Problematic Acoustics

There are a growing number of companies working on technologies that strive to make a person’s voice more intelligible to the listener over speakers, headphones, hearing aids and other consumer audio devices. Augmented Hearing, a Danish startup launched two years ago, is one of the more interesting companies at CES 2023 focusing on this space. The firm’s software-based solution runs on iOS, Windows and other CE operating systems. Their solution could mitigate the current trend of people across all age groups turning on closed captioning because they often find video dialogue difficult to understand. Continue reading CES: Startup Leverages AI to Address Problematic Acoustics

CES: Contact CI Shows Maestro EP Haptic Feedback Gloves

Ohio-based startup Contact CI has launched its Maestro EP haptic gloves that work by mirroring the human body’s sheathed tendon design. They provide light- to moderate-haptic feedback by pulling on a cloth sock covering each fingertip. There is also vibrotactile feedback technology in the glove’s fingertips. The “multi-force ergonomic haptics” product is compatible with any system designed for hand tracking (for example: Meta Quest 2). The Department of Defense and enterprises are already purchasing the gloves at $3,750 a pair, primarily for simulation training purposes, while Contact CI continues to improve the design for a wider commercial rollout. Continue reading CES: Contact CI Shows Maestro EP Haptic Feedback Gloves

Deepmind’s AlphaCode AI Can Program Like Human Coders

DeepMind researchers have trained an AI to solve computer coding challenges as well as the average person. In a paper published last week in the journal Science, the group from Google’s AI division described how AlphaCode performed when pitted against human programmers, ranking in the top 54.3 percent in simulated tests, commensurate with “approximately human-level performance.” “This performance in competitions approximately corresponds to a novice programmer with a few months to a year of training,” according to Science, which says about half the humans who compete in coding contests could outperform the AI. Continue reading Deepmind’s AlphaCode AI Can Program Like Human Coders

Nvidia, Intel and ARM Publish New FP8 AI Interchange Format

Nvidia, Intel and ARM have published a draft specification for a common AI interchange format aimed at faster and more efficient system development. The proposed “8-bit floating point” standard, known as FP8, will potentially accelerate both training and operating the systems by reducing memory usage and optimizing interconnect bandwidth. The lower precision number format is a key factor in driving efficiency. Transformer networks, in particular, benefit from an 8-bit floating point precision, and having a common interchange format should facilitate interoperability advances for both hardware and software platforms. Continue reading Nvidia, Intel and ARM Publish New FP8 AI Interchange Format

Inworld Raises $50M to Create AI-Powered Virtual Characters

Virtual character developer platform Inworld AI has raised $50 million in a Series A funding round led by Section 32 and Intel Capital. The Mountain View-based startup — one of six companies chosen to participate in the 2022 Disney Accelerator — will create virtual characters for games, the metaverse and other entertainment and marketing applications. Because it is focused on providing an interior life, or “mind,” Inworld AI is platform agnostic, with APIs that work across Unity, Unreal Engine, Omniverse and others. Another convenient feature: it lets developers build characters by describing them in natural language. Continue reading Inworld Raises $50M to Create AI-Powered Virtual Characters

Smartphone Maker Oppo Delivers ‘Assisted Reality’ Air Glass

BBK Electronics’ Oppo brand is garnering notice for Air Glass, natural-looking wireless glasses that sync to the company’s smartphones to serve-up augmented reality experiences. Though still in limited release, with no plans for distribution outside of China, the $745 glasses offer a hint of things to come even as Oppo is readying a next-gen version. Weighing in at just 30 grams, Air Glass is positioned as a basic device that delivers practical information, including navigation, weather, time and fitness tracking. Oppo characterizes the functionality as “assisted reality,” and its limited ambitions appear to be a strength. Continue reading Smartphone Maker Oppo Delivers ‘Assisted Reality’ Air Glass

Weighing the Challenges of a Post-COVID Hybrid Workplace

Post-pandemic, companies now must decide whether to allow their employees to continue to work remotely or require them to come to the office. Although staff did work at home for about one-and-a-half years without too many problems, it’s not clear if that scenario will transfer to a post-COVID world. The lockdown was an unusual circumstance, and bosses and workers were forced to be flexible. Now, some say a hybrid work environment is likely to be two-tiered, with on-site workers getting more access, networking opportunities, promotions and pay raises.

Continue reading Weighing the Challenges of a Post-COVID Hybrid Workplace

GPT-3: New Applications Developed for OpenAI’s NLP Model

OpenAI’s natural language processing (NLP) model GPT-3 offers 175 billion parameters, compared with its predecessor, GPT-2’s mere 1.5 billion parameters. The result of GPT-3’s immense size has enabled it to generate human-like text based on only a few examples of a task. Now, many users have gained access to the API, and the result has been some interesting use cases and applications. But the ecosystem is still nascent and how it matures — or whether it’s superseded by another NLP model — remains to be seen. Continue reading GPT-3: New Applications Developed for OpenAI’s NLP Model

Amazon Commits to Train Millions Worldwide in Cloud Skills

As the COVID-19 pandemic continues to dramatically change the work landscape, Amazon plans to retrain 29 million people globally in cloud-computing skills by 2025. In addition to building on existing programs, Amazon will invest in new ones by teaming with schools, nonprofits and other organizations. Last year, Amazon earmarked $700 million to retrain 100,000 of its own workers. Some of those trained in the new programs may find employment at Amazon or in other companies that use Amazon Web Services. Continue reading Amazon Commits to Train Millions Worldwide in Cloud Skills

ESA Report Details Ongoing Growth of Video Game Industry

A comprehensive report from the Entertainment Software Association (ESA) reveals that the game industry created direct economic output of $409.9 billion in 2019 as well as direct employment of 143,045 people. Further, gaming generated total income of $35.28 billion including $17.37 billion in direct compensation to workers in the video game industry. In indirect support, the game industry contributed $90.3 billion. All these figures are predicted to grow in 2020, due to the rise of gaming during the COVID-19 shutdowns. Continue reading ESA Report Details Ongoing Growth of Video Game Industry

Equinix Invites Companies to Test-Drive AI System at LA IBX

Data center and colocation provider Equinix is inviting companies to test-drive the NVIDIA DGX A100 system at its International Business Exchange (IBX) data center in Los Angeles (the company currently has more than 200 IBX centers in 52 markets). This site is currently the only place in the world where companies can take advantage of the DGX A100 to test drive their AI equipment. According to the Equinix testbed landing page, “The test drive solution brings together industry-leading AI hardware from NVIDIA and NetApp alongside best-in-class software technology from Core Scientific, all directly connected on Platform Equinix.” Continue reading Equinix Invites Companies to Test-Drive AI System at LA IBX