Amazon Reportedly Scouting for Live Sports Rights for Prime

Amazon, looking into the possibility of streaming live sports, has been in conversations with the National Basketball Association, Major League Baseball and the National Football League, as well as soccer, lacrosse and surfing leagues, say sources. The company’s idea would be to create a premium sports package that would be made available via its Amazon Prime, with the goal of bringing new members to the $99 per year membership program. Amazon could also market a “skinny bundle” of live sports channels. Continue reading Amazon Reportedly Scouting for Live Sports Rights for Prime

Instagram Mimics Snapchat and Periscope with New Features

Facebook’s Instagram just debuted two new features for live streaming video and ephemeral messaging, both of which reflect the popularity of such features in Snap’s Snapchat and Twitter’s live-streaming Periscope. By doing so, Instagram has heated up its competition with Snapchat and now competes more directly with Periscope. Instagram, which will roll out the new video features to a small group before a wider launch, also recently introduced Instagram Stories, which apes Snapchat Stories.  Continue reading Instagram Mimics Snapchat and Periscope with New Features

Warner Bros. Acquires Machinima for Digital Networks Division

Warner Bros. announced its plan to purchase the rest of gamer-centric YouTube network Machinima, which the studio first invested in two years ago. The digital media company will join the recently created Warner Bros. Digital Networks arm to help the studio develop new digital and over-the-top offerings. “With Machinima now wholly under its control, Warner Bros. hopes to tap deeper into the network’s loyal audience of young consumers who devour video game-related programming — especially content related to Warner’s own franchises including DC,” reports the Los Angeles Times. Machinima also “provides video programming for services including Playstation Vue, Amazon Prime and the CW network.” Continue reading Warner Bros. Acquires Machinima for Digital Networks Division

Google Expands into Retail in Canada with Shops in Best Buy

After introducing its Pixel and Pixel XL smartphones, Chromecast Ultra and Daydream View VR headset, Google launched retail venues, with a pop-up Experience Store in New York City and stores within select Best Buy locations in Canada. At the Canadian stores, Google will showcase hardware, offer public activities and create a sense of community, similar to Apple stores. In charge is director of retail marketing Janell Fischer, who worked in Apple’s retail division before joining Google three years ago. Continue reading Google Expands into Retail in Canada with Shops in Best Buy

Amazon Readies Launch of Prime Video in 120 More Countries

Amazon is expected to debut its streaming Amazon Prime Video in about 200 countries and territories, say sources close to the matter. Although a launch in India was already announced, Prime is currently only available in the U.S., U.K., Germany, Austria and Japan. The news was leaked by Jeremy Clarkson, star of the upcoming Amazon automotive show “The Grand Tour,” who tweeted that “Amazon has gone global,” with the show to be available in 200 territories. With a global reach, Amazon will be in direct competition with Netflix. Continue reading Amazon Readies Launch of Prime Video in 120 More Countries

Apple Cuts Fees Charged to Streaming Services in App Store

Apple is halving the amount it charges streaming services to sell video on its App Store, in response to widespread discontent among content partners. Earlier, Apple tried unsuccessfully to create its own live TV service, but instead released an app that relies on programs from streaming services including HBO, Hulu and Showtime. Apple is now cutting its share from 30 percent to 15 percent. Some non-video apps will also dip to 15 percent after the customer has been a subscriber for a year. Continue reading Apple Cuts Fees Charged to Streaming Services in App Store

Hulu Acquires The VGP to Improve Recommendation Options

Hulu just bought the assets of The Video Genome Project (The VGP), whose technology automatically aggregates metadata around video content, classifies it into subgenres and then uses the data to connect titles. The VGP makes connections beyond obvious criteria such as genre, director or cast. Hulu says a “small team” from The VGP will join the company, and, with this technology, Hulu will be able to offer classifications similar to Netflix’s more granular offerings, such as “Action Sci-Fi & Fantasy Based on Books.” Continue reading Hulu Acquires The VGP to Improve Recommendation Options

CBS Brings 360-Degree Video to Android TV, Amazon Fire TV

CBS is launching apps for Android TV and Amazon Fire TV that will add 360-degree videos to CBSN’s news coverage. The apps will debut with a show documenting production of a “60 Minutes” episode on searching for gorillas in Africa. The apps, which will also feature a new playlist for 360-degree videos, will offer curated video playlists, a personalized playlist of favorite videos and features for finding related videos. Viewers will be able to use their remote control to navigate the videos. Continue reading CBS Brings 360-Degree Video to Android TV, Amazon Fire TV

PlayOn Delivers Streaming Video Recording to Mobile Devices

PlayOn, whose software records video from streaming services to watch offline without ads on any device, now offers this functionality for mobile devices. PlayOn Cloud is available as a free download on iOS (with Android support coming soon). It allows the user to download video to mobile devices, and keeps the recording in the cloud for 30 days. Viewers can watch offline, with AdSkip technology. Support is available for Netflix, Amazon Video, Hulu, Yahoo! View, HBO Now, YouTube, NBC, ABC, CBS, Fox, PBS and The CW. Continue reading PlayOn Delivers Streaming Video Recording to Mobile Devices

2016 Presidential Race Breaks Internet, Social Media Records

The 2016 U.S. presidential election broke the record as the biggest single live Internet event ever carried by Akamai Technologies and the biggest Internet audience for any news event ever. The company reports that live video streaming related to the election reached 7.5 terabits per second just before midnight Eastern Time on November 8. President Obama’s 2009 inauguration topped out at 1.1 Tbps, as a comparison. European soccer finals this summer, at 7.3 Tbps, held the previous record for live streaming. Continue reading 2016 Presidential Race Breaks Internet, Social Media Records

Facebook’s Instagram Plans to Integrate Live Video Streaming

According to Instagram CEO Kevin Systrom, the Facebook-owned photo- and video-sharing site plans to add live video streaming. Systrom believes live video could help strengthen user relationships; however, he did not specify how or when Instragram would introduce the feature. “Reports indicate that Instagram has already been testing live video streaming with some of its users, displaying live streams from contacts similar to the way it currently surfaces the recently-launched Instagram Stories feature,” explains Variety. Introduced in August, Instagram Stories is similar to Snapchat in that its images and videos disappear after 24 hours. Continue reading Facebook’s Instagram Plans to Integrate Live Video Streaming

YouTube Introduces High Dynamic Range Support for Videos

YouTube is rolling out HDR support for videos that offer improved picture quality, higher contrast and more vibrant colors. The launch is limited, since HDR is still entering the mainstream, but the video-sharing site is preparing for its future. TechCrunch reports, “if you happen to own an HDR-enabled TV today, you can view HDR content on select YouTube channels going live with the enhanced content, like MysteryGuitarMan, Jacob + Katie Schwarz, and Abandon Visuals.” HDR videos can also be streamed “through Google’s newer Chromecast Ultra device, which debuted earlier this fall with 4K and HDR support.” Continue reading YouTube Introduces High Dynamic Range Support for Videos

Watching Video on Mobile Devices Increases 85% Since 2010

According to the seventh annual edition of the Ericsson ConsumerLab TV & Media Report, the weekly amount of time that consumers spend watching TV and video via mobile devices has increased 85 percent over the last six years. The report notes that 1.1 billion consumers now use their smartphones or other connected mobile devices to watch streaming video. Average time watching mobile video has jumped more than 200 hours a year since 2012. Overall TV and video viewing is up 1.5 hours per week, while there has been a 2.5 hour per week decline in television fixed screen viewing. Continue reading Watching Video on Mobile Devices Increases 85% Since 2010

DEG Reports Increase in U.S. Home Entertainment Spending

Consumer spending on home entertainment was up 3.8 percent to $4.2 billion in Q3, according to DEG: The Digital Entertainment Group. “Leading the charge was subscription streaming, with sales up 23.9 percent,” reports TWICE. “Electronic sell-through followed with a 9.8 percent gain, while VOD trailed in third place among digital formats with a 4.8 percent increase.” Packaged media took a hit, with combined Blu-ray and DVD sales dropping 8.7 percent, while storefront, kiosk and subscription rentals declined 17.8 percent. DEG notes that 85 percent of U.S. homes now have a 1080p TV, and sales of 4K TVs are approaching 10 million units. Continue reading DEG Reports Increase in U.S. Home Entertainment Spending

Intel Eyes Future Beyond PC Chips, Buys VR Company Voke

Intel is acquiring Santa Clara-based Voke, a small company that develops virtual reality tech. While most VR “software is based on animated scenes,” notes The Wall Street Journal, “Voke developed a system called TrueVR that uses sets of paired cameras and software that help capture live images and simulate the sensation of three-dimensional space for viewers with computer displays or virtual-reality headsets.” Voke helps broadcasters capture and stream live events such as sports and fashion shows to provide users with multiple angles. Earlier this year, Intel announced plans to purchase Replay Technologies and its 3D video tech used for sports broadcasting. Continue reading Intel Eyes Future Beyond PC Chips, Buys VR Company Voke