Facebook Bot Recommends Movies Based on Your Interests

While Facebook’s bot platform remains in its early stages as developers test potential apps and the challenges involved with natural language processing, a company named And Chill has created a movie recommendation engine that may be ideal for the social platform. Going beyond the basic like/dislike model, the new bot can be accessed through Messenger or SMS and asks each user for specific reasons why he or she likes a given movie. The information is then analyzed by And Chill to provide appropriate recommendations of similar films and links to YouTube trailers. Continue reading Facebook Bot Recommends Movies Based on Your Interests

Artists, RIAA Target YouTube in Latest Round of Royalty War

In the latest battle between musicians and streaming outlets, the music industry has united to fight YouTube for higher royalties. Katy Perry, Pharrell Williams and Billy Joel signed letters requesting changes to copyright laws; high-profile manager Irving Azoff criticized YouTube in an interview and a Grammy Awards speech. Recently released annual sales statistics buttress the musicians’ point of view: statistics show that, despite huge audiences, YouTube pays less direct income to musicians than vinyl record sales. Continue reading Artists, RIAA Target YouTube in Latest Round of Royalty War

Dish Ships HopperGO, Mobile Video Solution for Hopper Users

The Dish HopperGO, originally announced at CES, is now shipping, and early reviews deem it a good device for specific uses. About half the size of a smartphone, the tiny device is basically a 64GB USB drive with built-in wireless access that connects to the user’s Dish Hopper 3 or Hopper 2 and offers a capacity of up to 100 hours of TV. The user can unplug the device and then watch four hours on one charge through the Dish Anywhere app. The device’s interface consists of an “on” button and a USB port. Continue reading Dish Ships HopperGO, Mobile Video Solution for Hopper Users

Judge Rules Against Netflix Bid to Offer Relativity Films Early

Netflix had been fighting to stream two movies produced by Relativity Media ahead of their planned theatrical releases, but a judge on Friday issued an order preventing Netflix from doing so. According to Judge Michael Wiles of the U.S. Bankruptcy Court in Manhattan, an early release of the comedy “Masterminds” and horror film “The Disappointments Room” could be “devastating” for Relativity, the studio he recently released from chapter 11. Ruling in favor of Netflix “would threaten the bankruptcy process… with devastating consequences to the plan and distributions” to creditors, the judge said. Continue reading Judge Rules Against Netflix Bid to Offer Relativity Films Early

New European Proposals Outline Video Streaming Regulations

European officials have proposed new rules for video streaming companies as part of an effort to regulate online services for the region’s 500 million consumers. Part of that effort would be to require streaming companies to not only carry a certain amount of local content, but to chip in to pay for its development, as do national broadcasters. The goal, say officials, is to boost the region’s local economies. Apple, Facebook and Netflix, which dominate the European online space, would be the U.S. companies most impacted. Continue reading New European Proposals Outline Video Streaming Regulations

The Netflix Zone: Virtual Video Store Showcased at Hack Day

One of the more compelling demos during Netflix’s latest Hack Day was a virtual reality showroom using HTC Vive’s room-scale VR. Developers Joey Cato, Marco Caldeira and Adnan Abbas created “The Netflix Zone,” where subscribers can peruse titles on shelf racks arranged by categories and personal recommendations. Movies and original shows such as “Orange Is the New Black” and “House of Cards” appear on shelves as VHS cassettes. When you select certain cassettes, the shop morphs into a setting that reflects the title. Continue reading The Netflix Zone: Virtual Video Store Showcased at Hack Day

ELeague Broadcasts Gaming Competitions on TBS and Twitch

Turner and WME|IMG’s new gaming league ELeague, which began showing “Counter-Strike: Global Offensive” competitions via online video streaming service Twitch, will now debut the winning teams this Friday at 10 p.m. on national cable TV channel TBS. This is the latest attempt to bring eSports to TV, including one by DirecTV, which failed to gain traction. The trick to make it succeed is to translate eSports “online sensibility” to television, bringing some of its 214 million 18-to-25 year old viewers along for the ride. Continue reading ELeague Broadcasts Gaming Competitions on TBS and Twitch

What Twitter’s NFL Deal Means For Live Sports on TV, Online

Twitter’s acquisition of the rights for “Thursday Night Football” shows that a social media platform can compete with traditional broadcasters for the highest value of all TV rights deals. Although it’s not clear whether the deal indicates that more non-traditional deals are in the offing, one thing is certain: because sports organizations want viewers to be able access their events on any device at any time, they lead other content owners in figuring out what the new viewing ecosystem might look like. Continue reading What Twitter’s NFL Deal Means For Live Sports on TV, Online

Google Partners with Xiaomi and its 4K Mi Box for Android TV

During its I/O conference, Google introduced new hardware partners for Android TV and Google Cast, its solutions for watching Web content on TV screens. One of these is Chinese electronics company Xiaomi, showing a new Mi Box that supports 4K, high dynamic range and, for the first time, will ship to the U.S. The Bluetooth remote-equipped Mi Box offers voice recognition and built-in Google Cast technology, enabling the user to cast content from iOS and Android devices. Google also says new Sony Bravia and RCA TVs and a Sharp Net Player will ship running Android TV. Continue reading Google Partners with Xiaomi and its 4K Mi Box for Android TV

AT&T is Acquiring Quickplay Media to Power TV Everywhere

AT&T plans to purchase Quickplay Media from Madison Dearborn Partners. Quickplay specializes in powering over-the-top video and TV Everywhere services. The acquisition will build upon the existing relationship between the two companies and enhance future AT&T video delivery initiatives. Quickplay currently supports AT&T’s U-verse TV Everywhere offering and will support upcoming streaming offers: DirecTV Now, DirecTV Mobile and DirecTV Preview. “Our strategy is to deliver video content however, whenever and wherever,” said John Stankey, CEO, AT&T Entertainment Group. Continue reading AT&T is Acquiring Quickplay Media to Power TV Everywhere

Niche Audiences, Binge Watching Impact Testing of TV Pilots

Television networks are in the midst of their annual process of testing new shows to decide which ones they’ll pick up. The typical test audience is made up of 50 people, recruited based on age, sex and race, and a network’s core demographic. The audience members watch the show, judging it via a handheld device that has a knob enabling them to express like and dislike. Not every media outlet embraces the concept of test audiences, and the testing services are modifying their criteria to better reflect today’s viewing behavior. Continue reading Niche Audiences, Binge Watching Impact Testing of TV Pilots

VRidge Streams VR from PC to Google Cardboard, Gear VR

For those looking for an affordable VR alternative, RiftCat has been busy developing an app called VRidge that streams virtual reality games from a PC to a smartphone over Wi-Fi. The beta is currently available for Android, but the company is also working on an iOS version. The most recent update added support for SteamVR and Razer’s open source OSVR project. The implications could be significant, especially when considering the cost of investing in a high-end VR headset, such as the $600 Oculus Rift or $800 HTC Vive, both of which still require a powerful PC starting in the $1,500 range. Continue reading VRidge Streams VR from PC to Google Cardboard, Gear VR

Growth Slow for Skinny Bundles, Attracting Younger Demos

In-home video entertainment is expected to be a $381 billion global business by 2019, of which about $100 billion represents the North American market. That’s why TV conglomerates aren’t eager to offer skinny bundles, and Apple, for the meantime, has given up on it. In the U.S., video entertainment tends to be spread among five different apps on at least two different hardware platforms, costing between $120 and $14o a month, including a TV package of 200+ channels from providers such as Comcast, AT&T and Dish. Continue reading Growth Slow for Skinny Bundles, Attracting Younger Demos

IAB: Younger Viewers Prefer Internet Video Over Primetime TV

According to GfK research commissioned by the Interactive Advertising Bureau, digital video has surpassed primetime television in popularity among Internet viewers for the first time. IAB’s 2016 Original Digital Video Study found that adult respondents who view online video at least monthly indicated they were “most likely” to watch Internet video if given the option, followed by primetime broadcast or cable, and then local and national TV news, live televised sports and daytime TV (in that order). Meanwhile, Nielsen says 95 percent of time spent viewing video in Q4 2015 involved live or time-shifted TV. Continue reading IAB: Younger Viewers Prefer Internet Video Over Primetime TV

Web Video is the New TV, But MCNs are Fading for Ad Buyers

Streaming video services, including Hulu and Crackle, are now defining themselves as TV networks to capture some of the $63 billion TV advertising market, still much more lucrative than Web video’s $10 billion in annual sales. Rather than differentiate themselves from cable and network TV by emphasizing their millennial viewers, these streaming video companies are focusing on the ways they are similar to traditional media outlets, even changing their events from “NewFronts” to “Upfronts,” the moniker used by TV outlets. Meanwhile, ad buyers are losing interest in MCNs. Continue reading Web Video is the New TV, But MCNs are Fading for Ad Buyers

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