Congress Introduces IoT Bill to Protect Connected Devices

Congress introduced the Internet of Things Cybersecurity Improvement Act yesterday, in an effort to position legislative power behind securing connected devices. Defense Intelligence Agency director Lieutenant General Robert Ashley told lawmakers last year that IoT devices are considered one of the “most important emerging cyberthreats” to national security. Without a national standard for IoT security, we need to rely on steps taken by individual companies. The legislation, which was first introduced in 2017, would require security standards for IoT devices used by the federal government. Continue reading Congress Introduces IoT Bill to Protect Connected Devices

U.S. Resists Growing Chinese Sway in 5G Standards Setting

In September, Chinese companies and government institutes took a leading role in the International Telecommunications Union (ITU)’s efforts to establish 5G standards, holding eight of the 39 leadership positions, according to the U.S.-China Economic and Security Review Commission. Verizon Communications is now the only U.S. company in a leadership role there. FCC member Michael O’Rielly stated that, “having a socialist government basically in charge right now is incredibly problematic for U.S. goals, and 5G specifically.” Continue reading U.S. Resists Growing Chinese Sway in 5G Standards Setting

CES Panel: Envisioning Entertainment in the 5G Ecosystem

UTA chief innovation officer Brent Weinstein convened technology and entertainment honchos to parse out 5G’s impact on a range of M&E applications. Intel senior vice president/general manager of the network platforms group Sandra Rivera opined that, “it’s never too early to be on the forefront of innovation.” “The work we did on 4G created the environment that drew in investment and services from Airbnb to Netflix and Uber,” she said. “We’re not quite at 5G, but the excitement is attracting the entrepreneurs and engineers.” Continue reading CES Panel: Envisioning Entertainment in the 5G Ecosystem

ARM and Intel Team on Common Standards for IoT Devices

Semiconductor manufacturer ARM, a division of Japan’s SoftBank, and Silicon Valley tech giant Intel have put aside a longstanding rivalry in order to forge a strategic partnership that will adopt common standards developed by Intel for the Internet of Things. The lack of such standards to manage the security of IoT devices, networks and data has been a stumbling block to the growth of the sector. Gartner analyst Bill Ray explains that NXP Semiconductors, Renesas Electronics and Microchip Technology’s Atmel rely on ARM designs, while Intel’s processors dominate today’s cloud data center market. Continue reading ARM and Intel Team on Common Standards for IoT Devices

Technology Titans Join Forces on New Data Transfer Project

Tech giants Facebook, Google, Microsoft and Twitter have announced the Data Transfer Project (DTP) to help people move data more easily between online services. DTP was formed last year with plans “to create an open-source, service-to-service data-portability platform” that any online service could join. While numerous services allow individuals to download data, only few allow uploading data to multiple accounts. If successful in creating universal data portability, the project could dramatically impact the tech industry and its current business models. Continue reading Technology Titans Join Forces on New Data Transfer Project

New Accounting Rules Could Impact the Profits of TV Shows

In the new age of streaming (and often binge-watching) video content across multiple platforms, the distinction between movies and TV shows has become blurred. The Emerging Issues Task Force, a part of the non-profit Financial Accounting Standards Board (FASB), is recommending a change that would impact the profits of today’s TV shows. Calling the difference between such shows and movies as “no longer relevant” for gauging companies’ finances, the new accounting rules would let TV producers track costs the same way movie producers do. Continue reading New Accounting Rules Could Impact the Profits of TV Shows

Wi-Fi Will Require Enhancements to Keep Up With 5G Tech

High-bandwidth 5G technology will make our mobile phones, tablets and computers much faster, with even the earliest 5G devices capable of 1 to 5 gigabit per second speeds — 10 to 100 times faster than today’s home broadband networks. We’ll still need the modem or Wi-Fi network for data service, and cable companies plan to upgrade their home services to be able to offer 5G. But Wi-Fi is another story: current routers don’t have enough bandwidth for the high-resolution content that 5G can offer, making its future uncertain. Continue reading Wi-Fi Will Require Enhancements to Keep Up With 5G Tech

NAB 2018: Machine Intelligence Toolsets in Video Workflows

Although using AI and machine learning tools in production may remain a lofty goal for some, such tools are already in use in some video workflows, from dailies through mastering. Moderated by Netflix coordinator, production technologies Kylee Peña, a panel discussion described the tools available and how they’re being used in real world applications. Google senior cloud solutions architect Adrian Graham described his company’s now-open sourced TensorFlow technology, and how it’s being used by the M&E industry. Continue reading NAB 2018: Machine Intelligence Toolsets in Video Workflows

Google Promotes AMP Technology as New Internet Standard

Google has started a project to convince the World Wide Web Consortium (W3C), the primary international standards organization for the web, to adopt technology that is the foundation of its Accelerated Mobile Pages (AMP). With AMP, webpages enjoy almost immediate loading, distribution on multiple platforms and better visibility on Google and its many properties. Google created AMP to make web pages as fast as the kinds of “instant articles” found on Apple News and Facebook, where pages are pre-loaded in the app. With AMP, however, Google wants to apply those benefits to the entire web. Continue reading Google Promotes AMP Technology as New Internet Standard

HPA 2018: Making the Case for IMF in Broadcast and Online

IMF (Interoperable Master Format) came of age, and two hours at this week’s HPA Tech Retreat were devoted to progress made and reasons for its adoption. Led by NABA (North American Broadcasters Association) chair of the working group on file formats Clyde Smith, a senior vice president at Fox Network engineering and operations, the block of speakers covered the business benefits of IMF and how Hollywood, broadcast and OTT would benefit from adopting it. Other topics focused on integrating IMF into the production pipeline. Continue reading HPA 2018: Making the Case for IMF in Broadcast and Online

HPA 2018: Mastering Features, Content in UHD, HDR & SDR

At the HPA Tech Retreat in Palm Desert, California (produced by the Hollywood Professional Association), a panel of industry professionals described the vicissitudes of mastering in an era of dozens of formats, standards and devices. The conversation quickly became interactive, with attendees asking questions that related to their work in the media & entertainment industry. One question, harkening back to the premium for producing and posting HD material when it first came on the scene, was about the additional costs of working with UHD and HDR. Continue reading HPA 2018: Mastering Features, Content in UHD, HDR & SDR

Google Releases its Chrome-Based Ad Blocker, Critics Cry Foul

Google just released its Chrome-based ad blocker designed to stop ads from sites that are repeat offenders of the Coalition for Better Ads standard. Especially strict are Google’s standards for mobile ads; it will filter out pop-up ads, ad displayed before the content loads, autoplay video ads with sound, large sticky ads, flashing animated ads, fullscreen scroll-over ads and particularly dense ads. Some critics, however, say Google blacklisted ad formats that won’t impact its own business. Continue reading Google Releases its Chrome-Based Ad Blocker, Critics Cry Foul

Virtual Reality Execs Advocate VR Standards, Open Systems

Execs from HTC, Hulu, GoPro and Black Box VR looked at “Tapping Virtual Reality’s Real Potential” during a panel discussion at CES 2018. Each company had its own strategies, but everyone agreed on one thing: the need for the nascent industry to create standards and adopt open systems. “If you’re making a fitness app, you don’t want to have to optimize for every platform,” noted HTC senior vice president of virtual reality Rikard Steiber. “It’s too hard, doesn’t scale and isn’t sustainable. We as an industry must push towards an open platform.” Continue reading Virtual Reality Execs Advocate VR Standards, Open Systems

Intel, Warner Bros. Unveil AV Entertainment Experience Plans

During this week’s LA Auto Show, Intel and Warner Bros. announced a partnership to develop in-cabin, immersive experiences for autonomous vehicles. The companies are creating the AV Entertainment Experience, which Intel chief Brian Krzanich describes as “a first-of-its-kind proof-of-concept car to demonstrate what entertainment in the vehicle could look like in the future.” Since Americans spend an average of 300 hours per year driving, there is a wealth of possibilities for using that time differently when automobiles become self-driving. The collaboration is looking beyond movies and TV programming to more immersive experiences. Continue reading Intel, Warner Bros. Unveil AV Entertainment Experience Plans

Addressing the Myths That Impact Creation of VR Standards

In VentureBeat, The Khronos Group president Neil Trevett and Sensics CEO Yuval Boger list four myths that are standing in the way of VR standards and more rapid market growth — “Myth 1: It’s too early for standards,” “Myth 2: Standards stifle innovation,” “Myth 3: Consumers won’t be impacted” and “Myth 4: There are too many cooks developing standards.” Trevett and Boger counter all four and note that The Khronos Group and IEEE are leading efforts to develop VR standards. The ETC’s VR/AR Initiative program lead, Phil Lelyveld, says that despite outreach efforts to the creative community by those organizations, active contributors are predominantly hardware and tool developers and technologists. Continue reading Addressing the Myths That Impact Creation of VR Standards

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