Consumers Are Using Phones to Control Smart Home Devices

Smartphones could be on their way toward becoming the new remote, as a recent GfK survey of 1,000 Internet users 18 and older found that 89 percent use their phones to control connected home products and services (an increase of 19 percent since 2015). The same respondents indicated that they are now using their phones more than other devices in the home: 83 percent use their smartphones at home, 75 percent use their laptops, 54 percent use PCs, and 34 percent use game consoles. The figures represent increases across all categories when compared to 2015. Continue reading Consumers Are Using Phones to Control Smart Home Devices

FCC Advances Proposed Rule to Block Chinese Telecom Gear

The FCC voted unanimously to push forward a new rule that would prevent federally subsidized telecommunications carriers from buying gear from “suppliers deemed to pose a risk to American national security.” A second vote will make the rule final. The rule is aimed at Chinese companies Huawei and ZTE. The day previous to the vote, the government blocked ZTE from using U.S.-made components, saying it “failed to punish employees who violated American sanctions against North Korea and Iran.” Continue reading FCC Advances Proposed Rule to Block Chinese Telecom Gear

iPhone Users Spending More on Games, Streaming Services

Sensor Tower has found that iPhone users in the U.S. increased in-app purchase spending by 23 percent last year over 2016. Active users spent an average of $58 in 2017 using Apple’s in-app purchase or subscription options. The figures do not reflect e-commerce spending via sites like Amazon or payments for services such as Lyft or Uber. At roughly 62 percent of average spending, mobile gaming leads the charge in this sector. Subscription-based streaming services, and music, dating and lifestyle apps also contributed to the rise in spending. Continue reading iPhone Users Spending More on Games, Streaming Services

Adobe Experience Cloud Collects Data for Digital Ad Analysis

Adobe recently released its “2018 State of Digital Advertising” report, which indicates that 74 percent of marketers believe they are now serving consumers relevant ads. However, only 8 percent of today’s consumers agree that digital ads delivered to them are “always relevant,” and 27 percent find the online ads “often relevant.” Meanwhile, the report also suggests that new customers are three times as likely as existing customers to be driven by social media to visit a retailer. Adobe found that connected TV sites, on-demand streaming, and mobile retail are areas experiencing significant growth. Continue reading Adobe Experience Cloud Collects Data for Digital Ad Analysis

NAB 2018: Post-Millennial/Gen Z Survey on Cinema, TV, VR

If you want to know what’s on the mind of a post-millennial, the best person to ask is a member of that demographic. At NAB 2018, a 15-year-old high school sophomore did even better than that, presenting the results of her own survey of over 200 members of her age group. Based on a family conversation (that included her father, industry consultant Pete Ludé), Helen Ludé, a student at Lowell High School in San Francisco, decided to poll her friends on cinema attendance, home consumption habits and virtual reality.  Continue reading NAB 2018: Post-Millennial/Gen Z Survey on Cinema, TV, VR

GoPro Launches $199 Hero Camera Targeting Younger Users

GoPro just released a more affordable camera at a price point of $199 aimed at a younger audience and action-video newcomers. Simply called “Hero,” the camera looks just like other models in the Hero line and works with all of the same accessories, but it’s a simplified version. “While it doesn’t have all of the advanced features of the $399 Hero6 or the $299 Hero5, the new Hero does have many of them, making it an excellent budget choice for those eager to start playing with action cameras,” reports Wired.

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Apple R&Ds Curved OLED Screen, Touchless Gesture Feature

Apple is tweaking its iPhone design and features, to help differentiate it in an increasingly competitive market. According to sources, the company is currently working on a technology that would allow users to perform some tasks by moving a finger close to the screen but not actually touching it. Currently, Apple’s 3D Touch responds differently depending on finger pressure. The company is also working on a display that will curve inward, gradually, from top to bottom. All iPhones currently sport a flat display. Continue reading Apple R&Ds Curved OLED Screen, Touchless Gesture Feature

Apple Planning to Use Its Own Chips in Macs as Early as 2020

Perhaps beginning as soon as 2020, Apple plans to use its own chips in Mac computers, which would mean replacing the currently used Intel processors, according to sources familiar with the project. “The initiative, code named Kalamata, is still in the early developmental stages, but comes as part of a larger strategy to make all of Apple’s devices — including Macs, iPhones and iPads — work more similarly and seamlessly together,” reports Bloomberg, which adds that the multistep process has been approved by executives.

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Huawei P20 Pro Phone Features Three Rear-Facing Cameras

When Huawei briefed a team from Engadget on its new P20 Pro smartphone, it dubbed the device’s Leica Triple Camera system “the most advanced camera on a phone yet,” according to a recent review on the site. The team was skeptical, but in the end, they’ve come to write about the “miraculous photos this phone is capable of taking,” even though users may need patience as they figure out the many settings and controls. “You really have to pin down the shooting options that work for you,” according to Engadget.

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Spotify Promotes Potential Growth as It Prepares to Go Public

As Spotify Technology SA prepares to go public, co-founder and chief executive officer Daniel Ek has some convincing to do. Not necessarily about the company’s numbers, which are impressive (70 million paying subscribers, for starters), but about the potential for growth and revenue. On the one hand, with Spotify’s help, the music business has seen three years of global growth after 15 years of decline — but on the other hand, Spotify isn’t making money, having to contend with music-rights holders collecting over 75 cents per dollar.

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Google’s New Shopping Actions Aid Competition with Amazon

Google recently launched Shopping Actions, a new program to help retailers compete with Amazon, the world’s largest online retailer. The program allows companies to list “products across Google Search, in its Google Express shopping service, and in the Google Assistant app for smartphones and on smart speakers, like the Google Home,” reports TechCrunch. It offers a universal cart no matter what device shoppers are using and Google earns money via a pay-per-sale model. The program is now open to any retailer in the U.S.

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Access Android Games Immediately With Google Play Instant

The age of instant gratification just got even more addictive thanks to Google’s new Google Play Instant, which comprises Android apps and games that do not need to be installed before people can try them out. The tech giant announced the upgrade at the Game Developers Conference in San Francisco. Available games include Supercell’s “Clash Royale,” Zynga’s “Words with Friends 2,” King’s “Bubble Witch 3 Saga” and Hothead’s “Mighty Battles.” These and more are already available on over 1 billion Android devices.

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Sprint Working On AI Software to Assist Its Call Center Reps

Sprint is currently developing AI-powered software to help call center representatives better handle customer service. Sprint plans to use data related to customer calls to create “interaction assistants” that provide employees with best next steps. This effort is part of the company’s digital transformation project, which involves a partnership with Adobe Systems Inc. “Our focus has been about evolving and really becoming a digital company across all facets,” said Sprint CIO Scott Rice. Data has “become core across all our infrastructure and we really are changing our mindset.”

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Revealed: For First Time, Apple Developing Its Own Screens

With the promise of making devices brighter, thinner and less demanding of battery power, MicroLED displays use different compounds than today’s widely used OLED displays. According to sources familiar with the situation, Apple is currently developing its own MicroLED displays, in secret, at a manufacturing facility near its headquarters in California. The company is producing only small numbers of the displays for testing, and it marks the first time Apple has developed its own screens.

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Machine Learning Used in Detection of Harmful Android Apps

The Google Play Protect detection service, which scans Android apps for malicious activity, is enabled on more than 2 billion devices and detected 60.3 percent of Potentially Harmful Apps (PHAs) in 2017 using machine learning, according to Google’s Android Security 2017 Year in Review report. Google removed over 700,000 apps for violating its policies last year. While Play Protect uses a variety of tactics, machine learning is highly effective for catching PHAs, detecting things like inappropriate content, impersonation, and malware.

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