Netflix Develops AI to Help Optimize Video for Mobile Devices

Netflix needed a way to improve video streaming quality for consumers in emerging economies watching movies and TV shows on the go. The company came up with a new method for video encoding called Dynamic Optimizer that reduces the amount of data in the video file without losing image quality. The Netflix team trained an AI to compress the video specifically based on the complexity of a given scene. The Dynamic Optimizer system expected to roll out in the coming months. Continue reading Netflix Develops AI to Help Optimize Video for Mobile Devices

Katzenberg Envisions Next Wave of Entertainment for Mobile

Jeffrey Katzenberg, who left DreamWorks Animation last summer, is launching WndrCo, a new media and tech venture that has already raised nearly $600 million. During a Q&A in New York with Hearst Magazines president David Carey, Katzenberg said he is interested in the next wave of television, which he sees as a mobile experience. He cited the roughly $200,000 per minute that Netflix spends on content and the less than $100 a minute needed to produce most YouTube content, suggesting there’s an opportunity that falls between the two approaches. “He said a few companies have been successful at producing mobile-oriented original video for a few thousand dollars per minute — citing Vice Media, BuzzFeed and AwesomenessTV,” reports Variety. Continue reading Katzenberg Envisions Next Wave of Entertainment for Mobile

Google’s Daydream, Cardboard Continue to Gain Momentum

Google has now shipped 10 million Cardboard VR sets. That’s double the number Google had shipped from the device’s launch in 2014 to July of last year. Meanwhile, the company is also pushing its next generation of VR devices like the Daydream View headset. The variety of phones and content for the platform are continuing to expand, and current users are already watching an average of 40 minutes per week. Google is working with content partners such as Hulu, Netflix and HBO. Continue reading Google’s Daydream, Cardboard Continue to Gain Momentum

Apple’s 10th Anniversary iPhone to Tout Curved OLED Screen

One model of Apple’s upcoming new iPhones will feature a flexible OLED screen, similar to those used by Samsung Electronics, say sources. The Wall Street Journal reported in November that the Silicon Valley company had asked manufacturers to produce prototype screens. Now, say those sources, Apple has ordered enough components for mass production. With an OLED screen, Apple would have the ability to bend the screen in a variety of ways, including adding a curve at the edge of the phone. Continue reading Apple’s 10th Anniversary iPhone to Tout Curved OLED Screen

Facebook Drops Price of its Rift VR Headset to Spur Adoption

In an effort to jumpstart sales, Facebook-owned Oculus VR is slashing $100 off the price of its Rift virtual reality headset and its Touch motion controllers. The Rift headset will be lowered to $499, while the Touch drops to $99. Consumers will still need a computer with enough power to support the Rift. When the headset launched last spring, consumers were surprised by the $599 price tag. According to Jason Rubin, Oculus VR head of content, recent surveys indicate that cost has been the primary obstacle to sales. Facebook CEO Mark Zuckerberg believes VR will take at least 10 years to become our next computing platform. Continue reading Facebook Drops Price of its Rift VR Headset to Spur Adoption

At 1 Billion Video Hours Daily, YouTube May Topple TV Views

Worldwide, people are watching more than 1 billion hours a day of YouTube videos, a number that threatens to topple the primacy of U.S. television viewing. That represents a 10-fold increase in YouTube viewership since 2012, said to be pegged, in part, to Google’s use of artificial intelligence to recommend videos. These personalized video line-ups keep people watching, and YouTube’s exponential growth of content — 400 hours of video uploaded each minute — means there’s always something new to watch. Continue reading At 1 Billion Video Hours Daily, YouTube May Topple TV Views

TV Ratings Companies Help Marketers Find Engaged Viewers

As Americans change their viewing habits, watching content on TVs, laptops, smartphones and a dozen other devices, TV networks and marketers among others want more information. TVision is one such company that’s answered the call. With a Microsoft Kinect device on top of a receiver, TVision can track the movement of participants’ eyes in relationship to the TV, recording tiny shifts for everyone in the room. TVision then matches viewing patterns with shows and commercials via technology that “listens” to the TV broadcast. Continue reading TV Ratings Companies Help Marketers Find Engaged Viewers

LG Abandons Flashy Gimmicks with New Signature G6 Phone

LG Electronics has a new strategy to reverse disappointing smartphone sales: ditch the gimmicks and focus on strong basic features. The company launched its new flagship phone this week; the G6 boasts more battery life, a longer 5.7-inch screen, and a sleek design. It also supports Dolby Vision HDR. Previous LG smartphones emphasized features such as a fingerprint scanner on the back or a modular approach for swapping accessories. Even with a simpler design, LG may still struggle to draw consumers in the slowing smartphone market. Continue reading LG Abandons Flashy Gimmicks with New Signature G6 Phone

Google Takes On Siri, Opens its Assistant to Android Partners

Google is making Assistant available to all its Android partners, in an effort to entice more Apple iPhone customers. Introduced five months ago, Google Assistant, which answers questions, plays music and completes tasks, is showcased in a closer partnership with LG Electronics, announced at the Mobile World Congress in Barcelona. Up until now, Google’s Pixel smartphone, which was introduced in October, has been the only handset with Assistant. Apple’s iPhone will have its tenth anniversary this year. Continue reading Google Takes On Siri, Opens its Assistant to Android Partners

Motorola Introduces Early Concepts of Moto Z Phone Gadgets

Motorola is doing something that few electronics companies dare to do — show the world concepts of gadgets that they may or may not make. Consumers can finally get a glimpse of innovation, instead of the another product release of devices that often look the same. Motorola, for example, imagines that people could attach gadgets like a VR headset, a photo printer, an interactive LED panel, or Lego-like building blocks to their modular Moto Z smartphone. The company calls the accessories Moto Mods. Motorola’s phone primarily competes with Samsung Galaxy S and LG G series phones.  Continue reading Motorola Introduces Early Concepts of Moto Z Phone Gadgets

FCC Allows LTE-U Devices to Share Airwaves Used for Wi-Fi

The Federal Communications Commission will now allow new 4G LTE wireless devices (known as LTE-U, for unlicensed) to use a portion of unlicensed 5Ghz airwaves currently used for Wi-Fi. With this decision, wireless providers can now deliver mobile broadband service, sharing the airwaves with Wi-Fi, says new FCC chair Ajit Pai, who made the ruling as a way of ending the dispute between the two industries. In the wake of this decision, Verizon Communications and T-Mobile US announced they will launch LTE-U networks and devices in the spring. Continue reading FCC Allows LTE-U Devices to Share Airwaves Used for Wi-Fi

ComScore Measures Mobile Views in YouTube Partner Metrics

YouTube partner channels will now have access to mobile viewing metrics. Media measurement firm comScore added the metric to fill a major gap in its measurement offerings. About 70 percent of today’s YouTube video views take place on mobile devices such as smartphones and tablets, so previous measurements severely underreported the video views of many top content creators. The new data is now integrated into comScore’s Video Metrix for syndicated digital video measurement. Continue reading ComScore Measures Mobile Views in YouTube Partner Metrics

HTML5 Instant Games Threaten to Disrupt the App Store Model

The Android and iOS app stores have been dominant in gaming, but the advent of HTML5 may change that up. Developers will be able to create instant games, which they hope will grab the attention of more consumers. Games based on HTML5, which run in a browser and don’t require a download, are already being built into social media platforms and messaging systems. Instant game advocates argue that apps can be hard to find, require heavy advertising, and have to be downloaded and installed in order to play. Continue reading HTML5 Instant Games Threaten to Disrupt the App Store Model

India Opens its Massive Biometric Database to App Developers

Having created the world’s largest biometric-identity database, India is now opening it up for use by tech firms, healthcare providers and app developers. The country’s government had already culled fingerprints and eye scans, among other digital ID records, of nearly all its 1.2 billion citizens. Now, “India Stack,” a government-backed initiative, plans to standardize the digital exchange of that data. The result will make it easier for citizens to conduct financial transactions, get jobs and verify their identity. Continue reading India Opens its Massive Biometric Database to App Developers

European Broadcasters Create Web Videos for Young Viewers

While U.S. networks primarily repost their broadcast television shows online, European broadcasters are taking a different approach by producing short-form Web series that are created specifically for mobile viewing. The new shows are a way for broadcasters to compete with the growing popularity of Netflix and Amazon, while creating a new revenue stream as mobile advertising sales are expected to surge 82 percent in the next two years. The ads for these shows are often targeted at younger audiences who are more likely to be watching on the go. Continue reading European Broadcasters Create Web Videos for Young Viewers

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