CES: Future of Transportation Drives Innovation, Investments

The decision by automakers such as General Motors in 2016, Fiat Chrysler and the conceptualist Faraday Future this year to debut new cars at CES instead of the traditional Detroit Auto Show the following week is about more than making headlines. Rather, it is indicative of how much the future of transportation is connected to so many other moving parts and innovations across the massive consumer electronics landscape. Driverless cars won’t widen eyes this year as much as it will be what we can do in and with this massive shift. Continue reading CES: Future of Transportation Drives Innovation, Investments

Twitter Debuts Live Video From Mobile Apps, Pares Down Vine

With tighter integration between Twitter and Periscope, updated iOS and Android Twitter apps now feature a “LIVE” button on the screen that activates the camera and starts live video. Since Twitter acquired Periscope early last year, it enabled Periscope broadcasts within the Twitter stream, introduced a way to alert a Twitter user when someone you followed began live streaming, and debuted high-end tools for streaming to Twitter from professional cameras and VR headsets. The company is also introducing a pared down version of its previously shuttered Vine. Continue reading Twitter Debuts Live Video From Mobile Apps, Pares Down Vine

CES 2017: An Argument for Opacity in Our Next Technologies

As noted by Bolter and Grusin in their seminal work Remediation: Understanding New Media, there is a trend towards transparency of the supports that underlie media content. For example, consider the current obsession with grinding down smartphone bezels so that all that remains is a gleaming, five-inch window into the world of “Angry Birds.” Or, look to the excitement of panel manufacturers who boast of new color spaces, dynamic ranges, and resolutions. Virtual reality presents the possible apotheosis of this kind of mediation: a technology where content has no borders, instead utilizing the totality of one’s senses, the net cast by its content so wide that the machinery which deploys it becomes eclipsed. Continue reading CES 2017: An Argument for Opacity in Our Next Technologies

SkyLights and Gogo Bring Personal Entertainment to Airlines

People are accustomed to accessing on-demand video at will, so a flight on an airplane with a communal TV screen can be jolting. Now, startup SkyLights aims to let airline passengers don a virtual reality headset to watch the latest 3D Hollywood movies. French entrepreneur David Dicko’s company offers a headset with six-hour battery life and noise-canceling headphones, which has been tested on flights for almost one year. French carrier XL Airways will soon begin to offer SkyLights headsets for rent, at $16 per flight. Continue reading SkyLights and Gogo Bring Personal Entertainment to Airlines

Virtual Reality Will Be a Major Force at CES 2017 Next Month

In 2016 the definition of virtual reality became somewhat diluted as it entered mainstream culture. Everything from non-interactive 360 videos viewable on a tablet to free-roaming full-body head-mounted display experiences inside warehouse spaces was marketed as VR. We saw ‘magic window’ VR experiences, a push for consumer HMDs including Gear VR, Oculus Rift, HTC Vive and PlayStation VR, and the introduction of low-cost alternatives such as Google Cardboard. It should come as little surprise that more than 210 companies exhibiting at CES 2017 use the keywords AR and/or VR in their descriptions; 72 are clustered in the Gaming and VR Marketplace section in South Hall Lower Level between spaces 21760 and 26025. Continue reading Virtual Reality Will Be a Major Force at CES 2017 Next Month

AR Experiences a Breakout Year, More to Come at CES 2017

Until “Pokémon Go” burst onto the scene last summer, augmented reality was developing quietly in the shadow of virtual reality. With the spike of awareness around the success of “Pokémon Go,” we are rapidly redefining and evolving our ideas of what an AR experience can be. The AR landscape includes developers, storytellers, world builders, platforms and SDKs, apps and browsers, glasses and lenses, image recognition, spatial audio and spatial awareness tech, haptic feedback and other sensory input/output tools, agencies, research institutions, and more. We expect AR to be a major topic at next month’s CES 2017. Continue reading AR Experiences a Breakout Year, More to Come at CES 2017

Nintendo Releases Super Mario Franchise on iPhones, iPads

Nintendo is finally releasing its super-popular Super Mario franchise to iPhones and iPads. Although the Super Mario games have been available on Nintendo portable devices since the early 1980s, this marks the first time that the company has released them to mobile devices made by another company, in this case Apple. With more than a half-billion copies sold since he first appeared in “Donkey Kong” in 1981, the iconic mustachioed plumber is believed to be the best-selling game franchise ever. Continue reading Nintendo Releases Super Mario Franchise on iPhones, iPads

Microsoft to Roll Out Full Windows 10 Version for Smartphones

Microsoft will provide a full version of Windows 10, with desktop app support, to ARM chipsets with the expectation that ARM-based laptops will be the first adopters. Microsoft recently demonstrated Windows 10 on a Qualcomm Snapdragon 820 chip, with support for HD video playback, Adobe Photoshop and Microsoft Office. With emulation of x86 desktop apps, the consumer experience is unchanged. Although laptops will likely be the first, some believe it’s a harbinger of Microsoft turning a smartphone into a “real PC.” Continue reading Microsoft to Roll Out Full Windows 10 Version for Smartphones

Bluetooth 5 Aims to Increase Speed, Reliability of IoT Devices

With the launch of Bluetooth 5, Internet connectivity is expected to be greatly improved. According to the Bluetooth SIG, which oversees the standard first announced earlier in 2016, Bluetooth 5, in its low-energy format, will enjoy twice the speed and up to four times the distance of today’s version. Manufacturers are just beginning to develop Bluetooth 5-compliant devices, which will be introduced into the market in the next two to six months, with the added prediction that “major products” could debut by the end of 2017. Continue reading Bluetooth 5 Aims to Increase Speed, Reliability of IoT Devices

Sony to Launch Mobile Versions of PlayStation Titles in Japan

In April, Sony will start releasing smartphone versions of popular PlayStation games in Japan as well as a pad and playing cards that gamers can connect to their smartphones via Bluetooth technology. Among those games are “Everybody’s Golf” and “PaRappa the Rapper.” Sony’s goal is to have a new and more constant revenue stream, given that the console business is dependent on the introduction of new hardware. Sony already provides die-hard PlayStation fans a subscription program for low-cost game rentals. Continue reading Sony to Launch Mobile Versions of PlayStation Titles in Japan

Leap Motion Introduces Hand Tracking for Samsung Gear VR

Leap Motion, a company that provides hand tracking for smartphone-based virtual reality headsets, introduced a reference design for its Leap Motion Mobile Platform to work on top of the Samsung Gear VR. Leap Motion relies on two mini-cameras set in a faceplate to detect finger motion. The company began by providing a desktop-mounted, non-VR hand tracker, but segued into smartphone-based VR headsets. Although no manufacturer has yet announced products integrating Leap Motion, a few may do so at CES 2017. Continue reading Leap Motion Introduces Hand Tracking for Samsung Gear VR

Supreme Court Rules in Apple-Samsung Design Patent Case

In the carefully watched design patent battle between Apple and Samsung, the Supreme Court unanimously ruled yesterday that Samsung may not be liable for its entire $399 million in profits after copying the iPhone’s distinctive look, including its rectangular front face, rounded corners and grid of icons. In 2012, a jury decided that Samsung had infringed on Apple’s patents. “Design patents, which address what products look like, are far less common than utility patents, which cover how products work,” explains The New York Times. “The Supreme Court’s opinion, while not decisively resolving the case, found that liability in design patent cases is not necessarily an all-or-nothing proposition.” The two companies will return to court to determine an appropriate amount for damages. Continue reading Supreme Court Rules in Apple-Samsung Design Patent Case

Nintendo, Comcast Reveal Details of Universal Park Alliance

After inking a deal in May 2015 with Universal Parks & Resorts, a unit of Comcast NBCUniversal, the two companies are finally revealing details of how that partnership would play out at three Universal Studios theme parks. Configured as a park-within-a-park, Nintendo videogame characters will star at rides, restaurants and other forms of entertainment. Dubbing the setting “expansive, immersive and interactive,” Nintendo and Comcast say the new attractions will open in the coming years at Orlando, Los Angeles and Osaka, Japan. Continue reading Nintendo, Comcast Reveal Details of Universal Park Alliance

Amazon Developing High-End Take on Popular Echo Speaker

Although Amazon declined to comment, sources say that the company is readying a premium Echo-like speaker for release in Q1 2017. The form factor is a break with Amazon’s cylindrical devices controlled by digital assistant Alexa. Instead, the new speaker will feature a seven-inch touchscreen that will tilt upwards, so users can see it when they are standing and looking at the speaker on a countertop. Sources add that, “at least one prototype version of the device places the speakers below and behind the screen.” Continue reading Amazon Developing High-End Take on Popular Echo Speaker

AT&T Reveals Details About DirecTV Now Streaming Service

AT&T filled in details about its streaming service DirecTV Now, which goes on sale this week for between $35 and $70 a month. Four tiers of service range from 60 channels to 120 channels, delivered to Web browsers, mobile phones and streaming devices, including Amazon’s Fire TV stick and Apple TV. AT&T is currently offering a promotional deal of a 100-channel package, which will be priced at $60/month, for $35/month. The company, which bought DirecTV for $50 billion last year, will continue to sell its satellite service. Continue reading AT&T Reveals Details About DirecTV Now Streaming Service

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