Ubiquiti Rolls Out $399 Wearable Camera for Live Streaming

Ubiquiti, a company known for selling networking products, has introduced FrontRow, a $399 Android-based wearable camera with a round display that enables “effortless capture” from a first-person point of view. The camera lets users toggle the livestream through Facebook Live, YouTube Live and/or Twitter Live. The two 55-gram (almost two-ounce) cameras, one on each side of the wearable device, offer a round 1.96-inch 640×572 LTPS (active matrix LCD) display. FrontRow features a quad-core processor, 2GB of RAM and 32GB of storage. Continue reading Ubiquiti Rolls Out $399 Wearable Camera for Live Streaming

Nielsen Includes Facebook, Hulu, YouTube in Digital Ratings

Nielsen will expand its Digital Content Ratings to credit video distributed via Facebook, Hulu and YouTube. According to Jessica Hogue, SVP of product leadership at Nielsen, “These are three of the biggest and most meaningful platforms for media companies and advertisers.” The move “will allow TV network and digital publishers to capture incremental viewing of video on the three digital outlets,” reports Variety, and extends the measurement firm’s push into new media viewership. “Nielsen’s announcement comes as more digital companies are placing new emphasis and added resources on creating video content, rather than pieces of simple text.” Continue reading Nielsen Includes Facebook, Hulu, YouTube in Digital Ratings

Startup Gnarbox Enables 4K Video Editing From Smartphone

Two years ago, Gnarbox, which offloaded video from the smartphone to enable 4K video editing, earned over $500,000 from almost 3,000 backers on Kickstarter. Today, the $299 Gnarbox — a small black box for portable backup and editing — contains a mini-PC with 1.9GHz quad-core processors, a dedicated GPU, 128GB storage, Wi-Fi, SD card slots and three USB ports, but no display. Instead, all the processing that takes place in Gnarbox is visible on the user’s smartphone, with editing in and out points indicated by a simple swipe. Continue reading Startup Gnarbox Enables 4K Video Editing From Smartphone

Rovio Said to Be Planning a $2B IPO as Early as Next Month

Finland-based Rovio Entertainment Oy, maker of the “Angry Birds” mobile games and movie, is said to be planning an IPO valued at $2 billion as early as September. “A listing would test investors’ appetite for entertainment software, a group whose shares have declined an average of 18 percent from their offer prices following IPOs this year,” reports Bloomberg, citing social gamer King Digital Entertainment (creator of “Candy Crush”) and South Korean publisher Netmarble Games (maker of “Lineage” and “Stone Age”) as examples. A successful IPO for Rovio could help finance “The Angry Birds Movie 2,” slated for a 2019 release. Continue reading Rovio Said to Be Planning a $2B IPO as Early as Next Month

Advertisers Follow YouTube Viewers to Living Room TV Sets

An increasing number of YouTube’s 1.5 billion viewers are watching its videos on the living room TV set rather than smartphones. With Internet-connected TVs, users are having an easier time streaming over-the-top content at home, where they can enjoy the content on a much bigger screen. Other over-the-top providers, from Roku to Apple TV, Facebook to Twitter, are experiencing the same kind of migration from smaller digital devices to the TV. That means more advertisers than ever are buying YouTube and its ilk. Continue reading Advertisers Follow YouTube Viewers to Living Room TV Sets

VC Firm Predicts 45 Billion Cameras Worldwide in Five Years

A new study predicts that smartphones of the future could have as many as 13 cameras capturing 360-degree, 3D video that can easily create augmented reality as well as the optical zoom and aperture effects of a digital SLR camera. Although that might sound far-fetched, there are already billions of cameras in the world today, a figure that is expected to explode in the next five years. That equals a lot of surveillance, but also new capabilities for smartphones, wearables, autonomous vehicles and a range of other smart devices. Continue reading VC Firm Predicts 45 Billion Cameras Worldwide in Five Years

Andy Rubin’s Essential Raises $300M from Amazon, Tencent

Essential Products, the smartphone company founded by Andy Rubin, the creator of Google’s Android mobile software, has amassed $300 million from several investors, including China’s Tencent Holdings and Amazon’s Alexa Fund. The company, which plans to compete with Apple and Samsung in the smartphone market, also stated that Best Buy and Amazon will be its first partners for distributing the new $699 titanium-encased Essential phone. What Essential did not reveal was the date the phone will launch. Continue reading Andy Rubin’s Essential Raises $300M from Amazon, Tencent

Internet Firms Adjust to the Needs of the Next Wave of Users

The Internet is undergoing an evolution, with an onrush of people forming the ranks of what the tech industry dubs “the next billion” users. These newcomers have a decidedly different profile than those who came before: often barely literate, these people avoid text in favor of voice activation and images as a way to communicate. These first-time Internet users are finally gaining entry with the advent of low-cost smartphones with user-friendly interfaces and inexpensive data. Now, tech companies must adapt. Continue reading Internet Firms Adjust to the Needs of the Next Wave of Users

HTC Exec Shares Lessons From Novel For a VR-First Future

Road to VR is featuring a guest article this week by Alvin Wang Graylin, China president of Vive at HTC, who sings the praises of Ernest Cline’s best-selling novel Ready Player One. The story depicts an existence in which “VR is intertwined into every aspect of our daily lives,” writes Graylin. He believes there are positive lessons to be learned from such a “VR-First future.” The book details tech “that has the potential to create truly transformative impact on our future lives, culture, and world,” which is why he makes sure every member of his China Vive team has a copy. In his article, Graylin outlines what he sees as the 16 key takeaways from Ready Player One.

Continue reading HTC Exec Shares Lessons From Novel For a VR-First Future

Google Aims to Take On Snapchat With New Stamp Product

Google is joining Facebook in seeking to undercut Snapchat by offering similar features. The company is reportedly developing Stamp, a so-called news product that will offer articles in a magazine-like design, similar to Snapchat’s Discover feature. Snap, however, isn’t standing still, with plans to focus Discover more on episodic video content. News of Google’s development of Stamp follows buzz that the company floated an offer last year to purchase Snap for $30 billion, according to sources who call it an “open rumor.” Continue reading Google Aims to Take On Snapchat With New Stamp Product

Leaks Point to SmartCam Debut in Upcoming Apple iPhones

Developers digging through the firmware of Apple’s upcoming smart speaker, HomePod, found evidence that the company’s iPhone camera may soon use machine learning to recognize objects and scenes and adjust settings to create the best photo, all in real-time. That’s the information made public in a HomePod firmware leak. Unclear is whether that feature will be introduced with the iPhone 8 this fall, although developer Guilherme Rambo has discovered details that suggest it will debut as “SmartCam” capability. Continue reading Leaks Point to SmartCam Debut in Upcoming Apple iPhones

Researchers Focus on Computational Photography Solutions

Google and MIT scientists have collaborated to explore how computational photography, which uses machine learning and specialized algorithms, can be used to retouch photos in real time. The team trained neural networks via 5,000 images created by Adobe and MIT; five different photographers retouched each image, teaching the software the various ways a photo could be improved. Elsewhere, Nvidia and UC Santa Barbara created a computational zoom for photographers that lets them change a photo’s perspective in post production. Continue reading Researchers Focus on Computational Photography Solutions

Apple’s Unexpectedly Strong Quarter Led by iPad, Mac Sales

Although the June quarter is typically Apple’s weakest, the company’s revenue was up 7.2 percent from a year earlier, mainly due to increased sales of iPads and Macs. The growth was the best in seven consecutive quarters, also in part due to 1.6 percent growth in Apple iPhone sales, representing 41.03 million devices. The growth in sales of iPads and Macs was unanticipated since consumers have focused more on smartphone purchases, with 1.9 percent growth for the former and 6.7 percent growth for the latter. Continue reading Apple’s Unexpectedly Strong Quarter Led by iPad, Mac Sales

Facebook Builds Video Chat Device, Refutes ‘Scary’ Bot Tale

Facebook is developing a video chat device for the home that features a touchscreen the size of a laptop’s screen and smart camera technology. The device, in prototype form and being tested in homes, is the first to emerge from the company’s Building 8 lab, and, says chief executive Mark Zuckerberg, is aimed at bringing Facebook users closer. Elsewhere, Facebook squelched a widely reported, hyped-up story that it shut down “creepy” chatbots that were communicating with one another. Continue reading Facebook Builds Video Chat Device, Refutes ‘Scary’ Bot Tale

Intel Is Topped by Samsung After 25-Year Lead in Chip Sales

Samsung Electronics’ semiconductor unit posted Q2 sales of $15.7 billion and operating profit of $7.1 billion, surpassing Intel’s Q2 earnings of $14.8 billion and operating profit of $3.8 billion. This marks the first time in nearly 25 years that Intel has lost its No. 1 position in the chip-making market. Up until this quarter, Santa Clara, CA-based Intel has enjoyed a comfortable lead over Samsung’s chip unit, which got its start with a focus on mobile devices. The semiconductor industry is currently valued at $365 billion. Continue reading Intel Is Topped by Samsung After 25-Year Lead in Chip Sales

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