Ericsson Predicts Half of TV Viewing Will Be Mobile by 2020

Ericsson’s eighth annual ConsumerLab TV and Media study finds that massive television growth and a shift in platforms will bring linear and VOD viewing to nearly equal levels in three years, while 50 percent of viewing will occur via mobile screens (smartphones, tablets and laptops). About half of the mobile viewing is expected to take place via smartphones. The jump in mobile viewing marks an 85 percent increase since 2010. Ericsson ConsumerLab forecasts continued growth of on-demand viewing through 2020, at which point 1 in 3 consumers will also be VR users. Continue reading Ericsson Predicts Half of TV Viewing Will Be Mobile by 2020

CTA: 170 Million to Purchase Tech Gifts This Holiday Season

According to the Consumer Technology Association, 170 million people (68 percent of U.S. adults) plan to purchase tech gifts this holiday shopping season. While the CTA’s annual report indicates tech spending is expected to only increase 1 percent to $96.8 billion during Q4, it still represents a new record following a strong 2016. “On the surface, it sounds pretty weak, but we saw 3.8 percent holiday growth in 2016,” said Steve Koenig, CTA’s senior director of market research. “That’s a tough act to follow. It’s hard to post 3 percent to 4 percent growth rates year after year.” Headphones, drones, VR headsets, 4K TVs, laptops and smartphones are among the products predicted to be top-sellers. Continue reading CTA: 170 Million to Purchase Tech Gifts This Holiday Season

Oculus Recognizes Virtual Reality Hype, Defends its Potential

Virtual reality has been on a major roll … at least until this year. When Oculus executives sold their startup to Facebook in 2014 for about $3 billion, VR was riding high. The purchase prompted tech giants such as Google and Microsoft to speed up their VR headset development, and sparked a wave of investments and new startups. But this year, interest in VR has arguably slumped, as some consumers seem to have grown disappointed. Oculus has not helped the sentiment, since it has not revealed any official figures about Rift sales, but still very much believes in the technology’s potential. Continue reading Oculus Recognizes Virtual Reality Hype, Defends its Potential

Amazon May Soon Deliver Packages Inside Homes and Cars

Amazon is now working on delivering packages inside peoples’ homes and car trunks. The e-commerce giant is on the verge of inking a partnership with Phrame, a manufacturer of a product that fits around a license plate, with a secure box that holds the keys to the car. Users can unlock the box with their smartphone, and remotely grant access to a delivery person. Sources say that Amazon is also working on a smart doorbell device that would give its delivery drivers one-time access to a person’s home. Continue reading Amazon May Soon Deliver Packages Inside Homes and Cars

Americans Spend Half of Their Media Day Consuming Digital

According to new data from eMarketer, the average U.S. adult is expected to spend two more minutes each day consuming media than the average time per day last year, up two hours from a decade ago. The researcher estimates that adult consumers will average 12 hours and 1 minute per day with major media this year. This increase, not surprisingly, reflects a continued shift in consumer behavior toward multitasking, thanks in large part to mobile tech. The average American still spends the most time watching television (nearly four hours per day), while mobile continues its ascent (currently at three hours and 17 minutes per day). Continue reading Americans Spend Half of Their Media Day Consuming Digital

Studies Show Smartphones, Social Media Cause Brain Drain

According to data collected by Apple, the typical iPhone owner uses his or her phone 80 times a day, which equals 30,000 times over the year. Now scientists are researching what happens to our minds when our phone is a constant companion that dominates our perception and cognition. What they’ve discovered is that, as our brains become dependent on the phones, our intellect becomes weaker, an effect that continues even when we aren’t using them. There are some in Silicon Valley that are increasingly concerned by the unintended consequences of smartphone and app use. Continue reading Studies Show Smartphones, Social Media Cause Brain Drain

Google to Take On Tech Giants With Second-Gen Hardware

Google just debuted its second-generation Pixel smartphones and Google Home speaker, among other hardware devices, as it competes with Apple, Samsung and Amazon to break into the top ranks of consumer electronics. The company’s first year in the space was mixed: although the devices got positive reviews, the Pixel smartphone suffered from supply shortages, capturing only a minute market share in the U.S. and elsewhere. Likewise, Google Home only made minor inroads into the arena dominated by Amazon’s Echo. Continue reading Google to Take On Tech Giants With Second-Gen Hardware

GoPro Debuts Hero6 Black and 360-Degree Fusion Cameras

GoPro has unveiled two new action cameras, the Hero6 Black, an updated version of its flagship camera targeting adventurous photographers, and the Fusion, a 360-degree spherical camera that will ship in November. The Hero6 Black includes a first-ever custom processor built for GoPro, and includes a digital zoom, better voice control, more user-friendly editing software and the ability to transport footage three-times faster than the previous version. It is priced at $499, about $100 more than its predecessor. Continue reading GoPro Debuts Hero6 Black and 360-Degree Fusion Cameras

Unique Compact Still Camera Captures 52-Megapixel Images

Startup camera company Light just debuted the L16, which weighs less than a pound, has a form factor small enough to fit in a back pocket and replaces one large lens with 16 smaller lenses and sensors that produce a 52-megapixel image. That image compares to the typical smartphone’s 12-megapixel image or 30-megapixel image from a DSLR camera. The L16 — intended for photography, not video, and priced at $1,950 — also offers an adjustable optical zoom that allows the user to change the level of background blur and focus. Continue reading Unique Compact Still Camera Captures 52-Megapixel Images

Brands, Marketers Find Success With Snapchat’s Snapcodes

Users have caught on to Snapchat’s Snapcodes, the company’s version of QR codes, scanning over 8 million codes a day. Marketers like how Snapcodes connect traditional and digital advertising and provides data. Even though Snapcodes add production costs and uncertainty about results, Gatorade, Wendy’s and Evian are among an increasing number of brands using Snapcodes which, placed on products and ads, makes it easy for users to use their mobile phones to unlock custom branded filters, lenses, websites and games. Continue reading Brands, Marketers Find Success With Snapchat’s Snapcodes

Netflix Aims to Bring More In-Flight Entertainment to Travelers

Netflix plans to extend bandwidth-efficient, mobile tech to airlines in an effort to offer passengers low-cost or free Wi-Fi entertainment. The company claims the mobile-encoding tech would allow travelers to “watch Netflix in high quality while airline carriers save up to 75 percent in bandwidth costs,” reports Variety. Netflix already has various deals involving in-flight Wi-Fi with Virgin America, Aeromexico, Qantas and Virgin Australia. On select flights with next-gen Wi-Fi, “such as those equipped with Ka-band and Gogo’s 2Ku Internet access, passengers are able to access Netflix from their carry-on devices and watch the streaming service at no extra charge.” Continue reading Netflix Aims to Bring More In-Flight Entertainment to Travelers

Google to Acquire Part of HTC Mobile Division for $1.1 Billion

Google will spend $1.1 billion to purchase part of HTC’s smartphone operations. The Internet giant plans to use HTC’s engineering and design teams to help ramp up its nascent hardware efforts to complement its expanding portfolio of software products and grow its revenue beyond Android and search ads. The deal, which is expected to bring about 2,000 HTC employees to Google, also includes a non-exclusive licensing agreement for HTC intellectual property. While HTC has shown growth potential in VR with its Vive headset, its mobile business has been struggling. Continue reading Google to Acquire Part of HTC Mobile Division for $1.1 Billion

Google and Pinterest Leading the Evolution to Visual Search

Google and Pinterest, rivals in visual search, are upping their game. After the May debut of Google Lens, which uses machine learning for real-time visual searches, Pinterest unveiled its Lens, which lets the user take a photo of an object with their phone and bring up related objects in search. Now both companies have upgraded visual search: Pinterest is making it a central feature and Google has added new “badges,” which categorize the image being viewed and adds text to describe potential actions. Continue reading Google and Pinterest Leading the Evolution to Visual Search

Cynora’s New OLED Tech Garners Samsung, LG Investment

Samsung Ventures, the South Korean company’s investment unit, and LG’s Display division has invested €25 million ($30 million) in Bruchsal, Germany-based OLED display firm Cynora, founded in 2008. Cynora calls itself a leader in TADF (thermally activated delayed fluorescence) technology and is also developing a new type of organic high-efficiency blue OLED emitting material. With the rising popularity of OLED displays, several companies are working on new OLED emitter materials that will last longer and not use heavy metals. Continue reading Cynora’s New OLED Tech Garners Samsung, LG Investment

YouTube Video Is Increasingly Popular as Viewers Go Mobile

Video consumption is continuing its transition from the living room to mobile devices. Android users in the U.S. watched nearly 1 billion hours worth of YouTube video content in July — the most time ever spent over a month in a single streaming video app. According to App Annie, the Android version of YouTube’s app accounted for about 80 percent of the 12 billion hours Americans spent between July 2016 and July 2017 using the top 10 Android apps for streaming video. Total time spent by consumers using video streaming apps jumped 45 percent from the previous year. Following YouTube is Netflix, Twitch, Hulu and Amazon Video. Continue reading YouTube Video Is Increasingly Popular as Viewers Go Mobile

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