NAB 2016: Sphericam and Liquid Cinema Look to Advance VR

Two companies at last week’s NAB Show, Sphericam and Liquid Cinema, are making interesting contributions to the advancement of VR Cinema. Sphericam is preparing to launch a 6-sensor, 4-microphone spherical camera the size of a baseball into the prosumer market. The camera can internally stitch at 30 fps and, with an attached PC, output 60 fps live video. Liquid Cinema has developed a comprehensive yet simple-to-use software package for editing VR footage, adding effects, and, most interestingly, re-establishing the director’s intent for where viewers should look at cut-points within the video. Continue reading NAB 2016: Sphericam and Liquid Cinema Look to Advance VR

RED on 8K Production, Third Party Tools and Avid Integration

At NAB 2016, RED Digital Cinema president Jarred Land gave the press an overview of progress the company has made with the 8K Vista Vision sensor for its Weapon Cinema camera. Land reports that “Guardians of the Galaxy 2” is shooting with sensors, which are not yet widely available. RED is also carving a new path of openness to third party manufacturers, including the announcement that its Weapon, Scarlet-W and RED Raven cameras can now shoot in Avid DNxHR and DNxHD recording formats via a free firmware update. Continue reading RED on 8K Production, Third Party Tools and Avid Integration

Microsoft Demos Live 3D Holoportation System via HoloLens

Microsoft researchers from the U.K. created a holoportation system, which projects a live 3D hologram of a person into another room, anywhere in the world, where it can interact in real-time with whoever is present. The researchers, who focus on 3D sensors and machine learning, spent two-and-a-half years with the HoloLens team in Washington state to develop holoportation. The system requires a lot of horsepower and high-quality 3D capture cameras, as well as a HoloLens (or other VR/AR headset) on the receiving end. Continue reading Microsoft Demos Live 3D Holoportation System via HoloLens

Mobile World Congress Focuses on 5G, IoT, VR and Regulation

Although smartphones are becoming commodities, the mobile industry operators, developers, and Internet companies attending the 2016 Mobile World Congress aren’t worried. That’s because the focus is on the Internet, especially the upcoming 5G networks, which power not just mobile phones but all connected devices. The show is a hotspot for the new gadgets, licensing and partnership deals, frenzied competition and new entrants driving the industry to create services and devices that work seamlessly together. Continue reading Mobile World Congress Focuses on 5G, IoT, VR and Regulation

Google Updates Cardboard, Develops Standalone VR Headset

Google is doubling down on its virtual reality investment with a new $20 version of Cardboard, which uses the smartphone as a screen and a standalone, all-in-one headset that doesn’t need to be tethered to a smartphone, computer or game console. Up until now, Google, which has sold five million Cardboard VR viewers since late 2014, has been seen as experimenting with VR. With the new VR headset — and appointment of Clay Bavor as its first VR chief, Google is entering the VR arena in earnest. Continue reading Google Updates Cardboard, Develops Standalone VR Headset

Smart Nano Drone Packs Big Features into Tiny Flying Machine

The ONAGOfly drone fits in the palm of your hand, but it comes with built-in features that are comparable with bigger and more expensive drones. The $259 flying camera system captures 1080p HD video and has smile-recognition technology and auto-follow technology to help operators capture the perfect shot. As far as safety, the ONAGOfly has obstacle avoidance sensors and can withstand wind speeds of up to 3.3 m/s. The drone is so small that it doesn’t even need to be registered with the FAA. Continue reading Smart Nano Drone Packs Big Features into Tiny Flying Machine

New Roller Coaster at UK Theme Park Utilizes VR Headset

The Alton Towers theme park in the United Kingdom will open a new attraction this spring that combines the movement of a roller coaster and the immersive experience of a VR headset. The ride is called Galactica and it is designed to make riders feel like astronauts. People will climb into the seats, put on the headset, and go on a space journey complete with real g-forces and visuals that exaggerate the movement of the coaster. The “world’s first virtual reality roller coaster” will open in April. Continue reading New Roller Coaster at UK Theme Park Utilizes VR Headset

CES 2016: Google and Lenovo to Bring 3D Mapping to Mobile

On Thursday during CES, Google and Lenovo announced their plans to bring 3D mapping to smartphones. Lenovo will manufacture and sell the first phone designed to implement the ambitious goals of Google’s Project Tango, which aims “to give mobile devices a human-scale understanding of space and motion.” Qualcomm will provide the Snapdragon processor chips. Google and its partners have been busy developing cameras, sensors and software specifically designed for real-time 3D mapping. The currently unnamed handset is slated to launch this summer for under $500. Continue reading CES 2016: Google and Lenovo to Bring 3D Mapping to Mobile

Risks and Rewards Grow with the Booming Internet of Things

In case you think the Internet of Things is not yet real, Deloitte & Touche’s Craig Wigginton will set you right. “Ten to 20 billion things are connected today and that will grow to 40 to 50 billion things by 2020,” he said during a CES session. IoT is however, still growing. “Over 90 percent of things that could be connected are still not connected,” he noted. “There’s tremendous potential, with trillions of dollars at stake.” Risks are also at stake, including physical injuries and cyber crime, which costs companies $400 billion a year. Continue reading Risks and Rewards Grow with the Booming Internet of Things

Manufacturers Committed to Developing Autonomous Vehicles

If CES is any indication, Google now has plenty of new competitors in the race to develop driverless cars. For example, Toyota is building an artificial intelligence company to work on the technology necessary for automated driving and Ford is increasing its testing of self-driving Ford Fusion sedans. Meanwhile, General Motors has partnered with Israeli company Mobileye NV to begin installing a camera on cars that will help collect data to create the detailed maps needed to make autonomous driving possible. Continue reading Manufacturers Committed to Developing Autonomous Vehicles

Sensors Industry Group Sets the Bar, Sees the Future for IoT

At CES 2016, the MEMS & Sensors Industry Group held its fifth conference to focus on the technologies that quite literally enable the Internet of Things. The group’s executive director Karen Lightman notes that MEMS (MicroElectroMechanical Systems) are both sensors and actuators, the latter being the key differentiating factor. “Not all MEMS are sensors and not all sensors are MEMS,” she said. “What’s exciting is that MEMS and sensors still offer new science and new ways of addressing challenging issues.” Continue reading Sensors Industry Group Sets the Bar, Sees the Future for IoT

Mics, Sensors, Natural Language Combine for New ‘Earables’

Audio is finally getting attention as an important component of wearables. Microphone companies are integrating MEMS and sensors to create a new category of “earables.” “Fitness bands and smartwatches have dominated thus far, as a source for sensor data,” says TechKnowledge Strategies principal analyst Mike Feibus, who moderated a panel on the topic at the MEMS and Sensors conference at CES. He identified the user interface — in this case, voice — as having the effectiveness to make earables marketable and profitable. Continue reading Mics, Sensors, Natural Language Combine for New ‘Earables’

How Virtuix Used MEMS and Sensors for Omni-Directional VR

Put on a headset and enter a virtual world for a first person shooter game. Now connect yourself to an omni-directional treadmill and make that VR game fully physical, as you walk forward, backward, crouch and shoot in every direction. That’s what Virtuix president David Allan showed at the MEMS & Sensors conference during CES, detailing how he created a system that allows a user to jump, strafe and generally have fun… without falling over. “The system needs to hold you in place and understand your movements and gestures,” he said. Continue reading How Virtuix Used MEMS and Sensors for Omni-Directional VR

Wearable Form Factors Get Stretchable, Bendable, Lightweight

If MC10 has its way, your next wearable device will be a sticky bandage or temporary tattoo that adheres to your skin and stretches with your every movement. If you’re wearing several on different parts of your body, they’ll synchronize their data. “You achieve stretchability and bendability, which is important when you consider the human body,” said MC10 co-founder/technology vice president Roozbeh Ghaffari. “This allows you to wear systems on your body with minimal discomfort.” Continue reading Wearable Form Factors Get Stretchable, Bendable, Lightweight

Experts Name ‘Five Innovations to Watch’ for the Near Future

What happens when devices, bandwidth and content interplay, asked CES panel moderator Wilson Rothman, personal tech editor of The Wall Street Journal. “We want to talk about the technologies driving the near future of the industry, especially where consumers are involved,” he added. “The next 12 months are an exciting mystery in that area.” The five areas driving the conversation, says Rothman are sensing and processing; natural interfaces; cloud services; wireless bandwidth and over-the-top content. Continue reading Experts Name ‘Five Innovations to Watch’ for the Near Future