CES: Digitizing Your Environment via the ‘Internet of Things’

As social media has become a ubiquitous medium for interacting with our closest confidants and broader audiences, we have become accustomed to digitizing all sorts of personal info, from contact lists to our current mood. The 2015 CES looks poised to showcase the evolution of this digitization process, with eyes firmly fixed on our personal surroundings. In addition to the cultural effects of the anticipated “sensorization” revolution, other tech is striving to make it a reality at home, on the road and everywhere in between. Continue reading CES: Digitizing Your Environment via the ‘Internet of Things’

App Creates 3D Photospheres, New Potential for Mobile VR

San Francisco-based startup Fyusion released a new version of its Fyuse app this week that allows users to record 3D “surround view” photospheres. Users press record and move their phone for a few seconds. Fyuse then renders the images on the device and offers the result for sharing on its platform. The app, available for iOS and Android, is designed to augment everything from selfies to fashion shows, but may also prove successful as a compelling way to bring user-generated content to mobile VR. Continue reading App Creates 3D Photospheres, New Potential for Mobile VR

Comcast Launches Ultra HD VOD App for Samsung 4K TVs

Comcast is offering select television programming in Ultra HD, available for compatible 2014 Samsung 4K TVs. Comcast Xfinity customers will initially be able to stream NBC’s “Chicago Fire” and USA Network’s “Covert Affairs” and “Suits” to Samsung sets via the Internet. Comcast will expand its UHD offerings in 2015, including NBC’s “Parks and Recreation” in February. Amazon, DirecTV, M-GO, Netflix and Sony are among those that have also launched Ultra HD video services. Continue reading Comcast Launches Ultra HD VOD App for Samsung 4K TVs

Virtual and Augmented Reality to Have Major Presence at CES

Virtual and augmented reality tools have been around for at least 40 years. In 2014 the next generation of VR and AR hardware was being energetically developed, beta tested, and discussed by the niche VR community. It was also used to create small-scale experiences as part of the marketing campaigns for other entertainment assets. Expect 2015 to be the year when hardware, software, and content companies work towards consumer adoption of VR and AR resources and experiences. Continue reading Virtual and Augmented Reality to Have Major Presence at CES

Reese Witherspoon Stars in ‘Wild’ Experience for the Gear VR

Fox Searchlight has produced a virtual reality experience to promote the film “Wild” starring Reese Witherspoon. The three-minute, 360-degree sequence features Witherspoon as her character in the film as she takes a break from a hike in the woods. Fox Searchlight is planning on showing “Wild – The Experience” at the Consumer Electronics Show and the Sundance Film Festival next month. The immersive experience is compatible with Samsung’s Gear VR. Continue reading Reese Witherspoon Stars in ‘Wild’ Experience for the Gear VR

UHD Displays Expected to Take Center Stage at January’s CES

Ultra HD displays will deliver on last year’s promise at the 2015 International CES next month. Expect to see 4K/UHD sets with very attractive prices. Set manufacturers Vizio and Acer have already launched 4K displays for $1,000 and under, and other manufacturers are likely to unveil similarly low-cost models. Chinese UHD display manufacturers, that have had a strong presence at recent CES events, will continue their efforts to understand the U.S. consumer and break into the U.S. market at lower price points. Continue reading UHD Displays Expected to Take Center Stage at January’s CES

Jaunt Releases New VR Music Experience for Google Cardboard

Virtual reality developer Jaunt has created a new app for Google Cardboard that allows users to experience performances by musician Jack White in a 360-degree, stereoscopic 3D virtual reality experience. The app, called “Jack White: THIRD-D,” is part of Google’s rollout of a new page in its Play store dedicated exclusively to content for Cardboard. Google claims that it has shipped more than 500,000 Cardboard devices as the demand for virtual reality has risen. Continue reading Jaunt Releases New VR Music Experience for Google Cardboard

Connected Televisions in U.S. Households Jump to 168 Million

According to research from Strategy Analytics, the average U.S. home with broadband service now has 1.9 connected TV devices, up 28 percent from Q3 2013, and up 5 percent from the second quarter of 2014. The report indicates there are now 168 million connected smart TVs, Blu-ray players, IP-enabled game consoles and streaming devices such as Apple TV, Roku and Google Chromecast. Samsung maintained a 35 percent share of smart TV shipments during the third quarter. Continue reading Connected Televisions in U.S. Households Jump to 168 Million

Amazon Announces Streaming 4K Content for Prime Members

Amazon Prime members who enjoy free two-day shipping and unlimited streaming of music and video can soon add Ultra HD to their subscription perks. Amazon announced yesterday that it is releasing a catalog of television shows and movies that stream in 4K, joining Netflix in a move that may provide consumers with another reason to consider a UHD TV purchase. Current UHD models offered by LG, Samsung and Sony feature a built-in chip capable of decoding 4K video streamed from Amazon. Continue reading Amazon Announces Streaming 4K Content for Prime Members

Samsung Launches Gear VR Headset, Powered by Galaxy Note

Galaxy Note 4 users interested in virtual reality can spend $199 for the newly launched Samsung Gear VR Innovator Edition, available via the Samsung and AT&T sites (a Verizon version is on its way). A variety of VR games and applications are available from the Oculus VR app store and a 16GB microSD card starter kit. Since Gear VR is designed for mobile, there are limitations to the types of games you can play, but Samsung offers a Bluetooth controller with more standard game controls in a $249 bundle. Continue reading Samsung Launches Gear VR Headset, Powered by Galaxy Note

VR Films Are Expected to Make a Splash at Sundance Festival

At the Sundance Film Festival in Park City next month, attendees can expect to watch both great films and virtual reality experiences. Ten of the 13 installations in the festival’s New Frontier program involve VR or other digital interactive technology. These projects use several different brands of headsets, from Oculus Rift to Google Cardboard and Samsung’s Gear VR, and for one of the first times, the content for these devices will be original, not a promotion for an existing movie. Continue reading VR Films Are Expected to Make a Splash at Sundance Festival

Barnes & Noble and Microsoft Conclude Their Nook Partnership

In 2012, Microsoft invested $300 million in Barnes & Noble’s Nook division, a deal which valued the Nook business at $1.7 billion. The plan was for Microsoft to continue investing, while Barnes & Noble would create content for Microsoft products. Since the initial deal, the Nook business has lost more than half its value (revenue fell 41 percent in the most recent quarter compared to last year). Yesterday, the two companies ended the partnership, with Barnes & Noble buying out Microsoft for $120 million. Continue reading Barnes & Noble and Microsoft Conclude Their Nook Partnership

More U.S. Shoppers Turn to Mobile Devices for Holiday Deals

According to Adobe’s 2014 Digital Index Online Shopping data, 29 percent of online sales on Thanksgiving Day and 27 percent on Black Friday took place via smartphones or tablets (led by iOS shoppers). New online sales records were set for both days, while Singles’ Day also set a new record and could surpass Cyber Monday this time around. Meanwhile, the CEA reports that consumers are purchasing more TVs, thanks in part to more affordable UHD offerings. Continue reading More U.S. Shoppers Turn to Mobile Devices for Holiday Deals

DreamWorks Developing 360-Degree Rendering for VR Films

DreamWorks Animation is working on new technology that will bring its pre-rendered CGI films to virtual reality headsets like the Oculus Rift and Gear VR. To support headtracking, the company has developed “Super Cinema” technology that pre-renders the entire 360-degree image so that no matter which way a user turns his/her head, the frame is already generated. This technology would allow consumers to have an immersive VR experience even on lower-end hardware. Continue reading DreamWorks Developing 360-Degree Rendering for VR Films

Samsung Launches Online Video Service for Galaxy Phones

More than eight months after releasing its Milk streaming music service exclusively for Galaxy devices, Samsung has launched a new online video service in the U.S. Milk Video, a free app available for Galaxy phones via the Google Play Store, is similar to YouTube and Vimeo in that its focus is on short form video. Samsung curates content into category-specific feeds, while users can set up personal feeds and follow brands, users and groups. Favorite videos can also be shared via Facebook and Twitter. Continue reading Samsung Launches Online Video Service for Galaxy Phones