Kodak Shoots for Filmmakers, Students with Super 8 Camera

Eastman Kodak went retro this week at CES with a film camera based on the Super 8 design from 50 years ago. Kodak ceased production of Super 8 cameras in 1982, once video had become more popular for recording home movies. Today, most consumers use their mobile phones or small action cams for shooting personal video. Citing the preference of some Hollywood directors to produce their movies in 35mm or 70mm, Kodak chief exec Jeff Clarke believes there are professional as well as amateur filmmakers who would appreciate the opportunity to work with film rather than video. Continue reading Kodak Shoots for Filmmakers, Students with Super 8 Camera

Virtual Reality, Mobile and HDR Are the Future of Storytelling

Virtual reality is inevitably part of the conversation when talking about storytelling of the future, the topic of a CES panel moderated by Variety’s Janko Roettgers. “We’re in the first inning,” suggested Condé Nast executive Joy Marcus, about VR. “We’re looking at it as a game that might go into extra innings. But we have an issue with devices and price points.” Google and Samsung have come out with options that work with smartphones, added Marcus. “But the other devices are pretty damn expensive.” Continue reading Virtual Reality, Mobile and HDR Are the Future of Storytelling

Drones Grow Up: More Use Cases, Capabilities, Regulations

With FAA drone regulations newly in place, industry pioneers gathered at CES to describe the issues roiling this growing category. Drones allow people to fulfill the fantasy of flying and thus in our DNA, says 3D Robotics CRO Colin Guinn. The use cases, however, from agriculture to movie making, are very real, generating more attention. That’s why Flytrex Aviation chief exec Yariv Bash predicts we’ll see many more consumer and pro versions, and Parrot chief exec Henri Seydoux notes the drone’s data collection as its key feature. Continue reading Drones Grow Up: More Use Cases, Capabilities, Regulations

Panasonic Revives 8K Research, New Cameras Slated for 2018

Panasonic has renewed its efforts to develop 8K image sensors for video. The company had stopped R&D in this area in 2011, in response to financial considerations, but as its earnings increased, it revived its work in this sector, now pledging to invest $80.8 million (10 billion yen) into R&D. Production of the sensors is likely to be outsourced, and production models are expected on the market by 2018. The first targeted use for the 8K sensors will be consumer and broadcast cameras. Continue reading Panasonic Revives 8K Research, New Cameras Slated for 2018

Nokia’s Revival with Alcatel-Lucent Takeover, OZO VR Camera

On November 30, Nokia introduced its OZO virtual reality camera in Los Angeles. The camera, aimed at professional content creators, features eight 2K-by-2K-resolution cameras, with lenses capable of a 195-degree field of view and spaced at the same distance as between human eyes, as well as eight microphones for 3D audio capture. Weighing 10 pounds and expected to cost $50,000, the OZO is capable of full 360-degree stereoscopic video in real time and its output is compatible with existing VR headsets

Continue reading Nokia’s Revival with Alcatel-Lucent Takeover, OZO VR Camera

Netflix Doubles Down on Movie Production with $50M for ‘Okja’

On the heels of its first original theatrical film acquisition, “Beasts of No Nation,” Netflix is financing “Snowpiercer” director Bong Joon-ho’s next film, “Okja,” to the tune of $50 million. The film, which stars Jake Gyllenhaal, Tilda Swinton and Paul Dano and will be produced by Brad Pitt/Dede Gardner’s Plan B, marks the next step of the streaming media company’s transition to film production studio. Netflix’s 2016 releases include a “Crouching Tiger, Hidden Dragon” sequel and the Weinstein’s “Marco Polo.” Continue reading Netflix Doubles Down on Movie Production with $50M for ‘Okja’

What it Will Take to Present Tarantino Film in Ultra Panavision

When Quentin Tarantino’s “The Hateful Eight” debuts on December 25, it won’t simply resurrect Ultra Panavision, an extra-wide format last used in 1966 on “Khartoum.” The filmmaker will release the 70mm film on 100 screens — 96 in the U.S. and four in Canada — a feat that hasn’t been accomplished since 1992. And to do so, Tarantino has had to find and refurbish projectors and train projectionists to run them. It’s all in service of an old-fashioned night at the movie palace, with overture, intermission and additional footage. Continue reading What it Will Take to Present Tarantino Film in Ultra Panavision

Facebook Pushes 360 Videos, Both Branded and Independent

Facebook, which has begun to build VR-like 360-degree videos into its site, now allows users to enjoy a true VR experience on the Samsung Gear VR. The company also launched a microsite to provide potential 360 filmmakers with best practices, guidelines and FAQs. VR producers, Vrse’s Chris Milk and Aaron Koplin also show the best way to make immersive video. Facebook has jumped into VR to stay fresh and, while offering users a chance to enjoy VR, also add some juice to its own VmaRketing. Continue reading Facebook Pushes 360 Videos, Both Branded and Independent

New York Times Debuts VR App, VR Film on Refugee Children

The New York Times debuted its second, and most ambitious VR film, “The Displaced,” along with its NYT VR app, which can be viewed with Google Cardboard. Produced in partnership with VR studio Vrse, the 11-minute documentary, which focuses on the daily lives of three refugee children across the world, was directed by Ben Solomon and Imraan Ismail and shown at a premiere that included a panel discussion that included participation of Vrse chief executive Chris Milk, who characterizes virtual reality as “the last medium.” Continue reading New York Times Debuts VR App, VR Film on Refugee Children

Activision to Open Film/TV Studio to Repurpose Game Library

Gaming company Activision Blizzard is creating an internal film/TV studio, headed by former Walt Disney Company executive Nick van Dyk, to produce content based on its 1,000-title library. The first production is animated TV series “Skylanders Academy,” based on the “Skylanders” game that’s earned $3+ billion since its 2011 launch. The first film is likely to be based on “Call of Duty.” This move comes on the heels of Activision’s stated intent to acquire King Digital Entertainment, creator of “Candy Crush,” for $5.9 billion. Continue reading Activision to Open Film/TV Studio to Repurpose Game Library

Netflix Chief Exec Tells Conference: “There’s Not Enough TV”

At The New York Times’ DealBook conference, Netflix chief executive Reed Hastings pointed to a broad, sustained growth of consumer spending on entertainment as proof that there is not enough television content currently available. Great content, he said, will find viewers. The bar for quality is rising, he noted further, and said Netflix is maintaining its high standards by working with other production companies. As an example, he pointed to “Narcos,” which was produced with French company Gaumont. Continue reading Netflix Chief Exec Tells Conference: “There’s Not Enough TV”

BeBop Launches New Virtualized Editing Platform on IBM Cloud

BeBop Technology has built a virtualized editing platform that uses IBM Cloud to offer a secure, cloud-based film and video editing service. The platform intends to facilitate greater speed and efficiency of media production while reducing costs. Software developer Teradici provides cloud media management with its Pervasive Computing Platform tech that enables secure virtual workspaces. Rather than moving content files between locations, which can result in errors and piracy risks, Teradici’s solution transmits only the pixels, securely on IBM Cloud. Continue reading BeBop Launches New Virtualized Editing Platform on IBM Cloud

SMPTE 2015: Examining HDR Tech Challenges and Solutions

High dynamic range is lauded for its more vivid colors and life-like imagery. Initially introduced by TV set manufacturers, an increasing number of gear manufacturers have introduced HDR capabilities and SMPTE just released standard specifications. But implementing HDR into production, post production and distribution can also create problems that degrade the image, with artifacts and banding. Several experts talked about the challenges in implementing HDR, and the potential solutions to them. Continue reading SMPTE 2015: Examining HDR Tech Challenges and Solutions

SMPTE 2015: Experts Greenlight IP Technology for Broadcast

Television production facilities began incorporating IP, or Internet Protocol, technology several years ago, and an increasing number of broadcast equipment manufacturers are supporting the video/audio signal transport format. But is IP networking mature and robust enough for broadcasters to consider replacing their now-standard SDI networks with “all IP” versions? Broadcasters and broadcast equipment manufacturers have been busy trying to answer that question, and some of their results were presented at SMPTE 2015. Continue reading SMPTE 2015: Experts Greenlight IP Technology for Broadcast

SMPTE 2015: Challenges of Adding HDR, HFR and Color to 4K

At the SMPTE 2015 annual conference, broadcast consultant Jim DeFilippis, Grass Valley camera executive Klaus Weber, and Panasonic researcher Hiroaki Iwasaki, among others, looked at the challenges involved with adding higher frame rates, higher dynamic range and wider color gamut for 4K resolution and beyond. Baylor University professors Corey Carbonara and Michael Korpi attempted to find the perfect amount of frame rates, exposure times, lighting, and refresh rates to arrive at the best image. Continue reading SMPTE 2015: Challenges of Adding HDR, HFR and Color to 4K