Industry Visionaries Discuss VR Production at Oculus Connect

Best practices for remaining on budget, the importance of planning and testing, whether to capture in mono or stereoscopic 3D, techniques for directing talent, and how to treat (or not to treat) VR environments were among the many topics discussed during a compelling panel about creating 360-degree video at the Oculus Connect 3 conference in San Jose last week. Four accomplished virtual reality production executives and technologists shared their practical knowledge and recommendations for navigating the uncharted waters of budgeting and producing VR content. Continue reading Industry Visionaries Discuss VR Production at Oculus Connect

Samsung Pulls the Plug on its Troubled Galaxy Note 7 Phone

In the latest update to the Samsung Galaxy Note 7 saga, the company announced it would permanently discontinue production and sales of the smartphone, “pulling the plug on a premium product whose botched recall has brought headaches to consumers and inflicted damage on the Samsung brand,” reports The Wall Street Journal. In the wake of overheating problems and reported fires, the company explained to South Korean regulators that it would cease making the device. Analysts including Sanford C. Bernstein’s Mark Newman suggest Samsung should drop the Galaxy Note series altogether, while Macquarie analyst Daniel Kim estimates losses could reach $2.8 billion for the last three months of 2016, explains WSJ, “enough to wipe out the entire mobile division’s operating profits for the fourth quarter.” Continue reading Samsung Pulls the Plug on its Troubled Galaxy Note 7 Phone

Samsung Temporarily Halts Production of its Troubled Note 7

Samsung has reportedly stopped production of its Galaxy Note 7 as the company struggles with the smartphone’s recall and additional reports about battery problems, overheating and fires regarding replacement devices (including one incident prior to takeoff of a Southwest Airlines flight). “Samsung understands the concern our carriers and consumers must be feeling after recent reports have raised questions about our newly released replacement Note 7 devices,” the company said, noting that an investigation is underway. According to The Wall Street Journal, AT&T and T-Mobile “said that they would stop issuing new Galaxy Note 7 smartphones to replace the ones turned in by U.S. customers.” Continue reading Samsung Temporarily Halts Production of its Troubled Note 7

Drone Industry Is Under Rapid Change in Southern California

Drone operators are beginning to realize the commercial potential of UAVs. In Southern California, for example, drones are being used for film production, sports coverage, wedding photography, map-making and more. According to Los Angeles Daily News, drone operators are also making money with applications such as: “examining the health of agricultural crops,” “monitoring the progress of construction projects,” “documenting the installation of rooftop solar panels in order to claim federal tax credits,” “selling commercial, industrial and residential real estate” and “surveying electric wires, pipelines, railroad tracks, dams and canals for damage.” Meanwhile, companies including Amazon and Google are experimenting with drone delivery services. Continue reading Drone Industry Is Under Rapid Change in Southern California

Netflix CFO Explains Plans to Ramp Up Original Programming

Speaking at Goldman Sachs’ Communacopia conference yesterday, Netflix CFO David Wells explained that the streaming service’s goal over the next few years is to offer more original programming. The company is aiming for half of its content to be represented by original productions and the other half licensed movies and TV shows. According to Wells, original programming will continue to be content produced by Netflix in addition to a range of co-productions and acquisitions. Netflix is “one-third to halfway” toward reaching its goal, he said. Continue reading Netflix CFO Explains Plans to Ramp Up Original Programming

GoPro Unveils Karma Drone, Hero5 Black and Hero5 Session

GoPro just introduced the Karma Drone, priced at $799, and two new Hero cameras: the Hero5 Black, priced at $399, and the Hero5 Session, for $299. The cameras will release on October 2 and the drone will ship on October 23. The Karma Drone, which is small and folds into the rectangular backpack it comes with, requires no assembly: its four arms, each of which sports a rotor, fold down against the body to store and snap into place for action. The drone itself is very flat, which makes it easy to carry. Continue reading GoPro Unveils Karma Drone, Hero5 Black and Hero5 Session

NBA, Oculus Release 25-Minute VR “Story of the NBA Finals’

Oculus, the NBA and a production company called m ss ng p eces (as in “missing pieces”) just released a 25-minute virtual reality film, “Follow My Lead: The Story of the 2016 NBA Finals.” About the dramatic game between the Cleveland Cavaliers and the Golden State Warriors, the film, narrated by actor Michael B. Jordan, is the NBA’s first major VR effort. Previously, in early 2015, the NBA worked with Samsung to create 360-degree videos, and the Cavaliers’ LeBron James starred in a VR short produced by Felix & Paul. Continue reading NBA, Oculus Release 25-Minute VR “Story of the NBA Finals’

Spincle Debuts Shareable 360-Video on Smartphones via App

Launching at TechCrunch Disrupt SF, startup Spincle showcased a new way to capture 360-degree imagery with smartphones. Up until now, most 360-degree photography has required specialized cameras, and posting the results takes multiple apps and expertise. The popularity of the 360-degree panorama brought about by Google Cardboard, however, has also given birth to the “magic window,” which allows the user to move the phone and, without a VR headset, have a quasi-VR experience. That’s where Spincle fits in. Continue reading Spincle Debuts Shareable 360-Video on Smartphones via App

ETC, Google and Equinix Present Next-Gen Cloud Workflows

The Entertainment Technology Center at USC (ETC), Equinix and Google are coming together to raise awareness of new cloud-based workflow technologies for creative companies. On September 19th at Google’s Venice, CA headquarters, the companies will host an event for industry professionals to learn how cloud-based workflows are changing media and entertainment. The event will feature presentations and an engaging panel discussion to illustrate how facilities large and small can leverage the cloud to decrease workflow latency while increasing security and productivity. Continue reading ETC, Google and Equinix Present Next-Gen Cloud Workflows

IBM Uses AI to Create Trailer for 20th Century Fox’s ‘Morgan’

“Morgan,” a horror film released by 20th Century Fox, has the distinction of being the first movie whose trailer was created with artificial intelligence. The studio partnered with IBM Research to develop what they’re calling a “cognitive movie trailer” largely created by AI. The IBM team faced several challenges, not the least of which is that the nature of horror is subjective. The team had to teach the system to be able to identify scary moments, and then make a trailer that audiences would find compelling. Continue reading IBM Uses AI to Create Trailer for 20th Century Fox’s ‘Morgan’

Lytro Debuts First VR Film Shot with Immerge Camera System

Up until now, virtual reality content from The New York Times, the United Nations, Facebook, YouTube and others is actually more accurately described as 360-degree video. What that means is that, although it is immersive, the viewer can’t move inside the VR experience, limited to three “degrees of freedom” (3DOF). In computer-generated videogames, the player has six degrees of freedom (6DOF), and Lytro has advanced its plans to bring that to cinematic virtual reality with its light field camera system. Continue reading Lytro Debuts First VR Film Shot with Immerge Camera System

STX Entertainment Acquires Surreal, Launches New Division

STX Entertainment is making a move into virtual reality with its purchase of Surreal Inc., producer and distributor of immersive media content. “Under terms of the deal, Surreal will operate as a division of STX, led by co-founders Rick Rey and Andy Vick, who now will serve as co-presidents of VR and Immersive Entertainment under the new STX Surreal label,” reports Deadline. “Rey and Vick are among those at the forefront of VR, including live-action 360-degree video and interactive VR content.” STX president Sophie Watts will oversee the new division. STX recently became strategic equity partners with China’s Tencent Holdings Limited and Hong Kong telecom PCCW. Continue reading STX Entertainment Acquires Surreal, Launches New Division

GoPro Hero5 Features Cloud-Connectivity and Voice Control

GoPro has revealed some of the details of its upcoming Hero5 camera, including a short instructional video that shows the camera in greater detail. Design-wise, Hero5 looks similar to the Hero4 and GoPro’s previous cameras, with its rectangular shape and the lens and front-facing screen in the same corners. New for Hero5 is the fact that this is GoPro’s first camera to be connected to the cloud; a fully charged camera will automatically upload all the footage to the user’s GoPro account. Also new is voice control.

Continue reading GoPro Hero5 Features Cloud-Connectivity and Voice Control

FX Chief Warns of Runaway TV Production Fueled by Netflix

Next year is shaping up to see another record number of TV productions, mainly propelled by Netflix, Amazon and Hulu. According to FX Networks chief exec John Landgraf, who offered his predictions at the Television Critics Association summer press tour, networks will produce 500 original scripted shows in 2017, nearly 20 percent more than the 419 produced in 2015. As in past years, Landgraf warned of a glut of programming. He earlier coined the term “Peak TV,” suggesting the industry is producing content at a pace that is overwhelming critics and viewers. Continue reading FX Chief Warns of Runaway TV Production Fueled by Netflix

Facebook Unveils Tools, Metrics to Improve Video Production

Not long ago, Facebook chief executive Mark Zuckerberg predicted that video would be the dominant means of communication on the social platform. To give that goal a leg up, the company unveiled tools to help video creators improve the odds of engaging audiences. The video analytics include the ability to break down minutes of a video view by age, gender and geographic location. Facebook also introduced tools to help creators tell stories with 360 videos, by enabling a “guide” of story points that viewers can opt to follow. Continue reading Facebook Unveils Tools, Metrics to Improve Video Production