Google Purchases AIMatter to Boost Computer Vision Efforts

Google just acquired AIMatter, a Belarus startup that will boost the tech giant’s efforts in computer vision, the artificial intelligence sector that helps computers process images as well as, or even better, than humans. AIMatter has already built a neural-network-powered AI platform and SDK that quickly processes images on mobile devices, as well as Fabby, a photo/video editing app that has been used as a proof-of-concept. AIMatter has employees in Minsk, the San Francisco Bay Area, and Zurich, Switzerland. Continue reading Google Purchases AIMatter to Boost Computer Vision Efforts

FaceApp Uses Neural Networks to Alter Age, Gender in Photos

FaceApp relies on neural networks to paste a smile on a person’s photo or change his gender or age. The iOS app doesn’t always work reliably; if the person’s face is large, has a beard or isn’t looking straight at the camera, for example, the results can be unconvincing. Switching genders can produce convincing results, but can only be accessed in “collage” mode, for a very small image. But FaceApp, similar to the Prisma app that uses artificial intelligence to make selfies look like famous paintings, proves that AI is making it easier to manipulate photographs. Continue reading FaceApp Uses Neural Networks to Alter Age, Gender in Photos

Facebook Shows Off AR Masks, Stylized Filters for Live Video

After acquiring the face-tracking and 3D face replacement company MSQRD, Facebook integrated its augmented reality selfie lenses, dubbed Masks, starting with a Halloween skeleton, witch and pumpkin. Users in the U.S., U.K. and New Zealand, and public figures, will be able to use the iOS version of Masks on Facebook Mentions. The company says it will rollout masks to Android and other countries in coming months. Facebook also demonstrated stylized filters, which will be a real-time processing option for Live Video. Continue reading Facebook Shows Off AR Masks, Stylized Filters for Live Video

Japan Emerges as Hub for Virtual Reality Culture, Innovations

Japan is on track to become a virtual reality powerhouse, largely due to the imminent release of Sony PlayStation VR. Mixed-reality theme parks, VRcades, augmented reality, and VR retail applications are all gaining traction. Gumi, GREE and Colopl, which has made about 30 VR investments, are a few of the major domestic VR investors. One VR startup, FOVE, a pioneer in eye tracking, has already raised $11 million; its chief executive Yuka has been featured in Forbes and SoftBank’s Taizo Son, chairman/founder of mobile gaming company GungHo, is one of its investors.

Continue reading Japan Emerges as Hub for Virtual Reality Culture, Innovations