CableLabs Announces Next Iteration Cable Broadband Spec

Cable industry research group CableLabs has completed its updates for Full Duplex Data Over Cable Service Interface Specification (DOCSIS), which means that upload streams will now be as fast as download streams, at speeds of 10Gbps on HFC (hybrid fiber-coaxial) networks. Now, upstream and downstream traffic will stream concurrently, for twice the efficiency. CableLabs says the upgrade will also reduce the need and cost of networks that install fiber to the premises (FttP), otherwise known as the “last mile.” Continue reading CableLabs Announces Next Iteration Cable Broadband Spec

VR Industry Forum Draft Guidelines Push for Open Ecosystem

Over the weekend, the Virtual Reality Industry Forum (VRIF) released its draft VR and 360 video production and distribution guidelines at IBC 2017 in Amsterdam. The draft document begins with an intro section suggesting best practices for VR/360 production, including experiences with three degrees of freedom (3DOF). It then makes specific recommendations for the technical aspects of visual and audio VR/360 content production, media and presentation profiles, and content security. VRIF aims to release the full guidelines, with an emphasis on an open ecosystem, at CES 2018 in January. Continue reading VR Industry Forum Draft Guidelines Push for Open Ecosystem

Addressing the Myths That Impact Creation of VR Standards

In VentureBeat, The Khronos Group president Neil Trevett and Sensics CEO Yuval Boger list four myths that are standing in the way of VR standards and more rapid market growth — “Myth 1: It’s too early for standards,” “Myth 2: Standards stifle innovation,” “Myth 3: Consumers won’t be impacted” and “Myth 4: There are too many cooks developing standards.” Trevett and Boger counter all four and note that The Khronos Group and IEEE are leading efforts to develop VR standards. The ETC’s VR/AR Initiative program lead, Phil Lelyveld, says that despite outreach efforts to the creative community by those organizations, active contributors are predominantly hardware and tool developers and technologists. Continue reading Addressing the Myths That Impact Creation of VR Standards

Nokia Phone Features Zeiss Optics, 360 Video, Spatial Audio

The once-popular Finnish smartphone manufacturer Nokia, now under the aegis of HMD Global, is introducing a new mobile device. With its Android-based Nokia 8, the company hopes to compete with the iPhone 7 and Samsung Galaxy S8. HMD Global, led by former Nokia employees and funded by private equity, bought Nokia’s phone tech from Microsoft, which purchased it in 2013. The flagship phone, encased in polished aluminum, is 7.9-mm thick and features a high-resolution 5.3-inch screen, 4K video recording, Carl Zeiss optics and spatial audio emanating from its 360-degree camera. Continue reading Nokia Phone Features Zeiss Optics, 360 Video, Spatial Audio

Apple, Nokia Sign Agreement to Settle Ongoing Patent Battle

Apple and Nokia have signed a multi-year patent license and new business cooperation agreement that settles all litigation related to the ongoing IP dispute between the two companies. As part of the deal, Nokia will provide Apple with network infrastructure products and services, while Apple has agreed to pay Nokia an upfront cash fee and resume selling Nokia’s digital health products, formerly under the Withings brand (which Apple had stopped selling last year). According to the press release, “Regular summits between top Nokia and Apple executives will ensure that the relationship works effectively and to the benefit of both parties and their customers.” Continue reading Apple, Nokia Sign Agreement to Settle Ongoing Patent Battle

NAB 2017: A Look at the Evolving Trends in VR and AR Audio

At the ETC conference on VR/AR, Source Sound VR’s Linda Gedemer moderated a panel of audio experts to talk about today’s VR audio tools, the trends animating VR audio, and their wish list for future technology. Everyone agreed that the audio toolsets for VR/AR seem to change nearly every day, although a handful of tools — such as Dolby Atmos and game tool Wwise — stand out as being widely accepted in this industry sector. Panelists from OSSIC, Nokia, and Source Sound VR described the toolsets they use. Continue reading NAB 2017: A Look at the Evolving Trends in VR and AR Audio

Facebook Advances its Plans for New Virtual Reality Cameras

Headed by camera expert Brian Cabral, a team of Facebook engineers unveiled plans for two new orb-shaped cameras to capture 360-degree video. With an eye towards image fidelity, one of the cameras features 24 lenses and the other, less expensive one boasts six. Both feature six axes or “degrees of freedom,” meaning they have a great range of motion for capturing a more complete image. With the new cameras, Facebook aims to outfit professional filmmakers with the ability to capture 2D and 3D 360-degree video. Continue reading Facebook Advances its Plans for New Virtual Reality Cameras

Facebook Tests Trans-Atlantic Data Transmission, Sets Record

Facebook engineers tested the transmission of information across a trans-Atlantic-Internet cable, claiming they set a record by pushing two-and-a-half-times more data than current methods. The test was based on hardware designed by the Nokia-owned R&D facility Bell Labs, and relied on optical fiber Facebook owns inside the America Europe Connect (AEC) undersea cable that spans from New York to Ireland. Facebook’s test is part of a trend whereby Internet companies, rather than infrastructure firms, are driving the evolution of the Internet. Continue reading Facebook Tests Trans-Atlantic Data Transmission, Sets Record

FCC Allows LTE-U Devices to Share Airwaves Used for Wi-Fi

The Federal Communications Commission will now allow new 4G LTE wireless devices (known as LTE-U, for unlicensed) to use a portion of unlicensed 5Ghz airwaves currently used for Wi-Fi. With this decision, wireless providers can now deliver mobile broadband service, sharing the airwaves with Wi-Fi, says new FCC chair Ajit Pai, who made the ruling as a way of ending the dispute between the two industries. In the wake of this decision, Verizon Communications and T-Mobile US announced they will launch LTE-U networks and devices in the spring. Continue reading FCC Allows LTE-U Devices to Share Airwaves Used for Wi-Fi

Sony Pictures, Nokia Partner to Create, Distribute VR Content

Sony Pictures and Nokia have partnered to produce and distribute VR content. In addition to using Nokia’s OZO VR camera to produce videos, Sony will use the OZO’s Live VR broadcast feature to live stream 360-degree video of Sony Pictures events for fans. Sony will also add Nokia’s SDK to its Privilege Plus app, which is only available on Sony mobile phones. Nokia debuted the OZO a little over a year ago for about $60,000; the cost goes up with additional gear required to produce VR films. Continue reading Sony Pictures, Nokia Partner to Create, Distribute VR Content

Recent Nokia Networks Trials Achieve Terabit-Speed Internet

Nokia Bell Labs, Deutsche Telekom T-Labs, and the Technical University of Munich are demonstrating Probabilistic Constellation Shaping (PCS), a technique that delivers 1Tbps speeds over fiber — much faster than Google Fiber’s 1Gbps. Nokia Networks reports that it’s tested 1Tbps “on a round trip between the German cities of Stuttgart and Darmstadt, as well as between Stuttgart and Nuremberg,” and also achieved 0.8Tbps between Stuttgart and Berlin. This is only the latest effort to bring terabit networks to fruition. Continue reading Recent Nokia Networks Trials Achieve Terabit-Speed Internet

Halsey Minor Seeks to Disrupt VR Production with Live Planet

Numerous companies are introducing virtual reality cameras, filling a void that existed a year ago when VR productions were limited to the low-resolution Ricoh camera or custom rigs with multiple GoPro cameras. Among those manufacturers now offering 360-degree cameras are Samsung and LG aiming at the consumer marketplace, and Nokia, Jaunt and Lytro positioned towards the professional market. Kickstarter campaigns are also underway for additional cameras. The latest venture comes from CNET founder Halsey Minor, who is building an end-to-end immersive video system. Continue reading Halsey Minor Seeks to Disrupt VR Production with Live Planet

Advanced Wireless Research Initiative to Develop 5G Networks

The Obama administration has announced its Advanced Wireless Research Initiative, a government-funded $400 million seven-year project aimed at developing 5G wireless networking technology, with speeds 100 times faster than today’s 4G and LTE networks. As stated, the project also wants to “maintain U.S. leadership and win the next generation of mobile technology.” The National Science Foundation will lead the project, and other commercial partners including Samsung and carriers will participate. Continue reading Advanced Wireless Research Initiative to Develop 5G Networks

EU Telcos Join Forces for 5G Networks, Weaker Net Neutrality

BT, Deutsche Telekom, Ericsson, Hutchison, Nokia, Orange, Telefonica, Telenor and Vodafone are part of a group of 20 telcos that released a “5G Manifesto,” detailing what governments need to do to ensure 5G coverage across Europe. The companies say they will begin conducting large-scale tests of 5G by 2018, with a 2020 commercial launch in at least one city in each EU country. But the telcos also warn that net neutrality stands in the way of innovation and ask governments to lessen strictures enforcing it. Continue reading EU Telcos Join Forces for 5G Networks, Weaker Net Neutrality

Microsoft is Scaling Back its Consumer Smartphone Business

Two years ago, Nokia announced that it had sold its mobile phone and smartphone businesses to Microsoft in a $7.2 billion deal. Since then, Microsoft CEO Satya Nadella shifted the company’s focus to bringing software and services to Android and iOS mobile systems rather than convincing consumers to use Windows. Last week, Microsoft announced it was selling its low-end feature phone business, and yesterday added it would further scale back consumer phone efforts and cut another 1,850 jobs. The company explained it would also take a $950 million charge as part of the move. Continue reading Microsoft is Scaling Back its Consumer Smartphone Business

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