Ticketmaster Combats Ticket Fraud With New SafeTix Tech

It’s common for ticket resellers to use screenshots and photocopies of real tickets to sell in bunches to unknowing ticket buyers. To combat this fraud, Ticketmaster will start using a new technology called SafeTix, which is tied to a ticket holder’s mobile device via an encrypted barcode that refreshes every few seconds. Additionally, SafeTix supports NFC technology that allows fans to enter venues using a “tap and go” experience, and users will soon be able to use SafeTix via Apple Wallet on their iPhones and Apple Watches.

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How DJI Osmo Action Cam Stacks Up Against GoPro Hero

Drone maker DJI just introduced its Osmo Action, a camera that some say will give GoPro a run for its money. Among its strong points, the Osmo Action shoots 4K at 60 fps and 1080p at 240 fps. It offers good electronic image stabilization and a front LCD screen that lets the users double-check framing, which comes in handy when the camera is mounted to a bike frame or vehicle, obscuring the 16×9 LCD rear screen. It also offers a replaceable lens cover to easily add filters. Its form factor and user interface mimics that of the GoPro. Continue reading How DJI Osmo Action Cam Stacks Up Against GoPro Hero

Microsoft Warns Windows Bug May Be Abused by Hackers

Facebook, Intel and Microsoft announced bugs in their software this week. Facebook patched WhatsApp to prevent hackers from using it to install spyware on mobile phones. Intel described its efforts to fix a problem with its chipsets that allow attackers to access private data. Now Microsoft warned that it just patched a bug similar to the WannaCry ransomware crypto-worm that attacked computers around the globe in 2017. The company said that, to its knowledge, no one yet had exploited the Windows vulnerability. Continue reading Microsoft Warns Windows Bug May Be Abused by Hackers

Spotify Testing New ‘Storyline’ Feature, Similar to ‘Stories’

Somewhat similar to its “Behind the Lyrics” feature, music streaming giant Spotify is now launching “Storyline,” a new feature meant to offer artists a platform to share insights, inspiration and more about their creative processes and the meanings of lyrics, songs and albums. The new feature is also similar to the “Stories” format that has been popularized by social apps like Snapchat, Instagram, Facebook and others, opening up a potential avenue for Spotify to create original content via a popular format.

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Supreme Court: App Store Customers Can Now Sue Apple

In what could become a landmark decision, the Supreme Court has ruled to allow individual iPhone users to sue Apple in antitrust violation cases related to the tech giant’s App Store. In a 5-4 decision written by Associate Justice Brett Kavanaugh, the Supreme Court agreed with a lower court ruling that determined App Store customers could sue Apple for allegedly driving up prices by forcing them to purchase apps exclusively from the App Store. Apple lost its argument that was based on the contention that third-party developers set the prices for apps. While Apple holds steady in its belief that it does not represent a monopoly, the ruling could have future ramifications regarding consumers who seek to sue other app sellers for antitrust violations. Continue reading Supreme Court: App Store Customers Can Now Sue Apple

YouTube Launches New Ad Tool Dubbed Bumper Machine

Ahead of the May 14th Google Marketing Live event, during which the company will describe its latest digital marketing products, YouTube announced a new editing tool designed to streamline ad production. Bumper Machine, which YouTube is currently alpha testing, intends to help advertisers optimize content for mobile audiences by identifying compelling moments in video content to create packages of six-second videos that highlight key brand and product information. According to IAB, mobile video ads are steering a significant part of the digital media market, worth $107.5 billion last year in the U.S. alone. Continue reading YouTube Launches New Ad Tool Dubbed Bumper Machine

Study: High-End VR Activity Increased Significantly in 2018

According to a new report from research firm IDC, consumer interest has waned recently for smartphone-dependent VR devices, while tethered and standalone models are growing more popular. IDC surveyed 1,643 VR users across France, Germany, Japan, the United Kingdom and the United States and learned that the number of “high-performance” VR headsets increased 60 percent from 2017 to 3.9 million devices in 2018. The study identified different categories of users, based on their amount of time spent with VR devices, including a “hardcore” group (12 percent) that spent 16 or more hours monthly with VR. Continue reading Study: High-End VR Activity Increased Significantly in 2018

WhatsApp Calls Used to Inject Spyware on Mobile Phones

Hackers have reportedly been injecting Israeli spyware onto smartphones via the popular Facebook-owned messaging service WhatsApp. The surveillance software, named Pegasus, was developed by Israeli firm NSO Group and can access an iPhone with a single missed voice call on WhatsApp. NSO claims that it carefully vets its customers; the company’s software is intended for government agencies to combat crime and terrorism. While it is currently unknown how many users may have been affected at this point (the problem was first discovered in early May), WhatsApp says it has created a patch to address the vulnerability. Continue reading WhatsApp Calls Used to Inject Spyware on Mobile Phones

Google Announces Plans to Bring Electronic IDs to Android

On the final day of its annual I/O developer conference in Mountain View last week, Google announced plans to bring Electronic IDs like driver’s licenses and club memberships to Android, and that all new Android Q devices would be required to encrypt user data. These developments could move users one step closer to using digital wallets as valid identification for in-person transactions. As part of the announcement, Google indicated that it’s looking into adding Electronic ID support so developers can build mobile apps for secure ID use.

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Growing Number of U.S. Adults Now Playing Video Games

According to “2019 Essential Facts About the Computer and Video Game Industry,” a new annual report from gaming industry trade group Entertainment Software Association, about 65 percent of adults now play video games in the United States. That adds up to more than 164 million people, and each year, the total grows. The report also indicates that three-fourths of U.S. adults have at least one gaming player at home, while 93 percent of those households own a smartphone on which half of them play video games.

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India Reportedly Launches Antitrust Investigation of Google

Sources informed Reuters that the Competition Commission of India (CCI) has ordered an antitrust investigation into Google for allegedly using the popularity of its Android operating system to block competitors. CCI began evaluating the complaint in 2018, and by April of this year reportedly determined that there was enough merit to launch a full investigation. A similar case played out in Europe last year, which resulted in a $5 billion fine against Google. In that case, the EU determined that Google had violated antitrust rules by forcing Android phone manufacturers to pre-install the Google search app and Chrome Web browser, providing the Google Play Store with an unfair advantage. Continue reading India Reportedly Launches Antitrust Investigation of Google

Android Q Live Caption Feature Enables Real-Time Subtitles

During Google’s I/O 2019 developers conference this week, the company demonstrated an impressive new feature for mobile operating system Android Q. Called Live Caption, the feature enables real-time transcription for any video or audio that users play on their smartphones. No matter if they’re listening or watching via YouTube, Skype, Instagram, Pocket Casts, or other applications, Live Caption overlays the text on top of whatever is being used. Additionally, Live Caption will work on top of original video or audio recordings on users’ phones.

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WWDC: Apple to Unveil Apps, Software, Development Tools

When Apple’s 5-day Worldwide Developers Conference (WWDC) kicks off June 3 in San Jose, the company is reportedly planning to introduce an array of new apps, software features and development tools. According to those familiar with the plans, Apple is expected to introduce operating system updates for its Apple TV, Apple Watch, iPad, iPhone and Mac computers. The new iOS 13, codenamed “Yukon,” will offer new and updated features — while iOS14, codenamed “Azul,” will launch next year to support 5G wireless and new AR functions. Continue reading WWDC: Apple to Unveil Apps, Software, Development Tools

YouTube to Roll Out Free Originals, Measurement Analysis

At IAB’s Digital Content NewFronts in New York City last week, YouTube CEO Susan Wojcicki revealed that 2 billion monthly global users now watch more than 250 million hours of YouTube content on TV screens daily. The video hub is actively working on brand safety issues, plans to integrate Nielsen Catalina analysis to measure increases in offline sales, and — in a significant strategy shift — announced it would remove the paywall for some of its ad-supported original programming. Starting this year, all of the platform’s new original series and specials will be available for free. Continue reading YouTube to Roll Out Free Originals, Measurement Analysis

Spotify Tests Voice-Enabled Ads on Mobile Devices in U.S.

If you — like millions of others — log into Spotify via a free mobile account (and if you’re in the U.S. and have enabled voice controls), you might start noticing something new: voice-enabled ads. As part of increased investment in voice technology, the streaming service started a test period of these new ads, which encourage listeners to say verbal commands to take action based on the ad’s content. For now, Spotify is focused on promoted in-app content like branded playlists and podcasts, instead of directing listeners outside the app.

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