Mobile Use, Online Shopping and Video Spur Digital Ad Growth

A report from the Interactive Advertising Bureau and PricewaterhouseCoopers shows marketers are spending considerably more on digital advertising due to an increased use of mobile devices, as well as online shopping and greater consumption of video, music and podcasts. Digital advertising ramped up 23 percent to $49.5 billion in the first half of 2018, from $40.3 billion during the same period in 2017. Of that, advertisers spent almost 63 percent ($30.9 billion) on mobile advertising in 2018, compared to 54 percent in 2017. Continue reading Mobile Use, Online Shopping and Video Spur Digital Ad Growth

Amazon, Apple Ink Deal to Directly Sell More Apple Products

Amazon inked a deal with Apple to sell more of the tech giant’s products, including the new iPad Pro, iPhone XR, iPhone XS, Apple Watch Series 4, and its Beats headphone line. Amazon will begin listing those products — from Apple-authorized resellers only — in the next few weeks in the U.S., U.K., France, Germany, Italy, Spain, Japan and India. Before this deal, Amazon already directly sold MacBook laptops, Beats headphones and a few other Apple devices. Other products were only available through its third-party resellers. Continue reading Amazon, Apple Ink Deal to Directly Sell More Apple Products

Rabbit Updates Features for More Versatile Social TV Viewing

Rabbit, which lets users watch online videos with friends, is updating its features, adding real-time and delayed viewing among others to the mobile/web platform. Company chief executive Amanda Richardson noted that Rabbit’s ability to “let you watch any video content with anyone, anywhere in the world, at the same time, is unmatched.” The 30-employer Rabbit, launched in 2015, now has 3.6 million monthly active viewers and has experienced a two-time to three-time growth year over year. Continue reading Rabbit Updates Features for More Versatile Social TV Viewing

Startup Within to Release Augmented Reality App for Children

Los Angeles-based immersive media startup Within plans to release Wonderscope, an augmented reality app for children, later this month. With Wonderscope, mobile AR superimposes characters, scenes and stories onto an iPad camera view of a real-world environment. Within chief executive Chris Milk noted that, with Wonderscope and a smartphone, anyone can have “this new magical ability.” “It’s like a lens for invisible magical things that you couldn’t see with your naked eye,” he added. Continue reading Startup Within to Release Augmented Reality App for Children

Samsung Prototype Debut May Help Kickstart Foldable Trend

Samsung chose its San Francisco developer conference to unveil the anticipated prototype of its foldable two-screen smartphone. The Infinity Flex Display touts a 7.3-inch screen that can be folded to easily fit in a user’s pocket. The device also includes what the company calls a “multi active window” feature that enables running up to three apps simultaneously. Google will support the phones with its Android operating system and is working with Samsung on next year’s planned launch. Meanwhile, foldable tech is becoming an emerging trend, with products in various stages from Huawei, Lenovo, Royole, Xiaomi and LG, some of which we may see at CES in January. Continue reading Samsung Prototype Debut May Help Kickstart Foldable Trend

Alternative Data Company Thasos to Offer Info to Bloomberg

Your smartphone creates data constantly, and now a few companies are leveraging it to give Wall Street traders a leg up on market movements. So-called alternative data includes a range of information, from credit-card charges to construction permits. Thasos is one of the leading companies reaping such data from about 1,000 apps, which share the user’s location. Beginning this month, AI-based data analytics firm Thasos Group will offer its data through Bloomberg terminals. Company founder/chief executive Greg Skibiski calls the smartphone a “beacon.” Continue reading Alternative Data Company Thasos to Offer Info to Bloomberg

SVOD Apps and Virtual MVPDs Continue to Gain Momentum

Leading subscription video apps such as Netflix and Hulu generated a total of $781 million last year as streaming video continues its rise. According to app intelligence firm Sensor Tower, U.S. consumers spent about $329 million during Q3 2018 on the top 10 SVOD apps available via Google Play and Apple’s App Store. That figure represents a 15 percent jump over Q1. While Netflix and Hulu continue their growth, live-streaming TV services are also gaining traction. Online video analytics firm Conviva reports that virtual MVPDs including Sling TV, PlayStation Vue, and Hulu with Live TV have experienced a 212 percent increase in viewing hours over the past year in the U.S. Continue reading SVOD Apps and Virtual MVPDs Continue to Gain Momentum

Huawei Takes On Apple and Samsung in the Mobile Market

IDC reports that Huawei surpassed Apple in smartphone shipments for Q2 and Q3 2018, marking the first time in seven years that Samsung and Apple did not maintain the top two spots together. Huawei held 14.6 percent of Q3 market share, representing a 32.9 percent jump over Q3 the previous year (Samsung took 20.3 percent of the market for Q3 this year, while Apple held 13.2 percent). Huawei is doing well with its P20, P20 Pro and Honor models, while analysts are watching what happens with the newly released Mate 20 and Mate 20 Pro. Continue reading Huawei Takes On Apple and Samsung in the Mobile Market

Apple Shares Dip Despite Report of Record Revenue, Profit

Apple reported record revenue and profit for the fourth consecutive quarter, due to higher iPhone prices and App Store sales, but shares fell 6.5 percent to $207.76 in after-hours trading. Investors were unhappy about the company’s announcement that it plans to stop reporting unit sales for products. Apple’s numbers reflect a trend of tech share price drops, due to investor concern about the combination of high valuations, slowing revenue growth and rising costs. Apple forecasts that December quarter revenue will be between $89 billion and $93 billion. Continue reading Apple Shares Dip Despite Report of Record Revenue, Profit

Snapchat Shows to Introduce 25 New Series From the U.K.

Snapchat currently touts 5 million users in the United Kingdom who watch Shows on the social platform that are produced by its U.S. publishing partners. As part of its efforts to better compete with popular services such as Google’s YouTube and Instagram’s IGTV for the growing number of online and mobile video fans, Snap Inc. is adding 25 new series from 17 U.K. content producers. The content will largely target millennials. The move highlights Snap’s strategy of leveraging more TV-style content to grow engagement in specific markets and increase revenue. Continue reading Snapchat Shows to Introduce 25 New Series From the U.K.

5G Could Enable Interactive Video But Raise Privacy Issues

People typically associate 5G with ultra-fast high-bandwidth Internet connections, but few realize it will also impact how we watch video and could lead to a range of privacy concerns. With 5G, truly interactive television programming can become a reality, with minimal latency enabling content to respond quickly to the viewer’s emotional and physical responses. According to interactive video company Wirewax co-founder Dan Garraway, the video becomes “a two-way conversation.” In other words, while we watch 5G content, it watches back. Continue reading 5G Could Enable Interactive Video But Raise Privacy Issues

Studies on Kids and Tech Flip the Meaning of Digital Divide

Experts are coming to grips with the impact of digital technology on children. Educators worried that students from poor homes would find themselves on the wrong side of the digital divide, but, in fact, many states are spending money to make sure that all their students have access to computers, while Silicon Valley parents are choosing to raise their children with traditional toys and non-digital activities. The reason is that technologists are privy to recent research about the dangers of exposing kids to screen time. Continue reading Studies on Kids and Tech Flip the Meaning of Digital Divide

AT&T Announces Profits, Plans to Roll Out 5G Mobile Network

AT&T’s Q3 profit was boosted by its holdings in entertainment, including growth in HBO subscribers and revenue from its Turner TV channels. AT&T also saw 13,000 new U-verse video subscribers and 49,000 new DirecTV Now customers. That, along with a bump in smartphone customers led to $4.72 billion in profits, and also helped to offset its loss of 359,000 DirecTV satellite customers in the same quarter. AT&T stated its plans to launch mobile 5G in “parts of 12 cities” in the next few weeks. Continue reading AT&T Announces Profits, Plans to Roll Out 5G Mobile Network

Apple Streaming TV Service to Launch Worldwide Next Year

Apple is reportedly planning to introduce its subscription streaming television service in more than 100 countries during the first half of next year. Such a global launch could help make Apple a serious competitor with established services such as Netflix and Amazon Prime Video that already have an international presence. The service is expected to offer original programming free to iOS device owners while allowing users to sign up for third party services and TV network subscriptions. It will launch in the U.S. a few months prior to the global rollout. Continue reading Apple Streaming TV Service to Launch Worldwide Next Year

Facebook Gives HTML5 Another Shot for its Instant Games

Although its first experiences with HTML5 were just short of disastrous, Facebook is now using it again to expand Instant Games to developing countries via Facebook Lite and to interest communities via Facebook Groups. Because smartphone processing power and mobile browser app technology have improved, HTML5 is now able to support more complicated games, and Instant Games can launch in a mobile browser or directly into Groups. Currently, 90 million people take part in 270,000 Facebook Groups about gaming each month. Continue reading Facebook Gives HTML5 Another Shot for its Instant Games

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