Sony Interactive to Acquire ‘Destiny 2’ Maker Bungie for $3.6B

Sony Interactive Entertainment is purchasing Bungie, creator of the “Halo” video game franchise and “Destiny 2.” The deal, valued at $3.6 billion, caps a robust month of game company acquisitions that saw Microsoft make a $68.7 billion bid on Activision Blizzard and Take-Two Interactive offer $12.7 billion for Zynga. The Bellevue, Washington-based Bungie will be operated as an independent that continues to make multi-platform games, SIE president Jim Ryan said in an announcement. “Destiny 2” was released for Xbox and PC as well as PlayStation platforms. Continue reading Sony Interactive to Acquire ‘Destiny 2’ Maker Bungie for $3.6B

Lifted by Cloud, Microsoft Sales Jump 20 Percent for Quarter

Microsoft ended Q2 for fiscal year 2022 on a high note, with sales up 20 percent to $51.7 billion, and net income rising 21 percent to $18.8 billion, beating analysts’ predictions. Cloud revenue grew 32 percent year-over-year, hitting $22.1 billion. Revenue in Microsoft’s Intelligent Cloud business was $18.3 billion, a 26 percent jump propelled largely by a basically flat 46 percent increase from Azure and cloud services. “Digital technology is the most malleable resource at the world’s disposal to overcome constraints and reimagine everyday work and life,” Microsoft chairman and CEO Satya Nadella said in the earnings release. Continue reading Lifted by Cloud, Microsoft Sales Jump 20 Percent for Quarter

Quantum Computing in Silicon Achieves 99 Percent Accuracy

Australian researchers have had a breakthrough in quantum computing, proving that nearly error-free processing is possible, which could lead to the possibility of silicon-based quantum machines whose manufacture could be compatible with today’s semiconductor manufacturing technology. “Our operations were 99 percent error-free,” said University of New South Wales (UNSW Sydney) professor Andrea Morello, who led the work with partners in the U.S., Japan, Egypt, and at the University of Technology Sydney (UTS) and the University of Melbourne. “When the errors are so rare, it becomes possible to detect them and correct them when they occur.” Continue reading Quantum Computing in Silicon Achieves 99 Percent Accuracy

Google Quietly Developing Cloud-Based Android AR Goggles

Meta has a VR megaphone; Apple has been working on an AR headset; and Microsoft wants the best of both worlds, with its mixed reality HoloLens and headset-agnostic Xbox game platform. But observers say don’t count Google out. The search giant is reportedly ramping up its headset efforts under the codename Project Iris with a release target of 2024. As with HoloLens and, experimentally as of last summer, Passthrough API-enabled Oculus Quest 2 headsets, Google’s device-in-progress is said to use an outward-facing camera to provide a real-world backdrop for digital images. Continue reading Google Quietly Developing Cloud-Based Android AR Goggles

Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse

Microsoft has made a nearly $70 billion offer to buy Activision Blizzard in a move that will bolster its Game Pass franchise, instantly expand its reach in mobile gaming, and create a content platform for the consumer virtual worlds that are expected to be big business in coming years. Statista estimates the global gaming market generated just over $178 billion in revenue in 2021, more than PwC projections for video streaming (almost $59 billion) and box office ($23 billion) combined. When the transaction closes, Microsoft says it will be the world’s third-largest gaming company by revenue, behind Tencent and Sony. Continue reading Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse

Unity Game Engine Makes ‘Digital Twins’ for Industrial Tests

Game giant Unity is using its game engine technology to help businesses make “digital twins” of real-world objects, environments and even people. These virtual entities take the brunt of testing products, machines and environments. Currently there are dozens of companies reportedly using Unity’s game engine to model digital doubles that can sub-in for robots, manufacturing lines and buildings, among other things, virtually operating and monitoring them even as they are optimized and trained. These twins rust when exposed to water and respond to things like temperature. They learn to avoid a ditch or call attention to a broken part. Continue reading Unity Game Engine Makes ‘Digital Twins’ for Industrial Tests

CES: Samsung Targets Gamers with Monitors and Smart TVs

Samsung is sharing more specifics about its Gaming Hub and HDR10+ Gaming standard, unveiled at CES 2022. Samsung’s high-end 2022 TVs, including the Neo QLED line-up (Q70 and above) and gaming monitors will support what Samsung Electronics Visual Display Business executive vice president and head of R&D Seokwoo Yong calls “a game-changing experience,” with richer, life-like images, variable refresh rates (VRR) of up to 120Hz, automatic HDR color correction on a game-by-game basis, as well as an in-menu streaming hub with access to the Nvidia GeForce, Google Stadia and Utomik cloud libraries. Continue reading CES: Samsung Targets Gamers with Monitors and Smart TVs

CES: Google Pushes Cross-Platform Functionality for Android

Alphabet’s Google is making its Fast Pair Service and Chromecast capabilities more interoperable as well as improving functionality with third-party devices that use Google’s own Android OS, Wear OS or Chrome OS and third-party platforms such as Microsoft Windows, Amazon’s Matter smart home standard, and others. In 2021, the average household had 25 connected devices, up from 11 in 2019, and Google wants to free users “to pick and choose the devices that work best for you regardless of brand,” says Google vice president of multi-device experiences Erik Kay. Continue reading CES: Google Pushes Cross-Platform Functionality for Android

CES: Intel on AV Overdrive, Touts Fastest Mobile Game Chip

Intel laid claim to the ‘world’s best mobile gaming platform’ with its 12th generation Alder Lake H-series GPUs at CES 2022, then shifted to overdrive to focus on autonomous driving, introducing its Mobileye EyeQ Ultra, AV-on-chip supercomputer offered as a full-stack AV driving solution. Intel in December announced plans to spin off Mobileye in an IPO sometime this year and used its CES press conference stage to demonstrate it is prepared to deliver, announcing a partnership with Zeekr to create all-electric AVs for the Chinese market, due to roll off the assembly line in 2024. Continue reading CES: Intel on AV Overdrive, Touts Fastest Mobile Game Chip

CES: Hyundai Envisions ‘Unlimited Mobility of Things’ Future

During CES 2022, Hyundai Motor Company presented a compelling vision of the future that blends the metaverse, the Internet and robotics to make time, distance and the distinction between the physical and virtual worlds irrelevant. The company’s media event started with videos of a robotic platform concept that could be built into furniture for dynamically reconfigurable rooms. The platform technology could also carry people in personal mobility pods and power autonomous vehicles. Hyundai describes its vision as the “unlimited mobility of things.” Continue reading CES: Hyundai Envisions ‘Unlimited Mobility of Things’ Future

CES: Qualcomm Targets 5G, Auto, Edge Computing, AR, VR

During CES 2022, Qualcomm president and chief executive officer Cristiano Amon announced that the company intends to focus on the connected intelligent edge, which he says is a $700 billion market. “We’re becoming the partner of choice for the edge,” he declared. “We continue to see momentum across key opportunities.” The company’s momentum encompasses next generation Arm PCs, virtual and augmented reality, including a continued partnership with Meta, wireless fiber and the automotive sector. The latter includes new deals inked with Volvo, Honda and the Renault Group. Continue reading CES: Qualcomm Targets 5G, Auto, Edge Computing, AR, VR

Oracle Ramps Up Cloud Expansion with Acquisition of Cerner

Oracle is expanding its healthcare footprint and teeing up to turbo-charge its cloud business with the $28.3 billion purchase of medical software and IT firm Cerner Corporation. Many healthcare providers use Oracle database solutions, but the company says Cerner will be “Oracle’s anchor asset to expand into healthcare.” Oracle chairman and CTO Larry Ellison said in a statement that together the firms “have the capacity to transform healthcare delivery.” The deal — the largest in Oracle’s history — will provide “overworked medical professionals” with access to Oracle’s “hands-free voice interface to secure cloud applications,” Ellison added. Continue reading Oracle Ramps Up Cloud Expansion with Acquisition of Cerner

Policing the Metaverse Looms as a Challenge for Tech Firms

The metaverse is in its early days, but many are already concerned as they anticipate the content moderation problems that have bedeviled traditional social media increasing exponentially in virtual worlds. The confluence of realistic immersive environments, the anonymity of avatars and potential for deepfakes is enough to give anyone pause. Throw in machine learning that will make today’s ad targeting seem primitive and it’s an even more volatile mix. Experts agree, the very qualities that make the metaverse appealing — false facades and hyperreality — make it potentially more dangerous than the digital platforms of today. Continue reading Policing the Metaverse Looms as a Challenge for Tech Firms

Advances by OpenAI and DeepMind Boost AI Language Skills

Advances in language comprehension for artificial intelligence are issuing from San Francisco’s OpenAI and London-based DeepMind. OpenAI, which has been working on large language models, says it now lets customers fine-tune its GPT-3 models using their own custom data, while the Alphabet-owned DeepMind is talking-up Gopher, a 280-billion parameter deep-learning language model that has scored impressively on tests. Sophisticated language models have the ability to comprehend natural language, as well as predict and generate text, requirements for creating advanced AI systems that can dispense information and advice or that are required to follow instructions. Continue reading Advances by OpenAI and DeepMind Boost AI Language Skills

Major Security Vulnerability Triggers Worldwide Internet Crisis

The Log4j code vulnerability has the media declaring the Internet in a state of crisis. Log4j is a Java-based logging framework developers use to track user activity within applications on the popular Apache web server. Security experts are rushing to patch the bug, which is being exploited to remotely assume control of vulnerable systems, stealing credentials, installing malware and launching other attacks that permeate consumer devices. Last week, the U.S. Cybersecurity and Infrastructure Security Agency issued a Log4j alert, as did Australia’s CERT emergency response team. Continue reading Major Security Vulnerability Triggers Worldwide Internet Crisis