Microsoft SDK to Bring Xbox Live to iOS and Android Games

Microsoft plans to debut a cross-platform mobile software development kit (SDK) that would allow game developers to bring Xbox Live features to iOS and Android games. With new Xbox Live functionality, developers would be able to pick and choose among features including GamerScore, achievements, hero stats, friend lists, cubs and “even some family settings,” all of which will be activated with a single Microsoft Account sign-in. Microsoft gaming cloud chief Kareem Choudhry described Xbox Live as “the heart of our gaming community.” Continue reading Microsoft SDK to Bring Xbox Live to iOS and Android Games

Microsoft Buys Four Game Studios to Ramp Up Development

During Microsoft’s E3 press conference yesterday in Los Angeles, Xbox head Phil Spencer announced that the company has acquired game studios Compulsion Games (Canada), Playground Games (United Kingdom), Ninja Theory (United Kingdom) and Undead Labs (Seattle). Microsoft is planning to expand its Xbox Game Pass service; building up its in-house game development should assist in that effort. Spencer also revealed that the company is developing a cloud-based game-streaming network that will work across Xbox, PCs and phones. Continue reading Microsoft Buys Four Game Studios to Ramp Up Development

Microsoft to Pay $2.5 Billion for Mojang, Maker of ‘Minecraft’

Microsoft has agreed to purchase Mojang, the Swedish company responsible for developing the world-building computer game “Minecraft.” The $2.5 billion cash deal, expected to be completed later this year, will bring the immensely popular title — and the Stockholm-based Mojang team — to Microsoft Studios, which publishes blockbuster game series such as “Fable” and “Halo.” “Minecraft” is currently the most popular online game on Xbox, and the top paid app for iOS and Android in the U.S. Continue reading Microsoft to Pay $2.5 Billion for Mojang, Maker of ‘Minecraft’