HPA Tech Retreat: How Did 8K Media Get Here So Quickly?

That’s what ROAM Consulting president Pete Putnam asked in his HPA Tech Retreat discussion of the apparently out-of-nowhere rise of 8K. But the presentation’s title — “8K: Whoa! How’d We Get There So Quickly?” — was actually misdirection, as Putnam showed in great detail how the development, research and plans for 8K go as far back as the 1990s. His advice for those considering a 4K television is that they won’t have to wait long to buy an affordable 8K one. (Although many in the audience preferred the purchase of a 4K TV with HDR.) “CES 2019 was full of 8K TV models,” he noted. Continue reading HPA Tech Retreat: How Did 8K Media Get Here So Quickly?

Samsung, LG, Others Advancing MicroLED TV Screen Tech

Samsung has been demonstrated MicroLED wall-sized TV screens at the last two CES confabs in Las Vegas. Dubbed The Wall, the screen comes in a gigantic version at 219 inches and, now, a smaller one at 75 inches. The latter is only a prototype, but the 146-inch version is for sale, for a price that depends on installation costs. The last new screen technology to be debuted was OLED, on Sony XEL-1 TVs in 2008. OLED now dominates high quality images on TVs and most high-end smartphones, although there are plenty of older LCD screens to be found. Continue reading Samsung, LG, Others Advancing MicroLED TV Screen Tech

Shadow VR Joins the Competition in Emerging Headset Market

New standalone VR headsets continue to ramp up competition in the emerging tech sector. HTC has introduced its Vive Focus (starting at $599) to additional markets beyond China — including Europe and the U.S. — while launching an SDK and encouraging developers to experiment with its 6DoF controller add-on. This week, it also unveiled an enterprise version of the Vive Focus. Meanwhile, the all-in-one $399 Oculus Quest headset is scheduled to launch by spring of next year. And new to the scene is Shadow Creator’s $399 Shadow VR, which recently launched globally and is the latest of 15 partners to leverage HTC’s Vive Wave platform. Continue reading Shadow VR Joins the Competition in Emerging Headset Market

Nintendo Plans New Version of Switch Hybrid Game Console

To increase sales of its Switch game console, Nintendo plans to launch a new version by the second half of 2019. When Switch debuted in March 2017, sales soared. Although they are still robust, they’re losing steam enough to prompt Nintendo to prep a second version that will, it hopes, keep the console competitive. According to sources, Nintendo is still contemplating what hardware and software to include in the next version. One possibility is an improved display, which is currently a lower-end LCD. Continue reading Nintendo Plans New Version of Switch Hybrid Game Console

Apple Unveils Three New iPhones and Series 4 Watch Lineup

Apple CEO Tim Cook and other company execs unveiled three new iPhones and a redesigned Apple Watch Series 4 in Cupertino yesterday. Bigger and faster was the underlying theme for the new devices. The iPhone XS Max starts at $1,099 and features a 6.5-inch screen (Apple’s largest to date). As expected, the entry-level iPhone XR has a 6.1-inch LCD screen and the premium iPhone XS includes a 5.8-inch display. Both XS models feature a Super Retina OLED screen and stainless steel casing (the XR is made of aluminum). Meanwhile, Apple Watch is evolving into a health-related wearable. The new smartwatch touts an ECG heart sensor approved by the FDA. Continue reading Apple Unveils Three New iPhones and Series 4 Watch Lineup

Apple Plans to Offer Three New iPhones With Bigger Screens

Apple is expected to launch three new mobile phones this fall that will mimic the edge-to-edge screen design of the company’s flagship iPhone X, released last November. According to those familiar with the plans, the new iPhones will vary in price and feature a range of features and sizes, although a wholly new design is not expected until 2019. The largest of the three new devices will reportedly tout a 6.5-inch display, stainless steel edges, and glass back with dual cameras. It will feature an OLED screen and the ability to view apps like Mail and Calendar side-by-side. Continue reading Apple Plans to Offer Three New iPhones With Bigger Screens

Apple Is First U.S. Firm to Surpass $1 Trillion in Market Value

Although Q3 is typically Apple’s weakest quarter, the company revealed stellar revenue, proof of its success in finding ways to grow in a diminished global smartphone market. Chief executive Tim Cook said the company is reaching into emerging markets and expanding its services business, to achieve “strong double-digit growth in revenue.” According to Apple finance chief Luca Maestri, demand for the iPhone X, 8 and 8 Plus have been steady. On Tuesday, Apple’s market value hit $950 billion. By Thursday, Apple had become the first U.S. company to exceed $1 trillion in market value. Continue reading Apple Is First U.S. Firm to Surpass $1 Trillion in Market Value

Foxconn Selects Wisconsin for North American Headquarters

Taiwanese electronics manufacturer Foxconn Technology Group announced that it has acquired a seven-story building in downtown Milwaukee that will serve as the company’s North American corporate headquarters. The new facility will employ 500 people and also house an innovation center that will focus on display technology. Foxconn, which purchased the downtown building from Northwestern Mutual, is additionally planning a major manufacturing complex about 30 miles south of Milwaukee in Racine County, expected to open in 2020. Continue reading Foxconn Selects Wisconsin for North American Headquarters

Manufacturers Show Higher-Res VR Headset Display Panels

During Display Week in Los Angeles, several VR headset displays were showcased by companies including Google, LG, Japan Display and Samsung. Google and LG developed a display panel with 18.1 megapixels of detail per eye, which was similar to those from Japan Display and Samsung. The Google/LG panel, at 18.1 megapixels, goes up against Oculus Rift’s 1.3 megapixel per eye and HTC Vive Pro’s 2.2 megapixel per eye. Facebook was also at Display Week, but wasn’t quite ready to show off its Half Dome varifocal prototype. Continue reading Manufacturers Show Higher-Res VR Headset Display Panels

RED Debuts Android Smartphone That Creates 4D Holograms

RED, the company known for its 4K Epic and Weapon film/TV cameras, just debuted a smartphone, the RED Hydrogen One, which will be offered by AT&T and Verizon. The Android phone, which has a 5.7-inch display, is, says the company, “the foundation of a future multi-dimensional media system.” The phone can connect to RED’s other cameras via pogo pins and, in the future, to lens mounts and other modules. RED’s first such module will be a DSLR-similar camera sensor. The phone also produces holographic images. Continue reading RED Debuts Android Smartphone That Creates 4D Holograms

Wireless Oculus Go, at $199, Opens Door to Widespread Use

Facebook has debuted Oculus Go, its standalone $199 VR headset that the company hopes will launch more widespread engagement with virtual reality. Unlike the Oculus Rift, Oculus Go does not require a high-end smartphone or computer, has no wires or cables, and is ready to use out of the box. Early reviews give the VR headset a thumbs-up for its simplicity and convenience, and such features as speakers built into the strap. Also at its F8 developer conference, Facebook debuted a new version of Oculus Rooms. Continue reading Wireless Oculus Go, at $199, Opens Door to Widespread Use

NAB 2018: Hollywood Pushes HDR Production, Post – Part 1

At NAB 2018 in Las Vegas, a panel of Hollywood leaders described the progress of high dynamic range (HDR) as part of the motion picture, TV, and home entertainment pipelines. They also revealed some of the pitfalls that continue to bedevil adoption of the new standard, as well as spell out the changes that need to take place for HDR to be fully embraced. Sony Pictures Entertainment senior vice president, technology Bill Baggelaar noted however that, “consumers have a preference for HDR,” underlining its inevitability. Continue reading NAB 2018: Hollywood Pushes HDR Production, Post – Part 1

Apple R&Ds Curved OLED Screen, Touchless Gesture Feature

Apple is tweaking its iPhone design and features, to help differentiate it in an increasingly competitive market. According to sources, the company is currently working on a technology that would allow users to perform some tasks by moving a finger close to the screen but not actually touching it. Currently, Apple’s 3D Touch responds differently depending on finger pressure. The company is also working on a display that will curve inward, gradually, from top to bottom. All iPhones currently sport a flat display. Continue reading Apple R&Ds Curved OLED Screen, Touchless Gesture Feature

Intel Reveals First Look at Stylish, Lightweight Smart Glasses

Intel’s Vaunt smart glasses look like ordinary eyeglasses. Unlike past smart glasses, with cameras, LCD screens and other paraphernalia that draw attention, Vaunt is designed to be incognito when the wearer is in public. The “smart” factor means that the user sees a stream of information projected onto her retina. The glasses, which come in several styles, also work with prescriptions. That fulfills the goal of the Intel Vaunt team, which aimed to create a pair of smart glasses comfortable enough to wear all day. Continue reading Intel Reveals First Look at Stylish, Lightweight Smart Glasses

Sony Products Focus on Artist Intent and Customer Experience

Sony Corporation president and CEO Kaz Hirai began his solo CES media briefing with the Alpha 9, a mirrorless and completely silent camera ideally suited to shoot at the top of a golf swing or on a quiet soundstage, and continued to celebrate accomplishments across every division, including Sony Pictures, Sony Music, and PlayStation. “If you see the name Sony on any product, content, or service, it symbolizes our promise to move you emotionally,” he said. “Our products are designed to have a personal and individualized place in all of your lives.” Continue reading Sony Products Focus on Artist Intent and Customer Experience

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