DEG Report: Streaming Exceeds Disc Sales in Industry First

The Digital Entertainment Group reports that, for the first time, subscription streaming has surpassed disc sales, further evidence that Hollywood may need to reconsider traditional windows for theatrical distribution. While total home entertainment spending increased 1.36 percent, “the $5.4 billion in disc sales fell well short of the $6.2 billion tabulated from SVOD providers like Netflix,” notes Variety. Subscription streaming jumped nearly 23 percent in 2016 (although figures do not include Amazon Prime), while disc sales dropped almost 10 percent. In another first, “spending on electronic-sell-through, or EST, which totaled just over $2 billion, was edged by VOD by just $67 million.” Continue reading DEG Report: Streaming Exceeds Disc Sales in Industry First

Nvidia CEO Announces Cloud-Based GeForce NOW Platform

During his CES keynote, Nvidia CEO Jen-Hsun Huang announced the launch of his company’s GeForce NOW streaming platform for PCs, “basically a GeForce gaming PC on demand,” explained Huang. The cloud-based gaming service will launch in March for $25 dollars per 20 hours of gameplay. The service will provide Mac and PC users who might not have the graphics capabilities to play high-end games an option to virtually play any modern game. The new approach should not rely on game company support the way OnLive worked before its demise. For example, Huang demonstrated the Steam store running on GeForce NOW. Continue reading Nvidia CEO Announces Cloud-Based GeForce NOW Platform

Panel Weighs Possibility of a Single Global Drone Regulation

A CES 2017 panel on drones and regulation, led by CTA vice president of tech policy Doug Johnson, brought together representatives from the U.S., U.K., Mexico and Singapore. By the time the session was over, Jaime Reyes Robles, secretary of innovation, science and technology for the state of Jalisco in Mexico, had exchanged cards and the possibility for meetings with Federal Aviation Administration’s Marke “Hoot” Gibson and Amazon vice president for global innovation policy and communications Paul Misener. Continue reading Panel Weighs Possibility of a Single Global Drone Regulation

Roku Readies 4K HDR Platform, Announces New TVs at CES

Roku is introducing new hardware at CES this week, including a number of 4K TVs featuring Dolby Vision HDR (high dynamic range). The company, whose app platform is now the basis of 13 percent of smart TVs sold in the U.S., has partnered with Element Electronics on Roku TVs expected to hit shelves later this year. TCL, which uses the Roku TV program for all its smart TVs, is also introducing new Roku-based 4K HDR TVs. And Hisense unveiled its H4 series, the company’s first 4K HDR Roku TVs. Dish, Dolby, Element, Hisense, Hitachi and TCL are among the vendors showcasing Roku TVs in Las Vegas. Continue reading Roku Readies 4K HDR Platform, Announces New TVs at CES

Fashion, Sensors Join Forces in Luxury Bracelet with a Secret

Dr. Gerald Wilmink, founder and chief executive WiseWear, did not set out to create a high-fashion bracelet with sensors that allow the wearer to discreetly call for help in an emergency. His initial impetus to create wearables came from his grandfather, who suffered from a disease that combined features of Parkinsons and Alzheimers. That’s why WiseWear’s first wearable was a hearable, WiseAid, that combined the features of a hearing aid with an ability to predict falls, by looking at motion, balance and gait. Continue reading Fashion, Sensors Join Forces in Luxury Bracelet with a Secret

AARP, Experts Discuss Development of Wearables for Seniors

At CES in Las Vegas, AARP vice president of innovation and product development Andy Miller brought together experts who look at the design of wearables for seniors. “Experience wins with regard to product design,” he said. “Are you looking through the lens of experience when you build products — or the features?” Gerontologist Dr. Alexis Abramson stresses that design for mature and older adults requires “thoughtfulness.” “This market has so many people and so much money,” she explained. “Why aren’t we stepping back and addressing them?”

Continue reading AARP, Experts Discuss Development of Wearables for Seniors

Sea Change in Guest Experience Announced by Carnival CEO

When CTA announced Carnival Corporation, the world’s largest leisure travel company, as the opening keynote of CES 2017, it was reasonable to anticipate a major announcement and speculate that the defined characteristics of cruise ships and travelers could be a proving ground for smart tech and the promise of IoT technologies. This morning, Arnold Donald, CEO of Carnival Corporation, introduced the development of Ocean Medallion, what he described as “the world’s first interactive guest experience platform capable of transforming vacation travel into a highly personalized and elevated level of customized service.” Continue reading Sea Change in Guest Experience Announced by Carnival CEO

Cybersecurity and How to Build Speed Bumps Against Hackers

At a CES CyberSecurity Forum, journalist/author Wayne Rash led a discussion on the various ways that companies are failing to protect their intellectual property and remain vulnerable to malicious code and ransomware. According to Yubico chief executive Stina Ehrensvard, 70 percent of hacks are related to passwords. “The password is the weak link,” agrees Authentic8 chief executive Scott Petry. “Reusing passwords is a problem. If you use your Yahoo password for other sites, you’re in trouble.” Continue reading Cybersecurity and How to Build Speed Bumps Against Hackers

Broadcasters Embrace ATSC 3.0 and the Mobile TV Business

ATSC 3.0 is on the horizon, and Sinclair Broadcast Group chief executive/president Chris Ripley is excited. At CES 2017 in Las Vegas, he described the “five key new tenets” of ATSC 3.0 that will allow his company to do business differently. First and foremost, he said, is that “it’s a mobile-first standard” that is compatible with existing mobile technology. “Mobile is predicted to expand dramatically,” he enthused. Second, ATSC 3.0 is IP end-to-end, which will enable his stations to seamlessly integrate “content from broadband and IP perspectives.” Continue reading Broadcasters Embrace ATSC 3.0 and the Mobile TV Business

Internet and the Body: Growing the Fitness Wearables Market

Is the honeymoon over for fitness wearables? That’s on the mind of New York Times technology writer Eric Taub who quizzed executives in the field about what he perceives as declining interest in fitness trackers and smartwatches. TomTom president Jocelyn Vigreux countered that the industry is actually in its infancy. “We’re on a curve and the curve is steep,” he said during the CES session. “We’re at the dawn of an explosion of innovation precisely because we have so much capital and smart people invested in wearables.” Continue reading Internet and the Body: Growing the Fitness Wearables Market

First Impressions of CES 2017: Where is All the Data Going?

CES is always a data scientist’s nightmare, and this year is no different. Why? It’s simple. The hardware vision we’re being served (24/7 connection with everything) immediately triggers one critical question: Where will all this data go? How will this comically fragmented data be integrated in a way that creates value for your lives, our families, our organizations? The central conundrum of wearables and IoT, which we see nowhere here, is that the firehose of data created by these devices can only create value if merged together in a way that’s (a) central, (b) safe, and (c) relevant to our lives. Emphasis on (c), of course. Continue reading First Impressions of CES 2017: Where is All the Data Going?

Wearables For Professional Sports Still Need the ‘Fun’ Factor

The Los Angeles Dodgers are into wearables, says the team’s chief financial officer Tucker Kain. “What I’m most excited about is the data coming off many of these wearables,” he said. “At the Dodgers, we’re thinking about how to capture and analyze data and how that informs our future decisions.” Kain isn’t alone among professional sports teams engaged in the same effort of using digital tools to enhance athletic performance, as described in a CES 2017 session on the “Wearable Tech Playbook.” Continue reading Wearables For Professional Sports Still Need the ‘Fun’ Factor

CTA Breaks Down Worldwide CE Trends by Product Category

The Consumer Technology Association and market researcher GfK annually join forces on a comprehensive report on Global Consumer Technology Spending Forecasts, with CTA responsible for U.S. domestic data and GfK for data from over 70 countries around the world. CTA senior director of market research Steve Koenig shed light on the report’s results, revealing that a mere seven products are responsible for about 80 percent of global consumer tech spending: tablets, laptops, TVs, standard handsets, smartphones, digital cameras and desktops. Continue reading CTA Breaks Down Worldwide CE Trends by Product Category

How to Navigate 2.5 Million Square Feet of CES Exhibit Space

Celebrating its 50th anniversary, CES opens in Las Vegas this week with 3,800 companies showcasing their latest products across almost 2.5 million square feet of exhibit space. Broad but logical thematic lines distribute the exhibits across three venues: Tech East at the Las Vegas Convention Center (LVCC), Tech West at the Sands and Venetian Complex, and Tech South at the Aria. Fifty years after 117 exhibitors dazzled 17,000 visitors with transistor radios and small-screen televisions, CES presents itself as the place “where tomorrow is on display.”  Continue reading How to Navigate 2.5 Million Square Feet of CES Exhibit Space

Scalable Graphics to Feature Wireless KwikVR System at CES

At CES 2017, Scalable Graphics, which specializes in GPU-accelerated cloud computing, is set to introduce a wireless PC solution for virtual reality that is compatible with Oculus Rift and HTC Vive headsets. The company’s one-pound KwikVR is a wireless compression and transmission system that cuts the cord between the VR headset and the computer powering it. Wireless VR and other hardware upgrades or peripherals that make VR experiences better are likely to be trends at CES 2017. Continue reading Scalable Graphics to Feature Wireless KwikVR System at CES