iPhone Users Spending More on Games, Streaming Services

Sensor Tower has found that iPhone users in the U.S. increased in-app purchase spending by 23 percent last year over 2016. Active users spent an average of $58 in 2017 using Apple’s in-app purchase or subscription options. The figures do not reflect e-commerce spending via sites like Amazon or payments for services such as Lyft or Uber. At roughly 62 percent of average spending, mobile gaming leads the charge in this sector. Subscription-based streaming services, and music, dating and lifestyle apps also contributed to the rise in spending. Continue reading iPhone Users Spending More on Games, Streaming Services

Apple R&Ds Curved OLED Screen, Touchless Gesture Feature

Apple is tweaking its iPhone design and features, to help differentiate it in an increasingly competitive market. According to sources, the company is currently working on a technology that would allow users to perform some tasks by moving a finger close to the screen but not actually touching it. Currently, Apple’s 3D Touch responds differently depending on finger pressure. The company is also working on a display that will curve inward, gradually, from top to bottom. All iPhones currently sport a flat display. Continue reading Apple R&Ds Curved OLED Screen, Touchless Gesture Feature

Apple Planning to Use Its Own Chips in Macs as Early as 2020

Perhaps beginning as soon as 2020, Apple plans to use its own chips in Mac computers, which would mean replacing the currently used Intel processors, according to sources familiar with the project. “The initiative, code named Kalamata, is still in the early developmental stages, but comes as part of a larger strategy to make all of Apple’s devices — including Macs, iPhones and iPads — work more similarly and seamlessly together,” reports Bloomberg, which adds that the multistep process has been approved by executives.

Continue reading Apple Planning to Use Its Own Chips in Macs as Early as 2020

Tech Giants Compete in Pursuit of Music Streaming Audiences

Apple, Pandora and Amazon are among those ramping up efforts to differentiate their music services in order to win over subscribers and artists. Second to Spotify’s dominance is Apple Music, which has taken off after an initially bumpy start. Pandora is another major competitor, boasting 74.7 million active listeners of its free music stations, which operate much like traditional radio. SoundCloud reports that it reaches 175 million monthly listeners in more than 190 countries, and Google plans to combine its Google Play Music “All Access” on-demand streaming service with YouTube Red. Continue reading Tech Giants Compete in Pursuit of Music Streaming Audiences

Spotify Promotes Potential Growth as It Prepares to Go Public

As Spotify Technology SA prepares to go public, co-founder and chief executive officer Daniel Ek has some convincing to do. Not necessarily about the company’s numbers, which are impressive (70 million paying subscribers, for starters), but about the potential for growth and revenue. On the one hand, with Spotify’s help, the music business has seen three years of global growth after 15 years of decline — but on the other hand, Spotify isn’t making money, having to contend with music-rights holders collecting over 75 cents per dollar.

Continue reading Spotify Promotes Potential Growth as It Prepares to Go Public

Revealed: For First Time, Apple Developing Its Own Screens

With the promise of making devices brighter, thinner and less demanding of battery power, MicroLED displays use different compounds than today’s widely used OLED displays. According to sources familiar with the situation, Apple is currently developing its own MicroLED displays, in secret, at a manufacturing facility near its headquarters in California. The company is producing only small numbers of the displays for testing, and it marks the first time Apple has developed its own screens.

Continue reading Revealed: For First Time, Apple Developing Its Own Screens

UPDATE: FandangoNOW Joins Movies Anywhere Ecosystem

Yesterday we reported that FandangoNOW had become the latest retailer to join the Movies Anywhere digital ecosystem. FandangoNOW is the fifth participating retailer, joining iTunes, Amazon Prime Video, Google Play and Vudu. While the announcement was accurate, we mistakenly suggested that Movies Anywhere is a Disney-branded service. While Movies Anywhere is owned by Disney, and some of its underlying tech was developed for the previous Disney Movies Anywhere platform, it should be clarified that the current Movies Anywhere is jointly controlled by five studios: Fox, Sony, Universal, Warner Bros. and Disney. Continue reading UPDATE: FandangoNOW Joins Movies Anywhere Ecosystem

FandangoNOW Is Latest to Join Movies Anywhere Ecosystem

Movies Anywhere announced that Fandango’s video-on-demand service, FandangoNOW, is the latest retailer to join the digital movie ecosystem. Movies Anywhere provides a central location for movies purchased or redeemed through Apple’s iTunes, Amazon Prime Video, Google Play, Walmart’s Vudu and FandangoNOW. The service is jointly controlled by five major studios: Sony Pictures, Twentieth Century Fox Film, The Walt Disney Studios, Universal Pictures and Warner Bros. Continue reading FandangoNOW Is Latest to Join Movies Anywhere Ecosystem

Invasive Use of Facial Recognition Tech Already Widespread

Facial recognition is getting better by leaps and bounds, and some of the examples of how it is being used are disturbing. In Russia, the website FindFace matches submitted photos to VK, that country’s Facebook knock-off. Trolls are using it to identify and harass women who appear in adult videos. China uses cameras with facial recognition to tag jaywalkers, and, in Dubai, police wear Google Glasses to identify people. In the U.S., the government facial recognition system can already identify the faces of half of all American adults. Continue reading Invasive Use of Facial Recognition Tech Already Widespread

Review Praises Camera Functionality of Samsung Galaxy S9+

With a few weeks to go until the release of Samsung’s latest high-end smartphone, the Galaxy S9+, its camera just earned the top spot on DxOMark (a site that tracks and rates camera sensors, lenses and smartphone cameras). The S9+ received a score of 99 — the highest for any handset to date — with a review indicating the camera has no “obvious weaknesses.” The score is one better than the Pixel 2’s camera and two better than the iPhone X camera. The biggest addition to the S9+ camera is a dual-aperture for low light shots and a zoom lens.

Continue reading Review Praises Camera Functionality of Samsung Galaxy S9+

Google Clips Camera Relies on AI to Capture Familiar Faces

The marriage of cameras and artificial intelligence opens the doors to all kinds of interesting capabilities. For now, however, Google is introducing its Clips wireless smart camera with the pitch that AI will enable it to take better pictures than a dumb camera. While the $249 Clips uses machine learning to automatically capture short clips (motion photos without audio) of people and pets, Apple’s latest iPhone relies on face recognition to unlock, and now startup Lighthouse AI plans to add intelligence to a security camera to analyze the results. Continue reading Google Clips Camera Relies on AI to Capture Familiar Faces

Apple Plans Fall Release of Biggest Ever iPhone, X Upgrade

Apple will debut three new iPhones: the first, the largest the company has ever released, has gotten the most buzz because of its phablet form factor, which offers multitasking. The second is an upgraded phone the same size as the iPhone X, and the third is a less expensive model of the iPhone X. The latter appears to be a response to the fact that the iPhone X hasn’t sold as well as the company anticipated. Apple is expected to announce the new smartphone line-up this fall. However, sources say that, “plans could still change.” Continue reading Apple Plans Fall Release of Biggest Ever iPhone, X Upgrade

HPA 2018: Updates on ACES 1.0, The Evolution to ACESnext

ACES (the Academy Color Encoding System), which makes certain that the color decisions made early on in production are preserved through to the finished master, has evolved since it first launched in December 2014. At the HPA Tech Retreat, NBCUniversal vice president of creative technologies Annie Chang reported that, in 2015, 15 titles were done in ACES, compared to today’s 49+ titles. “We’ve seen the growth not just in feature and episodic, but in the gaming community and corporate clients like IKEA,” she added. Continue reading HPA 2018: Updates on ACES 1.0, The Evolution to ACESnext

Gartner: Global Smartphone Shipments Decline for First Time

According to Gartner’s Q4 sales report, the global smartphone market saw a dip in shipments for the first time. The world’s top vendors (besides Huawei and Xiaomi) experienced declines. Overall, there was a 5.6 percent slide compared to the previous year, representing 24.29 million fewer phones. Gartner research director Anshul Gupta cites “a lack of quality ‘ultra-low-cost’ smartphones and users preferring to buy quality feature phones.” Additionally, “replacement smartphone users are choosing quality models and keeping them longer, lengthening the replacement cycle of smartphones.” Continue reading Gartner: Global Smartphone Shipments Decline for First Time

Apple Requires Developer Support for its Super Retina Display

Apple developers just got an important notice from the company: beginning April 1, it will require all iPhone/universal apps to natively support the iPhone X’s Super Retina display, all new iOS apps to be built with iOS 11 SDK or later, and new Apple Watch apps to be built with watchOS 4 SDK or later. Apple has issued similar notices in the past to developers regarding requirements, such as for larger iPhone screen sizes. This latest prerequisite comes six months after the debut of the iPhone X. Continue reading Apple Requires Developer Support for its Super Retina Display

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