ARCore to Reach 100M Devices, Amazon Rolls Out AR Tool

Just before Mobile World Congress, Google officially introduced its ARCore mobile augmented reality platform. Snapchat and Sony Pictures are among the first to use it; Sony Pictures plans to debut an AR game with a “Ghostbusters” theme that lets users fight and capture ghosts from the movie franchise, comic books and elsewhere. According to Sony Pictures Entertainment executive VP Jamie Stevens, SPE’s partners in the venture are Columbia Pictures subsidiary Ghost Corps and game publisher FourThirtyThree. Meanwhile, Amazon has introduced “AR View” to its Android app for devices that support ARCore. Continue reading ARCore to Reach 100M Devices, Amazon Rolls Out AR Tool

CBS Brings Sports News and Analysis to Connected Devices

CBS launched its streaming CBS Sports HQ network this week, designed to complement programming from CBS Sports. The free, 24-hour streaming network will feature live reporting, news, previews, highlights and analysis. The offering — a collaborative effort between CBS Sports and CBS Interactive — is available on Amazon Fire TV, Apple TV and Roku, in addition to the CBS Sports app (iOS and Android), news streaming network CBSN and the CBS All Access subscription service. Later this spring, ESPN is expected to launch its standalone streaming service, ESPN Plus. Continue reading CBS Brings Sports News and Analysis to Connected Devices

Gartner: Global Smartphone Shipments Decline for First Time

According to Gartner’s Q4 sales report, the global smartphone market saw a dip in shipments for the first time. The world’s top vendors (besides Huawei and Xiaomi) experienced declines. Overall, there was a 5.6 percent slide compared to the previous year, representing 24.29 million fewer phones. Gartner research director Anshul Gupta cites “a lack of quality ‘ultra-low-cost’ smartphones and users preferring to buy quality feature phones.” Additionally, “replacement smartphone users are choosing quality models and keeping them longer, lengthening the replacement cycle of smartphones.” Continue reading Gartner: Global Smartphone Shipments Decline for First Time

Apple Requires Developer Support for its Super Retina Display

Apple developers just got an important notice from the company: beginning April 1, it will require all iPhone/universal apps to natively support the iPhone X’s Super Retina display, all new iOS apps to be built with iOS 11 SDK or later, and new Apple Watch apps to be built with watchOS 4 SDK or later. Apple has issued similar notices in the past to developers regarding requirements, such as for larger iPhone screen sizes. This latest prerequisite comes six months after the debut of the iPhone X. Continue reading Apple Requires Developer Support for its Super Retina Display

NBC, Intel and Snap to Stream Live Video of Winter Olympics

The Winter Olympics is going to get wide coverage from NBC, which plans to live broadcast the events in PyeongChang, South Korea across all time zones and without delays. In contrast to the 2016 Summer Olympics in Rio de Janeiro, Brazil, this one will feature even more video on social media platforms. NBC and Intel plan to stream 30 events in virtual reality, including the opening ceremony, and Snapchat is launching a tool for NBC to feed snippets of live coverage into its app. Continue reading NBC, Intel and Snap to Stream Live Video of Winter Olympics

Apple Includes New Business Chat Feature in Next iOS Update

Apple is preparing for a major iPhone operating system update, iOS 11.3, and it will include some important new features. Chief among those is Business Chat, which lets users communicate directly with businesses via the iMessage app. At launch, Business Chat will allow communications with a select group of companies including Wells Fargo, Lowe’s, Hilton and Discover. Also new with iOS 11.3 is version 1.5 of the company’s virtual reality developers’ kit ARKit, four Animoji, and new features that display battery health. Continue reading Apple Includes New Business Chat Feature in Next iOS Update

Google Releases Details of Working AR Prototype on Chrome

Google has been working to integrate augmented reality into the mobile/desktop web via its Chrome browser. Google Daydream WebXR’s Reza Ali and Josh Carpenter, who work on user experience, now describe the results, which will enable users to create virtual 3D objects and place them into websites for viewing and download to the mobile platform to place them in real-world environments. Creative professionals will eventually be able to use the browser of any Android or iOS device to create and use AR experiences. Continue reading Google Releases Details of Working AR Prototype on Chrome

Samsung Says All of Its Products Will Be Connected by 2020

Samsung wants to be everywhere. The company’s CES 2018 media briefing led by Tim Baxter, president and CEO of Samsung North America, demonstrated Samsung’s strategic focus on connecting almost every aspect of its customer’s life. When they lifted the black curtains that protected Samsung’s entire Central Hall exhibit before the floor opened, visitors could see the evolution of the tech giant’s product line from the living rooms to living spaces. An R&D investment of $14 billion has accelerated an IoT strategy and the promise that all Samsung products will also be “Smart” by 2020. Continue reading Samsung Says All of Its Products Will Be Connected by 2020

CES: AirSelfie Updates its ‘Flying Camera’ With New Features

The pocket-sized AirSelfie drone first appeared as a Kickstarter project in 2016, and now the AirSelfie2 is on display at CES 2018. The new model — which touts camera, flight time and field-of-view upgrades — features the ability to hover in one spot, providing users with the opportunity to record unique selfies and video footage. The AirSelfie2 is controlled by a smartphone app (Android or iOS) and includes a 12MP camera, 16GB of on-board storage, and a flight range of about 60 feet. The drone will be available this March for around $300. Continue reading CES: AirSelfie Updates its ‘Flying Camera’ With New Features

CES: Ujet Unveils Energy-Efficient Scooter With Smart Battery

Ujet rolled out its first energy-efficient, lightweight, portable, electric smart scooter at CES. Priced at $8,900 or $9,900, depending on which smart battery is selected, the Ujet weighs less than 100 pounds due to the frame’s alloy and carbon composite materials, and tires constructed of single-wall carbon nanotubes. Easily chargeable via a standard outlet (no charging station required), the scooter can be controlled remotely by an Android or iOS app that provides access to customer support, performance monitoring, ignition system, locks, directions, location, even the ability to disable the Ujet in the case of a theft. Continue reading CES: Ujet Unveils Energy-Efficient Scooter With Smart Battery

CES: Qobuz High-Res Music Service to Launch in U.S. in 2018

In mid-2018, Qobuz, a European online music streaming and downloading service, will be available in the U.S. The company, which claims it is “the highest resolution music streaming service in the world,” offers 40-million music tracks, among them one million high-resolution tracks. The service is compatible with Mac, iOS, Android and Windows operating systems. Qobuz also produces original editorial content including album reviews, bios, introductions to discographies and exclusive photos, art and videos. The company will showcase its service at CES in Las Vegas next week. Continue reading CES: Qobuz High-Res Music Service to Launch in U.S. in 2018

Apple to Merge Software Development for iOS & macOS Apps

Although apps have been a huge success on Apple’s iPhone and iPad, the same cannot be said for its laptop and desktop computers. Apple hopes to change that by creating apps that work equally well across all its devices, including Macs. Beginning as early as 2018, software developers will have the capability to design a single application that will work with a touchscreen, mouse or trackpad, across the iPhone/iPad operating system or Mac hardware, say sources. Currently, they must design two apps, one for iOS and another for macOS. Continue reading Apple to Merge Software Development for iOS & macOS Apps

MoviePass Continues Rapid Ascent, Tops 1 Million Subscribers

MoviePass is a service that lets subscribers attend up to one 2D movie screening per day in theaters for a monthly charge. Shortly after a price drop to $9.95 per month in August (from a tiered $15-$50 model), the New York-based company announced it had jumped to 400,000 customers. By October, that number increased to 600,000. Last month, MoviePass dropped its monthly fee again for a limited time offer of about $6.95 per month for those willing to pay up front for a year. Now the company announced it “has since reached one million subscribers in less time than Spotify, Hulu, and Netflix.” Continue reading MoviePass Continues Rapid Ascent, Tops 1 Million Subscribers

Redbox in Public Beta for New On-Demand Streaming Service

Redbox, known for its red kiosks where users can rent DVDs and Blu-ray Discs, has unveiled a new on-demand streaming service for movies and TV shows. The new service is not subscription-based but, similar to iTunes or Google Play, allows the user to pay for each movie or show that they rent or buy; the on-demand service, currently in public beta, will offer the same kind of new release movies and shows available in the kiosks. The privately held company offers content from every studio except Disney. Continue reading Redbox in Public Beta for New On-Demand Streaming Service

Facebook Promotes AR Features with Platform Wide Release

After testing out AR face masks with selected outside developers, Facebook is now rolling out its Camera Effects Platform to any outside developer to build AR features for its in-app camera. HBO used it to build masks for “Game of Thrones” fans to become the Night King, and Lucasfilm used it so “Star Wars” fans could become Kylo Ren. With the wide introduction, we’re likely to see all kinds of AR face masks and effects. Facebook AR Studio, its AR platform, debuts this week and will be live to all in a couple of days. Continue reading Facebook Promotes AR Features with Platform Wide Release

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