Research Suggests Android TV Could Disrupt Apple and Roku

According to new research from IHS Technology, the introduction of Google’s Android TV platform could disrupt the streaming media player space currently led by Roku and Apple TV. While previous Android-based offerings may have been lacking, a new sophisticated product is expected to more fully integrate with Google-powered features and the Android mobile ecosystem. This may be significant, considering that 213 million connected TV devices are projected for the U.S. by 2017. Continue reading Research Suggests Android TV Could Disrupt Apple and Roku

Women Lead Men in Time and Money Spent on Mobile Games

According to mobile analytics firm Flurry, female consumers are leading the charge in mobile gaming in terms of time, money and loyalty. Based on analysis of 1.1 million worldwide devices, Flurry concludes that mobile gaming currently represents 32 percent of the time people spend on their phones. Meanwhile, the report specifies that females spend 35 percent more time in gaming apps than males, make 31 percent more in-app purchases, and have 42 percent higher 7-day retention on average. Continue reading Women Lead Men in Time and Money Spent on Mobile Games

Instagram’s Audience Engagement is Triple That of Facebook

Social media shop Shareablee discovered that marketers are very active on Instagram, despite the fact that most cannot run ads on the photo- and video-sharing service yet. During the second quarter, Instagram had 56 percent more total actions than Facebook. While Instagram is four years old, and Facebook went live in 2004, it is not surprising that the brand activity is growing much faster on the mobile app. However, Instagram is also bringing in three times the engagement per post. Continue reading Instagram’s Audience Engagement is Triple That of Facebook

Second Screen: Shazam Unveils Sales Platform for TV Networks

Each month, almost 100 million people use song-recognition app Shazam. Many shows and ads integrate Shazam to supply special offers or exclusive content. The app now plans to launch Resonate, a sales platform to help television networks monetize the viewers that use second screens while watching television. The platform aims to help network partners exert more control over the messages and content users receive when using Shazam while watching TV.  Continue reading Second Screen: Shazam Unveils Sales Platform for TV Networks

Keep’s OneCart Service Makes Online Shopping Even Easier

New York-based startup Keep allows Internet shoppers to add any merchandise from across e-commerce sites to one unified shopping cart. Now, with the addition of the OneCart feature, users can add an item from any online store to the mobile app and check out with minimal effort. And rather than entering credit card and shipping information for every shopping site, Keep unifies the experience by allowing users to enter information just once to be used universally. Continue reading Keep’s OneCart Service Makes Online Shopping Even Easier

Instagram Quietly Unveils One-Tap Messaging App Called Bolt

Introduced by Facebook’s Instagram, Bolt is a one-tap messaging app for iOS and Android that is similar to the popular Taptalk app. Bolt is currently available in New Zealand, Singapore and South Africa, with plans to launch in additional regions soon. The app allows users to send an image or video that disappears once it is viewed. Unlike Snapchat and Facebook’s Slingshot, Bolt only allows users to send messages to one person at a time, rejecting mass messages. Continue reading Instagram Quietly Unveils One-Tap Messaging App Called Bolt

Podcasting App Swell Shutters Following Acquisition by Apple

Earlier this week we reported that Apple would acquire recommendation startup BookLamp, often referred to as “the Pandora for books.” In related news, Apple has purchased podcasting app Swell, described as “the Pandora of talk radio.” Following the acquisition, Swell announced that its service is no longer available. Disappointed users may be hoping that Apple will somehow integrate Swell into its offerings. Meanwhile, NPR just launched its NPR One app, which offers similar functionality. Continue reading Podcasting App Swell Shutters Following Acquisition by Apple

Yahoo Targets Mobile Advertising Market with Flurry Purchase

Yahoo is purchasing mobile app analytics firm Flurry, a company that collects data from some 540,000 apps to help marketers identify which mobile ads work the best for Android and iPhone users. While financial specifics have not been released, insiders suggest the deal is valued at more than $200 million, one of the largest under CEO Marissa Mayer. The acquisition is another step by Mayer to pursue mobile advertising revenue, a market largely dominated by Google and Facebook. Continue reading Yahoo Targets Mobile Advertising Market with Flurry Purchase

Nokia Plans to Spin-Off MixRadio Music Service as Standalone

As a result of Microsoft’s recent downsizing, Nokia has plans for its MixRadio streaming service to become a standalone company. While the app will still be included in handsets running Windows Phone software, MixRadio will now have the opportunity to pursue other platforms including iOS and Android. MixRadio offers themed playlists — online and through an app — free with no advertising. The service also provides users with an option to pay monthly for enhanced features. Continue reading Nokia Plans to Spin-Off MixRadio Music Service as Standalone

Consumers Spending 31 Percent More Time with Mobile Apps

According to new data from Nielsen, the amount of time consumers are spending on apps has reached an all-time high. The report indicates that Android and iPhone users in the U.S. age 18+ spend 65 percent more time (in excess of 30 hours each month) using apps than they did two years ago. However, the average number of apps used per month only increased from 23.2 in Q4 2011 to 26.8 in Q4 2013. Not surprisingly, 18-24 year-olds spend the most time on apps each month (37 hours, 6 minutes). Continue reading Consumers Spending 31 Percent More Time with Mobile Apps

Beamly App for Android TV to Offer A Personalized TV Guide

Beamly, a social TV startup known for making second screen apps for iOS, Android and the Web, is now developing a first screen app for the new Android TV platform. The Android TV app will feature a personalized TV channel that will continuously show programming from both live TV channels and online video services. The app will also interact with Beamly’s existing mobile apps to offer interactive experiences such as voting during a competitive reality television show. Continue reading Beamly App for Android TV to Offer A Personalized TV Guide

Celebrities Can Interact with Fans via Facebook Mentions App

Facebook Mentions is a new iOS app that encourages “actors, athletes, musicians and other influencers” to interact with their fans. It is essentially a more straightforward way for verified accounts with cluttered activity to manage their public figure pages. On the app, these users have a facilitated process for accessing their mentions and responding to them, along with allowing users to view conversations they follow and general trending topics.
Continue reading Celebrities Can Interact with Fans via Facebook Mentions App

Amazon Announces its Kindle Unlimited, the Netflix for Books

Amazon announced its new Kindle Unlimited, a $9.99 per month unlimited reading and listening service that provides access to more than 600,000 Kindle books and thousands of audiobooks from Audible. It will be available for the Kindle as well as iOS and Android mobile devices through the Amazon Kindle app. Analysts suggest that the service, which will compete with existing ebook subscription services Scribd and Oyster, could spark as much as $1 billion in growth for Amazon. Continue reading Amazon Announces its Kindle Unlimited, the Netflix for Books

Apple and IBM Tackle Mobile Enterprise with Exclusive Venture

Apple and IBM announced a joint venture that the tech giants have been working on for several months. The exclusive partnership will focus on mobile and data analysis tech in the corporate world by developing more than 100 business software programs intended for use on iPhones and iPads. Applications will be tailored for banking, healthcare, insurance, retail, telecommunications and transportation. Apple CEO Tim Cook described the venture as “a landmark partnership.” Continue reading Apple and IBM Tackle Mobile Enterprise with Exclusive Venture

Apple Programming Language Swift Helps to Develop iOS Apps

Apple released a test version of its new programming language called Swift on June 2, and it is rapidly gaining popularity. Now developers for iPhone, iPad, and Mac apps can write code in an integrated development environment (IDE) and changes to the code can be added during a running process. The Playgrounds tool lets developers experiment with their code and learn new skills. Swift may well be on its way to becoming a mainstream coding language. Continue reading Apple Programming Language Swift Helps to Develop iOS Apps