GameMine Inks Distribution Partnership With Mobile Carriers

Los Angeles-based GameMine has inked distribution partnerships with five international mobile carriers, enabling direct billing of game subscriptions through mobile plans. With the partnerships, the carriers’ subscribers will have access to GameMine’s more than 400 games, all of them unlocked, ad-free and available for iOS and Android devices. Among the involved carriers are Movistar in Spain, Orange in Egypt, and TIM, Vodafone and Wind Tre in Italy, with a combined mobile subscribership of more than 150 million people. Continue reading GameMine Inks Distribution Partnership With Mobile Carriers

W Magazine Tests New Features Enabled by AR Technology

Fashion-centric publication W Magazine, in partnership with visual effects house The Mill, features augmented reality in its September 2017 Collector’s Issue. With Katy Perry on the cover, the issue appears to be an ordinary magazine, but if a user views it through a smartphone or tablet lens, he will see various augmented reality images. The viewer must first install W Magazine’s new companion app, Beyond the Page, available for iOS and Android, that activates the AR imagery in the issue. Continue reading W Magazine Tests New Features Enabled by AR Technology

Rovio Said to Be Planning a $2B IPO as Early as Next Month

Finland-based Rovio Entertainment Oy, maker of the “Angry Birds” mobile games and movie, is said to be planning an IPO valued at $2 billion as early as September. “A listing would test investors’ appetite for entertainment software, a group whose shares have declined an average of 18 percent from their offer prices following IPOs this year,” reports Bloomberg, citing social gamer King Digital Entertainment (creator of “Candy Crush”) and South Korean publisher Netmarble Games (maker of “Lineage” and “Stone Age”) as examples. A successful IPO for Rovio could help finance “The Angry Birds Movie 2,” slated for a 2019 release. Continue reading Rovio Said to Be Planning a $2B IPO as Early as Next Month

Apple’s Unexpectedly Strong Quarter Led by iPad, Mac Sales

Although the June quarter is typically Apple’s weakest, the company’s revenue was up 7.2 percent from a year earlier, mainly due to increased sales of iPads and Macs. The growth was the best in seven consecutive quarters, also in part due to 1.6 percent growth in Apple iPhone sales, representing 41.03 million devices. The growth in sales of iPads and Macs was unanticipated since consumers have focused more on smartphone purchases, with 1.9 percent growth for the former and 6.7 percent growth for the latter. Continue reading Apple’s Unexpectedly Strong Quarter Led by iPad, Mac Sales

Pinterest and Google Compete to Offer the Top Visual Search

Pinterest is highlighting the “Search” and “Lens” features on its mobile apps, emphasizing its move into this arena. Lens, which was introduced to U.S. users this year, is a reverse image search tool that allows users to take a photograph of something and then use smart search to return pins with similar images and related design ideas. Lens is now available to users of the iOS application; Pinterest says it will soon launch the Android version. Google is also upgrading its visual search engine to compete in this space. Continue reading Pinterest and Google Compete to Offer the Top Visual Search

Plex Live TV Adds Time-Shifting, Comes to Apple TV, Android

The Plex Live TV service, including its DVR feature, is coming out of beta today and expanding support to include Apple TV and Android devices. The service was originally available for iOS and Android TV platforms, including the Nvidia Shield. In addition to accessing live television programming from within the Plex app, users will be introduced to a new time-shifting feature that enables them to rewind, fast-forward and pause live programs. Plex says that its Live TV and DVR features will be available for Roku and Fire TV platforms next. Continue reading Plex Live TV Adds Time-Shifting, Comes to Apple TV, Android

Google’s New YouTube TV App Clocks 2 Million Downloads

According to analytics firms App Annie and Sensor Tower, about 2 million consumers have already installed the YouTube TV app, even though it is not yet available in all regions of the U.S. Installs for Google’s new live TV service were evenly split between Android and iOS devices, reports TechCrunch. While download numbers do not necessarily mirror subscription numbers, early consumer interest should draw the attention of competitors, including telcos. YouTube TV is joining a crowded market of companies offering live TV over the Internet. Others include Sling TV, PlayStation Vue, DirecTV Now, Hulu with Live TV, and Comcast’s upcoming Xfinity Instant TV. Continue reading Google’s New YouTube TV App Clocks 2 Million Downloads

Sony, National Cable TV Group Ink Deal for PlayStation Vue

Sony Interactive Entertainment America and the non-profit organization National Cable Television Cooperative (NCTC) inked a deal that will allow local cable companies to offer Sony’s PlayStation Vue’s “cable TV bundle.” NCTC is a programming-and-hardware purchasing group for 850 cable and broadband systems in the U.S., serving more than nine million customers, mainly located in rural areas. In addition to the Sony deal, NCTC also made a deal with fuboTV, a startup that offers streaming sports channels. Continue reading Sony, National Cable TV Group Ink Deal for PlayStation Vue

Major Jump in Mobile Revenue for Top-Grossing Netflix App

As Netflix continues its subscriber growth (it added 5.2 million subscribers the last quarter), the streaming service’s app has also taken the top spot in revenue earnings. Analytics firm Sensor Tower reports a 233 percent revenue growth to $153 million year-over-year for Q2. “That’s up from the $46 million seen at this same time last year, across both top app store platforms, and on the iOS App Store alone,” notes TechCrunch. “This level of growth puts Netflix far ahead of the average revenue growth across both app stores, which is currently at 56 percent.” Continue reading Major Jump in Mobile Revenue for Top-Grossing Netflix App

Google Brings Customized Feed to Its Search Landing Page

Google is introducing a new look for its search product that will appear just beneath its search box. The user will find a feed of news, entertainment and other content customized to her searches, video views and other personal information, including her location, email and digital calendars. Available first for the desktop, the new Google search page will eventually be available for mobile web browsers as well. Since Google launched in 1998, it has kept its landing page simple, only tweaking it in minor ways. Continue reading Google Brings Customized Feed to Its Search Landing Page

Amazon Spark: New Social Feed of Product Images, Stories

Now out of beta, Amazon launched a new social feature in the U.S. yesterday that is designed to return social activity surrounding products back to the Amazon site while hopefully improving product discovery for its users. Similar to the approach of Instagram’s shoppable photos, Amazon Spark allows users to post images, new ideas and related posts regarding products they find interesting. To foster social interaction, other users can respond with their own comments and “smiles” — Amazon’s take on “favorite” and “like” buttons. Continue reading Amazon Spark: New Social Feed of Product Images, Stories

Google Debuted AR First, But Apple About to Take the Lead

Alphabet’s Google began releasing augmented reality tools in 2014, but Apple now plans to put AR software in up to one billion mobile devices by the end of 2017. That is nearly certain to give Apple an advantage, since the company’s ecosystem will easily integrate devices and software. Google, with its Tango AR software system, has put AR in the Lenovo Phab 2 Pro and Asus ZenFone AR smartphones. Apple also just introduced its ARKit, which lets developers build AR apps for iPhones and iPads. Continue reading Google Debuted AR First, But Apple About to Take the Lead

Twitch Debuts Mobile App Updates Including Cam Streaming

Amazon-owned Twitch updated both its iOS and Android apps with a new navigation bar, interface options, recommendation algorithm and mobile streaming. The features will make it easier to use the camera for selfie-style videos and likely result in more content on the platform. Although Twitch has been focused on live gaming-related video — with a total market worth $4.6 billion — it has begun to include non-gaming content as part of Twitch IRL. Twitch also opened subscriptions to affiliates that don’t have as many viewers as a Twitch Partner. Continue reading Twitch Debuts Mobile App Updates Including Cam Streaming

Facebook Announces its ‘Find Wi-Fi’ Feature Is Going Global

Facebook wants to help mobile consumers locate accessible Wi-Fi networks by expanding its “Find Wi-Fi” option, initially launched last year on iOS in select countries. Facebook announced that the feature would be made available worldwide on both iOS and Android devices to help users find public Wi-Fi networks, useful when traveling or in areas where cellular data is scarce. This could help Facebook’s “2 billion monthly users stay connected to the network and spend more time in its app — something that directly impacts Facebook’s bottom line,” notes TechCrunch, and “the tool also serves as another way to discover local businesses” as a possible alternative to Google Maps. The feature can be found under the “More” tab in the Facebook app. Continue reading Facebook Announces its ‘Find Wi-Fi’ Feature Is Going Global

‘Pokémon Go’ Is Still Popular: Passes $1.2 Billion in Revenue

According to the latest figures from Apptopia, mobile AR game sensation “Pokémon Go” has reached 752 million downloads and has earned more than $1.2 billion in revenue. The freemium game supports in-app purchases; total revenues for last year topped $950 million. The game “had about 60 million monthly players in June, with 20 percent of them opening the game at least once a day,” reports VentureBeat. “While that’s down from the app’s peak last August, which was at 100 million monthly users, it’s still a huge number.” Apptopia breaks down the game’s players: 57.4 percent are male, 38 percent are millennials (ages 19-34), and 32.5 percent are 18 or younger. Continue reading ‘Pokémon Go’ Is Still Popular: Passes $1.2 Billion in Revenue