Microsoft’s Xbox Partners with Inworld AI on Game Dev Tools

Microsoft’s Xbox wants to help game developers harness the power of generative AI. The company has entered into a multi-year partnership with Inworld AI to build automation tools for creating game dialogue and narrative tools at scale. Inworld has expertise in working with generative AI models for character development while Microsoft will contribute cloud solutions including Azure OpenAI Service and the technical insights of Microsoft Research on the future of play. The Xbox division will oversee the initiative as part of its ongoing effort to bring responsible creator tools to its developers. Continue reading Microsoft’s Xbox Partners with Inworld AI on Game Dev Tools

Inworld Raises $50M to Create AI-Powered Virtual Characters

Virtual character developer platform Inworld AI has raised $50 million in a Series A funding round led by Section 32 and Intel Capital. The Mountain View-based startup — one of six companies chosen to participate in the 2022 Disney Accelerator — will create virtual characters for games, the metaverse and other entertainment and marketing applications. Because it is focused on providing an interior life, or “mind,” Inworld AI is platform agnostic, with APIs that work across Unity, Unreal Engine, Omniverse and others. Another convenient feature: it lets developers build characters by describing them in natural language. Continue reading Inworld Raises $50M to Create AI-Powered Virtual Characters

Intel Leads Investment Round in IRIS.TV Video Data Platform

Intel’s investment division Intel Capital led a new $18 million Series B investment round in IRIS.TV, a data technology company that offers an alternative to cookies and third-party identifiers. IRIS.TV, founded in 2013, analyzes the topics of individual videos of any kind or length, providing information for advertisers on contextual relevance rather than the viewer’s personal data. IRIS.TV’s tech works on videos on mobile phones and computers and, notably, for content on streaming television apps. Continue reading Intel Leads Investment Round in IRIS.TV Video Data Platform

Home Robot ‘Moxie’ Teaches Kindness and More to Children

Although most home robots have failed, iRobot’s Roomba, the autonomous vacuum cleaner, became the most successful one thus far. People began to relate to the device like it was a person, even giving it names. Former iRobot chief technology officer Paolo Pirjanian explains, “there’s something innate in our mind that triggers when we see something move on its own.” He is now founder/chief executive of Embodied, which is in beta with Moxie, a robot designed to help children improve basic social and cognitive skills. Continue reading Home Robot ‘Moxie’ Teaches Kindness and More to Children

Thalmic Labs Changes Name to North, Unveils Smart Glasses

Canadian wearables startup Thalmic Labs, which has rebranded itself as North, unveiled its second product — holographic smart glasses dubbed Focals. The wearable features lenses with a built-in display that shows the user messages, weather forecasts, directions and more information from the smartphone, and allows the user to call on Alexa to order an Uber and get calendar notifications among other tasks. Two years ago, North raised $120 million from Amazon’s Alexa Fund, Intel Capital and Fidelity Investments Canada. Continue reading Thalmic Labs Changes Name to North, Unveils Smart Glasses

Thalmic Labs Aims to Change How We Interact with Computers

Since Thalmic Labs debuted the Myo muscle-sensing armband, which lets users control a computer with a wave, the Y-Combinator startup received a $120 million investment from Intel Capital, the Amazon Alexa Fund, and Fidelity Investments Canada; and hired Samsung veteran Tara Kriese as its CMO and former Under Armour wearable devices head Abhi Bhatt as VP of Product Experience. The 100-employee company also opened a 50,000 square-foot manufacturing facility in Waterloo, where it’s working on its next, still-unannounced product. Continue reading Thalmic Labs Aims to Change How We Interact with Computers

Yves Bergquist to Present Trailblazer Talk at January AI Event

ETC’s Yves Bergquist will be presenting “From Demographics to Storygraphics: Audience Intelligence at the Frontier” during the Lionbridge #AIShowBiz conference on January 12 in downtown Los Angeles. The new conference brings together industry leaders to discuss trends and strategies related to the intersection of artificial intelligence and the entertainment industry. Members of the ETCentric community will receive 50 percent off the early-bird ticket by entering ‘AIHoliday50’ as the promo code. For more information about the conference, visit the AIShowBiz site. Continue reading Yves Bergquist to Present Trailblazer Talk at January AI Event

Google Develops Standalone Headset for Augmented Reality

Google is getting closer to creating a headset ideal for augmented reality, according to knowledgeable sources. The company established a team to develop a VR headset that doesn’t require a computer or smartphone, and now is reportedly integrating eye tracking and sensors/algorithms that will map out the real-world space in front of a user. In related news, Google bought eye-tracking company Eyefluence. The headset under development is separate from the company’s recently debuted Daydream VR platform. Continue reading Google Develops Standalone Headset for Augmented Reality

Startups Offer New Possibilities with Interactive Video Tech

Brands are getting closer to the long-awaited “shoppable video” model that provides consumers with the ability to purchase items directly through their favorite TV show or online music video. Companies are developing interactive video technology that provides direct links to items within video content via a click or touch of the screen. Israeli startup Interlude, founded by musician Yoni Bloch, has raised $18.2 million so far. Cinematique, founded by CEO Randy Ross, has raised $5.4 million and has developed touchable video tech for numerous brand partners. Continue reading Startups Offer New Possibilities with Interactive Video Tech