Mixed Reactions to ‘Pause’ on AI Models Larger than GPT-4

Respected members of the advanced tech community are going on record opposing the faction calling for a “pause” in large-model artificial intelligence development. Meta Platforms chief AI scientist Yann LeCun and DeepLearning.AI founder and CEO Andrew Ng, formerly at Alphabet where he helped launch Google Brain, were joined this past week by Bill Gates and former Google CEO Eric Schmidt in opposing the proposed six-month halt to development of AI models more advanced than OpenAI’s GPT-4, which is said to train on a trillion parameters — more than 500 times that of GPT-3. Continue reading Mixed Reactions to ‘Pause’ on AI Models Larger than GPT-4

Generative AI May Improve Knowledge Workers’ Productivity

ChatGPT “occupational exposure” is a new area of study for jobs vulnerable to replacement by AI chatbots with strong language skills. A Princeton University survey suggests telemarketers, history teachers and sociologists are among those at risk, while physical laborers needn’t worry right now. A second study, by MIT graduate students, says language-dependent jobs are not destined for replacement, but are in for an AI assist. Asked to complete office tasks like writing press releases, emails and short reports, those using ChatGPT were 37 percent faster, and produced superior results. Continue reading Generative AI May Improve Knowledge Workers’ Productivity

Robot Renaissance Triggers a Surge in Automaton Workforce

The world is experiencing a skilled labor shortage, and robots are stepping in to fill the void. Last year, some 500,000 industrial robots were added to the global workforce, bringing the total figure to about 3.5 million, according to a new report by the International Federation of Robotics trade group, which says the number of robots added in 2021 exceeds by 22 percent a record set in 2018. The pattern indicates the industrial robotics market will grow from $15.7 billion in 2022 to $30.8 billion by 2027, a CAGR of 14.3 percent, according to the report. Continue reading Robot Renaissance Triggers a Surge in Automaton Workforce

Nvidia, Intel and ARM Publish New FP8 AI Interchange Format

Nvidia, Intel and ARM have published a draft specification for a common AI interchange format aimed at faster and more efficient system development. The proposed “8-bit floating point” standard, known as FP8, will potentially accelerate both training and operating the systems by reducing memory usage and optimizing interconnect bandwidth. The lower precision number format is a key factor in driving efficiency. Transformer networks, in particular, benefit from an 8-bit floating point precision, and having a common interchange format should facilitate interoperability advances for both hardware and software platforms. Continue reading Nvidia, Intel and ARM Publish New FP8 AI Interchange Format

Spatial Intros Augmented Reality Platform for Mobile Devices

With the COVID-19 pandemic, use of Zoom and other platforms enabling remote collaboration has skyrocketed. Now, Spatial Systems, a holographic platform for augmented reality and virtual reality, debuted an AR app for iOS and Android that can run on nearly any current generation mobile device. Pricey AR and VR headsets have remained out of reach for many, but there are billions of smartphones enabled for augmented reality on the market. Spatial relied on ARKit and ARCore for iOS and Android to achieve its AR and VR capabilities. Continue reading Spatial Intros Augmented Reality Platform for Mobile Devices

Amazon Developing AI System for Trying on Clothes Virtually

At Amazon Lab126, researchers proposed three related AI algorithms to create Outfit-VITON, an image-based virtual try-on system for apparel. The algorithms could form the basis of an assistant to help a customer shop for clothes by describing a product’s variations, recommending items that go with the one selected, and synthesizing the image of a model wearing clothes to show how all the items work as an outfit. The algorithms will be presented at the annual IEEE Conference on Computer Vision and Pattern Recognition (CVPR will be held virtually this year, June 14-19). Continue reading Amazon Developing AI System for Trying on Clothes Virtually

Experts Examine Ethical Implications of Artificial Intelligence

IEEE Ethically Aligned Design outreach committee co-chair Maya Zuckerman presided over an NAB 2019 panel examining the thorny issues surrounding ethics and artificial intelligence. With Augmented Leadership Institute chief executive Sari Stenfors and Corto chief executive Yves Bergquist, who is lead of AI and neuroscience at USC’s Entertainment Technology Center, the consensus was there is too much focus on AI creating dystopian outcomes. In fact, Stenfors strongly believes AI can contribute to a utopian society. Continue reading Experts Examine Ethical Implications of Artificial Intelligence

CES Panel: Industry Execs Discuss Ethical Implications of AI

Industry leaders gathered at CES to discuss the ethics of artificial intelligence. Isaac Asimov’s Three Laws of Robotics protect humans from physical harm by robots, moderator Kevin Kelly of BigBuzz Marketing Group started out, but how do we protect ourselves from other types of technology-driven harm? AI experts Anna Bethke from Intel, David Hanson from Hanson Robotics, and Mina Hanna from the IEEE had a wide-ranging discussion on how to identify, shape and possibly regulate aspects of AI development that can have ethical and moral ramifications. Continue reading CES Panel: Industry Execs Discuss Ethical Implications of AI

IBM, Harvard University Develop New Tool for AI Translation

At the IEEE Conference on Visual Analytics Science and Technology in Berlin, IBM and Harvard University researchers presented Seq2Seq-Vis, a tool to debug machine translation tools. Translation tools rely on neural networks, which, because they are opaque, make it difficult to determine how mistakes were made. For that reason, it’s known as the “black box problem.” Seq2Seq-Vis allows deep-learning app creators to visualize AI’s decision-making process as it translates a sequence of words from one language to another. Continue reading IBM, Harvard University Develop New Tool for AI Translation

Wi-Fi Will Require Enhancements to Keep Up With 5G Tech

High-bandwidth 5G technology will make our mobile phones, tablets and computers much faster, with even the earliest 5G devices capable of 1 to 5 gigabit per second speeds — 10 to 100 times faster than today’s home broadband networks. We’ll still need the modem or Wi-Fi network for data service, and cable companies plan to upgrade their home services to be able to offer 5G. But Wi-Fi is another story: current routers don’t have enough bandwidth for the high-resolution content that 5G can offer, making its future uncertain. Continue reading Wi-Fi Will Require Enhancements to Keep Up With 5G Tech

IEEE Pinpoints New Technologies to Go Mainstream by 2023

As it does every year, the IEEE (Institute of Electrical and Electronics Engineers) presented a rundown of emerging technologies it believes will go mainstream in three to five years. “These technologies are still incubated out of the mainstream,” said IP Action Partners president Stuart Lipoff, who moderated the CES event. He identified seven “overarching drivers of emerging technologies,” beginning with managing complexity of feature-rich hardware, QoS-aware broadband connectivity and cheap, abundant storage. Continue reading IEEE Pinpoints New Technologies to Go Mainstream by 2023

VR and AR Expected to Further Redefine Experiences at CES

Virtual reality, augmented reality and immersive experiences crossed over the apex of the hype curve and are now tracking the slope of enlightenment as they develop into niche market applications or pivot into location-based entertainment. Resolution, frame rate, horizontal and vertical field of view in the HMDs (head mounted displays), and head and body tracking technology, have all improved over the last year with further advances expected next month at CES 2018 in Las Vegas. This applies equally to next generation HMDs, projection, and heads-up approaches to immersive experiences. Continue reading VR and AR Expected to Further Redefine Experiences at CES

Google Intends to Advance Machine Learning With its AutoML

In May, research project Google Brain debuted its AutoML artificial intelligence system that can generate its own AIs. Now, Google has unveiled an AutoML project to automate the design of machine learning models using so-called reinforcement learning. In this system, AutoML is a controller neural network that develops a “child” AI network for a specific task. The near-term goal is that AutoML would be able to create a child that outperforms human versions. Down the line, AutoML could improve vision for autonomous vehicles and AI robots. Continue reading Google Intends to Advance Machine Learning With its AutoML

VR Industry Forum Draft Guidelines Push for Open Ecosystem

Over the weekend, the Virtual Reality Industry Forum (VRIF) released its draft VR and 360 video production and distribution guidelines at IBC 2017 in Amsterdam. The draft document begins with an intro section suggesting best practices for VR/360 production, including experiences with three degrees of freedom (3DOF). It then makes specific recommendations for the technical aspects of visual and audio VR/360 content production, media and presentation profiles, and content security. VRIF aims to release the full guidelines, with an emphasis on an open ecosystem, at CES 2018 in January. Continue reading VR Industry Forum Draft Guidelines Push for Open Ecosystem

Addressing the Myths That Impact Creation of VR Standards

In VentureBeat, The Khronos Group president Neil Trevett and Sensics CEO Yuval Boger list four myths that are standing in the way of VR standards and more rapid market growth — “Myth 1: It’s too early for standards,” “Myth 2: Standards stifle innovation,” “Myth 3: Consumers won’t be impacted” and “Myth 4: There are too many cooks developing standards.” Trevett and Boger counter all four and note that The Khronos Group and IEEE are leading efforts to develop VR standards. The ETC’s VR/AR Initiative program lead, Phil Lelyveld, says that despite outreach efforts to the creative community by those organizations, active contributors are predominantly hardware and tool developers and technologists. Continue reading Addressing the Myths That Impact Creation of VR Standards