SIGGRAPH: Canon Previews Handheld Mixed Reality Technology

Canon has been demonstrating a handheld version of its MREAL Mixed Reality technology at SIGGRAPH this week. According to Canon, the technology merges virtual objects with the real world, at full scale in three dimensions. The company launched its MREAL Mixed Reality headset earlier this year. The handheld version functions similarly to the headset, by enabling the use of markers or sensors to render images in real space. Continue reading SIGGRAPH: Canon Previews Handheld Mixed Reality Technology

Google Glass to Impact Video Entertainment, Privacy Issues

Google Glass has the potential to change the way video entertainment is created, distributed and viewed. But there are concerns about the potential violation of personal privacy. To some, the benefits outweigh the concerns in that Glass can deliver exciting new ways to create and consume films, documentaries, TV programming and video games. However, many businesses are ready to ban the device, such as movie theaters, bars and hospitals.  Continue reading Google Glass to Impact Video Entertainment, Privacy Issues

Mobile Game App Demonstrates Another Use of Google Glass

The latest example of what can be done with Google Glass is “GlassBattle,” a multiplayer game developed by BrickSimple that can be played while performing everyday activities such as walking or buying groceries. Players can select their coordinates by voice, while viewing the game “board” on a small section of the Glass screen. The game plays similar to “Battleship” with a set grid, and each player taking a turn. The turns of each player are shown on two small grids within the Glass view. Continue reading Mobile Game App Demonstrates Another Use of Google Glass

USC Launches Web Hub for DIY Virtual Reality Projects

For those who want to create their own virtual reality headsets, there are not many resources available. USC’s MxR Lab aims to change that by offering a newly launched showcase of creations and modifications that DIY enthusiasts can build, including open source code for both the devices and integrating full-body motion control through either Kinect for Windows or OpenNI. Continue reading USC Launches Web Hub for DIY Virtual Reality Projects

Google Glass Gets One Step Closer to Being On Your Head

It’s a real possibility that Google Glass, the wearable computing device designed to reduce distraction and allow for communicating in a new way, could be in consumers’ hands by the end of the year. It’s the anti-smartphone, writes The Verge, designed to rewire the way we think about and interact with each other and technology. But the question remains: Who would want to wear the device in public? Continue reading Google Glass Gets One Step Closer to Being On Your Head

Canon to Release $125K MREAL Mixed Reality Headset

Canon is preparing to launch its MREAL Mixed Reality headset this month with a hefty $125,000 price tag and estimated $25,000 in annual maintenance. But the device is not intended for the typical consumer. Instead, it was designed for groups such as automotive manufacturers, research universities and museum display curators. The MREAL technology could also serve as a powerful tool for digital prototyping. Continue reading Canon to Release $125K MREAL Mixed Reality Headset

CES 2013: Head-Mounted Displays and Wearable Tech

The interest in 3D entertainment and augmented reality has inspired numerous new head-mounted displays and wearable technology. Using Bluetooth technology and wireless connections to offload processing, these displays come in a variety of shapes and sizes, but all have similar aims: to create an immersive entertainment experience or overlay relevant information onto our surroundings. We expect to see some compelling new products at CES. Continue reading CES 2013: Head-Mounted Displays and Wearable Tech

Epson Moverio: First See-Through 3D Head-Mounted Display

  • Epson Japan announced the Moverio this week, a see-through 3D head-mounted display that the company claims is the first of its kind.
  • “Think of it as a mix of NEC’s transparent HMD Tele Scouter and Sony’s cool 3D OLED head mounted display HMZ-T1, powered by Android OS,” reports TechCrunch.
  • Epson’s Moverio is lower resolution than the Sony HMD, but at 160g is much lighter in weight.
  • “The Moverio supports MPEG-4/MPEG-4 AVC/H.264 video files, including side-by-side 3D images on its 0.52-inch displays with 960×540 resolution,” indicates the post. “It handles AAC and MP3 audio files, too.”
  • The HMD is expected to hit Japanese stores later this month at a price equivalent to $770.

Sony Announces First Head-Mounted 3D OLED Display

  • Sony announced it will launch a head mounted display dubbed the “Personal 3D Viewer” HMZ-T1 in Japan this November (some of you may have seen the prototype at CES 2011).
  • The wearable display is designed for viewing both 2D and 3D on a “movie theater-like virtual screen,” equivalent to a 750-inch display, according to Sony.
  • The device uses twin 0.7-inch OLED panels with 1280×720 resolution and 5.1 surround sound. It is expected to sell in Japan for around $700 (possibly higher when it makes its way to the U.S.).
  • ETCentric staffer Phil Lelyveld comments: “Online chatter discusses this as an alternative to 3DTVs versus the social aspect of viewing. The health warning at the bottom of the press release is rather strange, given the target market.”
  • Health warning from the Sony press release: “Considering the protection of the growth and development, we ask children (age 15 and younger) to refrain from using this product.”

Sony Experiments with Headgear for VR Gaming

  • Sony Computer Entertainment may launch a 3D headset for virtual reality-type games in the future.
  • The head-mounted display was first introduced during the company’s CES press event in January, but now Sony is reportedly working on developing it for more than just viewing passive entertainment.
  • The device features twin 720p OLED displays (one for each eye) and 5.1 surround sound.
  • Mick Hocking, group studio manager for Sony Europe, said the 3D headset can provide an immersive experience for games (and it is worth mentioning that a number of Sony Computer Entertainment studios fall under his command).
  • “The head-mounted display has twin-OLED screens; very high quality. At the moment it’s just a head-mounted display; the head isn’t being tracked — but that’s something we’re doing R&D on,” Hocking explained. “We’re working with a couple of games at Sony that are experimenting with virtual-reality-type experiences.”

Sony Computer Entertainment Discusses Long Term 3D Strategy

  • Sony’s Mick Hocking talks about what they’ve learned about 3D in the last year at Sony Computer Entertainment. Hocking has been responsible for spearheading the 3D games enterprise.
  • The main lesson involves the need to educate developers in how to produce quality 3D. “We’ve actually now got a guide with 10 points for producing technically correct 3D, it’s our 3D 10 Commandments if you like, and we also have lots of resources now to help developers creatively with 3D as well.”
  • Last year 3D had a “wow factor.” This year there are many 3D capable devices becoming available.
  • Sony has 50 million 3D-enabled PlayStation 3 units and over 50 3D games in the market. In addition, there are 3D Blu-ray, 3D MP4s and 3D Camcorders and 3D HDTVs. Sony may look to build 3D on a handheld. Virtual reality may come back with Sony’s head-mounted, twin-OLED 3D display.
  • Despite what critics are describing as waning interest from consumers, Hocking emphasized that 3D remains a long term strategy for Sony.