CES: Dimension X Demos Bonfire Virtual Story Creation Tools

For the most part, exhibitors in the Gaming and Metaverse areas at CES 2023 didn’t touch on the latent problems with consumer adoption of the metaverse. While worlds like “Fortnite” and “Roblox” that draw consistently high MAUs do so because they offer fun mechanics, the many metaverse platforms on exhibit generally did not provide compelling reasons for why companies — much less consumers — should spend time in their worlds. Dimension X’s booth was a standout on the floor, however, as it showcased Bonfire, a soon-to-be-released tool to enable the seamless creation of narrative mechanics within virtual worlds. Continue reading CES: Dimension X Demos Bonfire Virtual Story Creation Tools

CES: Tech Industry Aims for Connectivity to Everyone via 5G

Government and industry executives discussed their roles in ensuring Internet connectivity to all Americans via 5G. Moderated by CTA vice president of regulatory affairs J. David Grossman, panelists touched on the major obstacles to ubiquitous connectivity. Qualcomm senior director of government affairs Leslie Barnes noted that, “it’s important we consider all the technologies for last mile connectivity.” “Where fiber is impractical or cost prohibitive, fixed wireless access is a possibility, and it’s cost effective,” she said. “It’s a fast-growing solution that now covers over 35 million households and 2 million businesses.” Continue reading CES: Tech Industry Aims for Connectivity to Everyone via 5G

CES: Experts Ask If Gaming Will Lead Shift to the Metaverse

The idea that gaming might be the industry sector that eventually leads everyone else into the metaverse is being discussed extensively online and elsewhere. During a compelling CES panel, GamesBeat lead writer Dean Takahashi moderated an exploratory conversation about that possibility with a group of today’s leading game innovators and executives. Takahashi noted that the panel’s concept comes in part from Meta vice president of content & play Jason Rubin, who said that the metaverse will need a game engine, therefore game developers will be the first to create it. Continue reading CES: Experts Ask If Gaming Will Lead Shift to the Metaverse

CES: Canon Demos VR for Movies, Sports, Video Calls, More

Canon went all-in on VR at CES, demonstrating how the technology can be applied beyond games. As part of a partnership with director M. Night Shyamalan and his upcoming Universal Pictures thriller “Knock at the Cabin,” Canon invited attendees to don a VR headset and interact with characters from the film using the company’s Kokomo software for 3D VR video calls. The camera-maker’s goal is “to bring people closer together by revealing endless opportunities for creators,” Canon USA president and CEO Kazuto Ogawa said, invoking the theme “Limitless is More.” The company demonstrated solutions spanning entertainment, sports, communication and more. Continue reading CES: Canon Demos VR for Movies, Sports, Video Calls, More

CES: Mobile Game Execs Talk About Impact of Emerging 5G

According to a group of game experts, 5G will likely skyrocket the reach and power of mobile games. IQ Labs founder Julian Mitchell moderated a conversation with Activision Blizzard vice president Jonathan Stringfield, Niantic director of product management Tom Emrich and THNDR Games chief executive Desiree Dickerson on the current and future prospects of mobile gaming. Emrich pointed to Niantic’s Campfire that gives players a place to connect. “The industry outside gaming has embraced it as the new social network,” he said. “Games are more than games — they’re synonymous with the metaverse.” Continue reading CES: Mobile Game Execs Talk About Impact of Emerging 5G

CES: The NPD Group Analyzes Changes in Consumer Trends

The NPD Group’s Paul Gagnon and Ben Arnold presented “7 Ways the CE Consumer Has Changed” in the last few years. U.S. consumer attitudes and behaviors changed from early-pandemic lockdown to the slow reopening, and then the fear of inflation and recession. In general, consumers are buying more for individuals than for shared home experiences, they have equipped themselves for remote work which may suppress future sales until they are ready to upgrade, and they buy when bargains appear even if they plan to actually open them for a holiday or special occasion. Continue reading CES: The NPD Group Analyzes Changes in Consumer Trends

CES: Nvidia’s AI Upscaling Tech to Tackle Blurry Web Video

Nvidia announced during CES this week that it plans to roll out its RTX Video Super Resolution feature in February for web video content viewed through Google Chrome and Microsoft Edge browsers. The company promises AI upscaling up to 4K quality, but the feature requires a PC running a Nvidia 30- or 40-series GPU. The technology — which can upscale video with resolution between 360p and 1440p, including 1080p, and up to a 144Hz frame rate — has already been available on Nvidia Shield TV and Shield TV Pro streaming media players. However, introducing browser support should significantly increase its audience. Continue reading CES: Nvidia’s AI Upscaling Tech to Tackle Blurry Web Video

CES: Nvidia Brings GeForce NOW Cloud Gaming to Vehicles

Nvidia will bring GeForce NOW cloud gaming to cars via Android and web browsers. At CES 2023 the company announced automakers Hyundai of South Korea, Sweden’s Polestar and Chinese EV maker BYD as the first streaming partners, with titles including “Cyberpunk 2077,” “The Witcher 3: Wild Hunt” and “Fortnite” among initial offerings. While Nvidia did not announce a launch date for the new service, it said GeForce NOW will “stream a real-time, full PC-gaming experience to software-defined cars.” The company added that in-vehicle gaming can “enhance time spent charging or riding in vehicles.” Continue reading CES: Nvidia Brings GeForce NOW Cloud Gaming to Vehicles

CES: Nvidia Intros AI Impact on Gaming, Omniverse, Laptops

At Nvidia’s CES 2023 keynote, executives revealed new products and innovations in laptops, gaming, the omniverse, robotics and auto technology. Nvidia senior vice president of gaming Jeff Fisher focused on the company’s AI developments, emphasizing that, “AI will define the future of computing,” and adding that “this has influenced much” of what the company is showing at CES. He highlighted the company’s “new era of laptop computing,” powered by its Ada Lovelace architecture, GeForce RTX 40 Series GPUs and new 5th generation Max-Q technologies with DLSS 3 for quadrupled speed. Continue reading CES: Nvidia Intros AI Impact on Gaming, Omniverse, Laptops

CES: Intel Rolls Out 13th-Generation Lineup of Laptop CPUs

Intel announced its 13th-gen family of laptop CPUs, including new entry-level chips and its flagship Core i9-13980HX, the high-end of its mobile processor collection (based on Raptor Lake architecture), featuring 24 cores and an impressive boost speed of 5.6GHz. The HX-series includes similar features to Intel’s 12th-gen lineup, such as 32 EUs of onboard graphics capability and support for DDR5 and DDR4, but promises significantly faster speeds to multithreaded performance. When compared to the earlier Core i9-12900HK, Intel claims game performance increases of up to 12 percent and a massive 74–79 performance jump when rendering a scene in Blender. Continue reading CES: Intel Rolls Out 13th-Generation Lineup of Laptop CPUs

CES: Steve Koenig Reveals This Year’s Tech Trends to Watch

There are people here in Las Vegas and it’s beginning to look a lot like CES again. A little sticker that says “I was at CES 2022” reminds us that only a hearty few made last year’s trip. As anticipation builds for the Thursday, January 5 opening of the CES exhibits, CTA’s vice president of research Steve Koenig kicked off the pre-show media briefings with his take on “Tech Trends to Watch.” Artificial intelligence, Web 3.0, digital health and augmented reality predictively top his list with a distinctive side note: Watch how enterprise — business at scale — innovates on top of recent tech innovations. Continue reading CES: Steve Koenig Reveals This Year’s Tech Trends to Watch

Amazon and Crystal Dynamics to Publish New ‘Tomb Raider’

Amazon Games and Crystal Dynamics are teaming on a new multiplatform installment in the “Tomb Raider” franchise. Crystal Dynamics is producing the title, which Amazon Games will publish globally. The as-yet-untitled project will mark Amazon Games’ first single-player narrative, following multiplayer titles including “New World” and “Lost Ark.” Crystal Dynamics plans to use Unreal Engine 5 to take gameplay and storytelling to the next level, according to Amazon, whose games VP Christoph Hartmann called the franchise “one of the most beloved IPs in entertainment history,” following the adventures of British archaeologist Lara Croft. Continue reading Amazon and Crystal Dynamics to Publish New ‘Tomb Raider’

Verizon’s +Play Rollout Includes a Free Netflix Premium Offer

Verizon is opening its +play streaming hub in beta to mobile, 4G LTE and 5G home Internet customers. To sweeten the deal, the carrier is offering Netflix Premium free for a year to customers that sign-up for “a 12-month or seasonal subscription” to one of its other content partners. Verizon claims there are 20 platforms onboard for the beta launch, among them: HBO Max, Discovery+, Xbox Game Pass Ultimate, NFL+ and Peloton. Netflix Premium usually costs $20 per month (or $240 a year) and includes 4K streaming as well as ability to simultaneously download or watch on four devices. Continue reading Verizon’s +Play Rollout Includes a Free Netflix Premium Offer

Apple Registers xrOS, Likely to Power Mixed Reality Headset

Apple has reportedly registered the name xrOS in association with its upcoming extended reality eyewear, expected to be released in 2023. The xrOS moniker represents a switch from another operating system’s name, realityOS, that had been used internally with regard to the device. Whatever the new system is eventually called, the highly anticipated gear will be Apple’s first major debut in a new product category since the Apple Watch was introduced in 2015. Apple’s wearables division contributed more than $41 billion to the company’s bottom line in the last fiscal year, accounting for about 10 percent of its overall sales revenue. Continue reading Apple Registers xrOS, Likely to Power Mixed Reality Headset

Advocacy Groups Seek to Enact Online Rules to Protect Kids

A coalition of more than 20 advocacy groups with an interest in child safety is petitioning the Federal Trade Commission to prohibit social media platforms including TikTok as well as online games and other services from bombarding kids with ads and using other tactics that may hook children online. Regulators are being lobbied to prevent online services from offering minors “low-friction rewards” — unpredictably granting positive reinforcement for scrolling, tapping or logging on to prolonged use. The groups say the technique is the same used by slot machine makers to keep gamblers engaged. Continue reading Advocacy Groups Seek to Enact Online Rules to Protect Kids