HDMI Forum Releases First Draft of HDMI 2.1 Spec for 8K, 4K

The HDMI Forum’s Technical Working Group just released a first draft of HDMI version 2.1, which will support 8K video with HDR at a 60Hz refresh rate or 4K video at a 120Hz refresh rate. The proposed standard, which will be backward compatible with the current HDMI standard, will, says the Working Group, allow for “immersive viewing and smooth fast-action detail,” as well as support 10K. Although 8K is years away from being mainstream, the first 8K TVs and monitors have been demonstrated at CES 2017. Continue reading HDMI Forum Releases First Draft of HDMI 2.1 Spec for 8K, 4K

CES 2017: That Just Happened – Closing Day Takeaways

CES 2017 may be best remembered not for one standout product, but for revealing a new and powerful generation of technology and the things it enables. The top five CES hashtags as the show ended perfectly summarize the hot topics of the week: #tech, #iot, #ai, #VR, and #CES. It was also a remarkably balanced show in the sense that almost every product category and business sector reflected applications and the impact of this evolution. Moore’s Law is alive, tomorrow is here, and the pace is accelerating. Three of the most important presentations of the week were made by Nvidia, Intel, and Qualcomm. Their processors deliver the power necessary for this next level of computing. Continue reading CES 2017: That Just Happened – Closing Day Takeaways

Nvidia’s New Shield TV Adds 4K HDR and Google Assistant

At CES, Nvidia introduced a new version of its Shield TV streaming box, featuring an updated design and support for 4K HDR. Available later this month, the $200 Shield TV now includes a remote and game controller. The box — which Nvidia claims offers three times the performance speed of any streaming competitor on today’s market — runs Android TV and provides support for thousands of games and access to 4K content from Google Play Movies, Netflix and Vudu. It also features Amazon Video in 4K HDR, which is unusual for Android TV boxes. With Google Assistant also built-in, Nvidia may be looking to take on Amazon Echo. Continue reading Nvidia’s New Shield TV Adds 4K HDR and Google Assistant

Razer Reveals 4K Projector for Gamers Who Want to Go Big

While CES saw an array of gaming laptops, mice, monitors and streaming services this past week, Razer debuted a compelling alternative for gamers looking to seriously ramp up their home setups. An extension of Razer’s Chroma full-spectrum lighting system — which brightens keyboards, headphones, mice and more — the new concept 4K projector, dubbed Project Ariana for now, lets gamers compete beyond their monitor by essentially taking over an entire room. Razer also announced that other manufacturers, including Antec, Lenovo, Lian Li, NZXT, Philips, Nanoleaf and Wicked Lasers would be using the 16.8-million-color platform. Continue reading Razer Reveals 4K Projector for Gamers Who Want to Go Big

Nvidia CEO Announces Cloud-Based GeForce NOW Platform

During his CES keynote, Nvidia CEO Jen-Hsun Huang announced the launch of his company’s GeForce NOW streaming platform for PCs, “basically a GeForce gaming PC on demand,” explained Huang. The cloud-based gaming service will launch in March for $25 dollars per 20 hours of gameplay. The service will provide Mac and PC users who might not have the graphics capabilities to play high-end games an option to virtually play any modern game. The new approach should not rely on game company support the way OnLive worked before its demise. For example, Huang demonstrated the Steam store running on GeForce NOW. Continue reading Nvidia CEO Announces Cloud-Based GeForce NOW Platform

Engadget Editors Release Their Official Best of CES Awards

Engadget published its Best of CES winners this evening, and for the fourth consecutive year Razer has taken the People’s Choice Award, this time for its Project Ariana 4K gaming projector. Best of the Best went to LG this year: “It’s rare that a product truly blows us away at CES, but LG’s W-Series OLED TV did just that. At just 2.6 millimeters thick across its entire body, it’s the slimmest TV we’ve ever seen … the TV also supports more HDR standards and comes with a Dolby Atmos-enabled soundbar.” Among the additional winners: UVify’s Draco HD drone (Best Robot or Drone), Dell’s XPS 13 2-in-1 laptop (Best PC), the Asus ZenFone AR smartphone (Best Mobile Device), Dish AirTV (Best Home Theater Product), the self-balancing Honda Riding Assist motorcycle (Best Automotive Technology and Best Disruptive Innovation). Continue reading Engadget Editors Release Their Official Best of CES Awards

Digital Trends Announces its Top Tech of CES 2017 Winners

Tech publication Digital Trends unveiled its Top Tech of CES Award Winners. Best of Show this year went to Samsung’s $449 Chromebook Plus, which will roll out next month. “Designed with cooperation from Google, the Chromebook Plus is the first Chrome OS device built with Android apps in mind,” notes DT. “The 2,400 x 1,600 panel has a digitizer for built-in stylus support, and flips a full 360 degrees for dedicated tablet use.” Additional winners include Sony’s Bravia A1E 4K OLED (home video), Panasonic’s Lumix GH5 mirrorless camera (photography), Nvidia’s PilotNet (automotive), Dell’s XPS 13 2-in-1 (computing), the HTC Vive tracker (gaming), the Honor 6X budget phone (mobile), Beyerdynamics’ Xelento Remote (headphones), and GoldenEar’s Triton Reference speakers (home audio), among others. Continue reading Digital Trends Announces its Top Tech of CES 2017 Winners

Beyond the Headlines: This Year’s Outliers of Interest at CES

If you look hard enough, CES is often the place to discover smaller, less publicized technologies and products that could become the seeds for something practical and useful to the ETC member companies. This year I came across several that fit this description, including a technology called SynTouch that could prove beneficial to haptic feedback R&D and physical product quality control, a simple and elegant method from ManoMotion to use hand gestures as a user interface, an OLED necklace that could lead to the launch of a social e-collectible marketplace, and a tiny chip from Chirp Microsystems that could provide a compelling motion capture solution. Continue reading Beyond the Headlines: This Year’s Outliers of Interest at CES

Sony CEO Reveals Plan to Make Products ‘Objects of Desire’

During his CES presentation, Sony president and CEO Kazuo Hirai revealed plans for the company’s future, including an emphasis on creating personal experiences for customers, generating sustainable growth for the Sony brand through continued innovation, and developing new products as “objects of desire.” “When you experience one of our products, interact with one of them, we want to generate an emotional response,” he explained. Hirai recognized Mike Fasulo, president/COO of Sony North America, for his “incredible efforts in this pursuit,” and announced the company’s new 4K OLED offerings, new 4K Bravias and Android TV OS. Continue reading Sony CEO Reveals Plan to Make Products ‘Objects of Desire’

Lenovo Plans to Launch Windows VR Headset Later This Year

Microsoft is planning a push into VR this year with its Windows Holographic software and Windows-compatible VR headsets. At CES, Chinese consumer tech company Lenovo is previewing its own upcoming headset based on the Windows Holographic platform (users will need a PC with Windows 10), which is expected to launch during the second half of 2017. Priced under $400, it seems Lenovo is looking to compete with the Oculus Rift, HTC Vive and PlayStation VR. Interestingly, the unnamed Lenovo headset will also feature the ability to run some augmented reality experiences using external cameras. Continue reading Lenovo Plans to Launch Windows VR Headset Later This Year

Sea Change in Guest Experience Announced by Carnival CEO

When CTA announced Carnival Corporation, the world’s largest leisure travel company, as the opening keynote of CES 2017, it was reasonable to anticipate a major announcement and speculate that the defined characteristics of cruise ships and travelers could be a proving ground for smart tech and the promise of IoT technologies. This morning, Arnold Donald, CEO of Carnival Corporation, introduced the development of Ocean Medallion, what he described as “the world’s first interactive guest experience platform capable of transforming vacation travel into a highly personalized and elevated level of customized service.” Continue reading Sea Change in Guest Experience Announced by Carnival CEO

CTA and GfK Report Examines Tech Trends by Global Region

2016 was the year of the unexpected, says CTA senior director of market research Steve Koenig, referencing Brexit and the election of Donald Trump as U.S. President among other global events. In a presentation on the results of a report conducted by the Consumer Technology Association and GfK on Global Consumer Technology Spending Forecasts, Koenig also broke down trends according to regions, looking at North America, Latin America, Western Europe, Central and Eastern Europe, developed Asia, emerging Asia and Middle East/Africa. Continue reading CTA and GfK Report Examines Tech Trends by Global Region

Mobile Gamers Spent Nearly $1 Billion Last Week of December

Marking the biggest week of the year for mobile games, research firm Sensor Tower reports that sales of game apps between Christmas and New Year’s Day jumped 53 percent over the same period last year. “Smartphone and tablet users spent a record $967.6 million on game apps for iOS and Android devices,” notes The Wall Street Journal. “Two factors typically goose spending during the week: mobile devices given as gifts, and people off from work and school who have free time to load up on apps.” Additionally, game developers typically introduce “discounts and special holiday-timed events during the week.” According to Newzoo, mobile is now the largest slice of the $100 billion video game pie. Continue reading Mobile Gamers Spent Nearly $1 Billion Last Week of December

Scalable Graphics to Feature Wireless KwikVR System at CES

At CES 2017, Scalable Graphics, which specializes in GPU-accelerated cloud computing, is set to introduce a wireless PC solution for virtual reality that is compatible with Oculus Rift and HTC Vive headsets. The company’s one-pound KwikVR is a wireless compression and transmission system that cuts the cord between the VR headset and the computer powering it. Wireless VR and other hardware upgrades or peripherals that make VR experiences better are likely to be trends at CES 2017. Continue reading Scalable Graphics to Feature Wireless KwikVR System at CES

Global Game Industry Earned $91 Billion in Revenues in 2016

According to SuperData Research, games were a $91 billion global market in 2016, with mobile games accounting for $41 billion (about 18 percent). In second and third place, retail games were valued at $26 billion, and free online games at $19 billion. SuperData also noted virtual reality, e-sports and gaming video content, all of which were characterized as small but growing fast, thus promising for 2017. “Monster Strike,” “Pokémon Go” and “Clash Royale” were among the blockbuster hits that made mobile games a winning category. Continue reading Global Game Industry Earned $91 Billion in Revenues in 2016