Magic Leap, Wacom Debut Prototype of Shared Design Tools

Wacom and Magic Leap, whose partnership was announced last October at the first L.E.A.P. developers’ conference, have debuted a prototype of their collaborative design tools. Two years in the making, the tools consist of a Magic Leap One headset connected to a Wacom Intuos Pro pen tablet. Designers use a separate Pro Pen 3D stylus to control content on a Spacebridge platform that streams 3D data into a spatial computing environment. The system, which was on display at CES 2019, allows multiple people to interact with 3D models. Continue reading Magic Leap, Wacom Debut Prototype of Shared Design Tools

Alienware’s Powerful Gaming Laptop Allows Swappable Parts

At CES 2019, Alienware debuted its Area-51m 17-inch gaming laptop, touting its power and swappable hardware. Co-founder Frank Azor said the Area-51m counters the current trend of less powerful, more portable gaming laptops with built-in obsolescence. Instead, the Area-51m is basically a desktop PC with built-in battery, screen and keyboard and swappable hard drive, RAM, battery, CPU and GPU. Alienware aids the user in taking it apart with labeled guides in the laptop framework and easily removable screws. Continue reading Alienware’s Powerful Gaming Laptop Allows Swappable Parts

ETC Panel: USC Students Discuss the Future of Entertainment

The ETC invited nine undergraduate students from the USC School of Cinematic Arts to the December 13, 2018 All Members Meeting to discuss their impressions regarding the future of entertainment. Click here for a six-minute highlight reel from that one-hour conversation, featuring student perspectives on immersive storytelling, social media, content distribution and more. ETC plans to produce student discussions at least quarterly in 2019 — twice at our Executive Board Meetings and twice for our All Members Meetings. We encourage everyone at an ETC-member company to attend (as appropriate) and ask questions at these future sessions. Continue reading ETC Panel: USC Students Discuss the Future of Entertainment

Verizon and Amazon Planning New Services to Stream Games

Streaming games are in the news, with Verizon in alpha tests of its Verizon Gaming, reportedly currently running on the Nvidia Shield set-top box and, eventually, Android smartphones. Verizon Gaming can be played using a paired Xbox One controller. Verizon has been recruiting players for its alpha test of the service, which offers 135 games. On the heels of Razer announcing it would integrate Amazon Alexa into its gaming platform, The Information revealed that Amazon is now developing its own streaming game service. Continue reading Verizon and Amazon Planning New Services to Stream Games

CES Panel: The Evolution of Cloud-Streaming Games with 5G

GameSpot editor-in-chief Randolph Ramsay moderated a panel of game industry experts discussing how 5G will change that industry. “5G’s high speed and low latency will be the next big disruption,” he said. Blade Group platform evangelist Bill Rehbock spoke about his company’s Shadow PC streaming service, which provides a complete Windows 10 PC to users. “5G picks up with a minimum of where 4G left off,” he said. “5G makes hand-over [from tower to tower] so robust it will be an enabling technology.” Continue reading CES Panel: The Evolution of Cloud-Streaming Games with 5G

Highlights From the AR/VR Think Tank Sessions at CES 2019

During the AR/VR Think Tank panel and subsequent panels on gaming and LBE (Location-Based Entertainment) at CES this week, representatives of production and tool companies put the current state of the medium in a broader context. We are past the initial “everything should be shot in 360” stage, and are now asking, “what are you trying to say?” Ultimately the experience must be purpose-driven. Game developer Don Daglow noted that killer apps usually happen by accident when someone’s passion taps into an unrecognized mass market demand. He noted that VisiCalc was a killer app for the PC, for example. Continue reading Highlights From the AR/VR Think Tank Sessions at CES 2019

Here’s What We Hope to See This Week at CES Related to AI

With the buzz way down, AI research more vibrant than ever, and more mainstream experimentation, there’s a lot to potentially look forward to at CES 2019 in the field of AI and machine learning. And already it all seems to converge on one very interesting trend: pragmatism. As AI exits the lab, and heads into the world, we’re expecting new and compelling applications. At CES this week, we’re hoping to see advances in areas such as autonomous vehicles, consumer robots, computer vision, smart assistants, and a more integrated Internet of Things. Continue reading Here’s What We Hope to See This Week at CES Related to AI

DeepRay Uses AI to Reconstruct Distorted Video in Real Time

Cambridge Consultants has trained artificial intelligence to reconstruct images from a highly distorted image or video feed in real time that is the AI’s best guess of what the source image originally looked like. The unique approach of their DeepRay product involves recognizing and correcting for a wide universe of distortion patterns. Cambridge Consultants’ first clients are self-driving car companies concerned with accurate object and risk detection, but DeepRay could also have a number of entertainment industry technical and story applications. Continue reading DeepRay Uses AI to Reconstruct Distorted Video in Real Time

New Netflix CFO Is Expected to Face Cash Flow Challenges

Netflix recently named Spencer Neumann as its new chief financial officer. He faces the unenviable task of convincing investors that the path of investing immense sums of money into original content to grow subscriptions and profits will eventually pay off. Co-founder/chief executive Reed Hastings and chief content officer Ted Sarandos have driven the current strategy relying on original content, which is aimed at battling rivals such as Amazon, Hulu and HBO. They will continue to lead business and content strategy. Continue reading New Netflix CFO Is Expected to Face Cash Flow Challenges

CES Unveiled: A Look at This Year’s Innovation Award Winners

On Sunday, CES “unveiled” its Innovation Award winners for the year, in a room also crowded with numerous startups eager to showcase their technologies. This year was, again, a plethora of self-care, health-oriented products as well as many related to smart homes and home security. The 31 companies/products honored this year for “best of innovation” fell into the categories of digital imaging/photography, smart home, smart energy, wearable technologies, computer hardware, virtual reality and video displays among others. Continue reading CES Unveiled: A Look at This Year’s Innovation Award Winners

Nvidia Debuts Next-Gen Gaming with Ray-Tracing, AI at CES

At Nvidia’s CES 2019 press conference, founder/chief executive Jensen Huang was enthused about gaming. “Usually I also focus on AI and self-driving cars,” he said. “We have a lot of announcements about that. But today it’s all about gaming.” One big announcement was the company’s new GeForce RTX 2060, which is based on Turing architecture and is enabled by both ray-tracing and artificial intelligence. The RTX 2060, priced at $349, will be available January 15 “from every major OEM, system builder and graphics card partner.” Continue reading Nvidia Debuts Next-Gen Gaming with Ray-Tracing, AI at CES

Sony Increases 3D Chip Supply to Meet Demand for Phones

After receiving interest from Apple and other customers, Sony plans to rev up production of its next-generation 3D sensors, which power front- and rear-facing 3D cameras. Sony sensor division head Satoshi Yoshihara reported that the company accelerated production of the 3D chips in late summer to meet the demand for several smartphones slated to debut in 2019. Although he did not provide production targets, he said Sony’s 3D business is already profitable and will impact earnings for the fiscal year beginning in April. Continue reading Sony Increases 3D Chip Supply to Meet Demand for Phones

zSpace to Show Windows Laptop for AR/VR Viewing at CES

At CES 2019 next month, Innovation Award honoree zSpace will show a portable Windows PC laptop that is focused on “spatial content,” allowing users to interact with augmented reality and virtual reality content. Based in Sunnyvale, zSpace’s creators claim it is the first portable Windows PC that “breaks the screen barrier” between users and AR/VR, and tout its ability to foster creativity and collaboration in a flexible, immersive environment. It features patented 3D screen technology and lightweight glasses. Continue reading zSpace to Show Windows Laptop for AR/VR Viewing at CES

LG to Unveil the Market’s Lightest 17-Inch Laptop PC at CES

LG Electronics will introduce the world’s lightest 17-inch laptop during CES in January. The new LG gram 17 weighs a mere 1,340 grams (as compared to the 2,000+ grams of comparable laptops), while offering a 17-inch WQXGA 16:10 display featuring 2560 x 1600 resolution, making it ideal for streaming video, playing games and editing multiple documents simultaneously. The company will also unveil the 14-inch LG gram 2-in-1 convertible with digital pen support that features a 360-degree hinge, enabling it to function as a laptop or a tablet. Both devices have been named 2019 CES Innovation Award winners. Continue reading LG to Unveil the Market’s Lightest 17-Inch Laptop PC at CES

DeepMind’s Learning Algorithm Could Prove a Game-Changer

DeepMind recently released the full evaluation of AlphaZero, a single system capable of playing “Go,” chess, and shogi (Japanese chess). This new project builds on AlphaGo, a program that beat one of the best players in the world at the board game “Go” in 2016, and AlphaGo Zero, software capable of mastering the game from first principles. AlphaZero represents a dramatic step forward in AI research as it is one of the first intelligent systems capable of generalizing solutions to new problems with little to no human input. Continue reading DeepMind’s Learning Algorithm Could Prove a Game-Changer