Microsoft Takes Its Case for Activision Purchase to Capitol Hill

Microsoft has begun laying the groundwork to gain regulatory approval for its $68 billion Activision Blizzard bid, assuring D.C. decision-makers the purchase will not improperly advantage its own platforms and services. In an effort at transparency, Microsoft CEO Satya Nadella and president Brad Smith say they’re “sharing where we’re going with members of Congress” and meeting with think tank representatives to compile a best-practices road map to ensure lawmakers and stakeholders the deal presents no threat. Microsoft says it wants Activision’s IP not to dominate existing markets but to help stake its claim in the emerging metaverse. Continue reading Microsoft Takes Its Case for Activision Purchase to Capitol Hill

Algorithms Use NeRFs to Instantly Convert 2D Images to 3D

A new technique for machine learning that allows computers to use algorithms that turn 2D images into 3D is stirring a lot of excitement in the worlds of games, computer graphics and AI. The approach relies on “neural rendering,” which uses a neural network to generate 3D imagery from multiple 2D snapshots. A merger of concepts from the worlds of computer graphics and artificial intelligence, neural rendering gained steam in 2020 when researchers at Google and UC Berkeley demonstrated how a neural network could photorealistically capture a scene in 3D after ingesting several 2D snapshots. Continue reading Algorithms Use NeRFs to Instantly Convert 2D Images to 3D

Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Dimenco’s new stereoscopic 3D display has been called “breathtaking” and the future of screen viewing. The Netherlands-based company’s Simulated Reality Pro gives the impression of images coming out of the screen without special eyewear. Dimenco defines Simulated Reality (SR) as immersive technology somewhere between augmented reality and virtual reality. Dimenco’s display tech relies on visual parallax and perspective-shifting to provide its SR experience. The viewer’s eyes are tracked by an in-unit sensor that serves discrete left- and right-eye views rapidly enough to read as a single image, allowing you to “look around” the picture elements. Continue reading Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Microsoft CEO Nadella Details His Vision of Metaverse-for-All

Microsoft CEO Satya Nadella thinks the metaverse will be transformative. “Just like the first wave of the Internet allowed everybody to build a website, I think the next wave of the Internet will be a more open world where people can build their own metaverse worlds, whether they’re organizations or game developers or anyone else,” Nadella told analysts on an earnings call last week. The remarks follow Nadella’s January 18 statement that Microsoft’s $69 billion bid for Activision Blizzard “will provide building blocks for the metaverse.” Microsoft expects the deal to close in fiscal 2023, which begins July 1. Continue reading Microsoft CEO Nadella Details His Vision of Metaverse-for-All

Lifted by Cloud, Microsoft Sales Jump 20 Percent for Quarter

Microsoft ended Q2 for fiscal year 2022 on a high note, with sales up 20 percent to $51.7 billion, and net income rising 21 percent to $18.8 billion, beating analysts’ predictions. Cloud revenue grew 32 percent year-over-year, hitting $22.1 billion. Revenue in Microsoft’s Intelligent Cloud business was $18.3 billion, a 26 percent jump propelled largely by a basically flat 46 percent increase from Azure and cloud services. “Digital technology is the most malleable resource at the world’s disposal to overcome constraints and reimagine everyday work and life,” Microsoft chairman and CEO Satya Nadella said in the earnings release. Continue reading Lifted by Cloud, Microsoft Sales Jump 20 Percent for Quarter

Netflix Subscriber Growth Ebbs in U.S. but Is Solid Overseas

Netflix stock dropped 20 percent Thursday on news that the streaming platform’s subscriber growth is slowing. Netflix missed its target only slightly, adding 8.3 million subscribers in Q4, versus its projected 8.5 million. But that missed target is combined with escalating content costs and a forecast that 2.5 million subscribers will be added in the first three months of 2022 as opposed to 4 million in Q1 2021. A significant portion of Q4’s subscribers growth was in Europe, the Middle East and Africa, up 3.5 million. Netflix added 1.2 million subs in the U.S. and Canada, only a slight improvement year over year. Continue reading Netflix Subscriber Growth Ebbs in U.S. but Is Solid Overseas

Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse

Microsoft has made a nearly $70 billion offer to buy Activision Blizzard in a move that will bolster its Game Pass franchise, instantly expand its reach in mobile gaming, and create a content platform for the consumer virtual worlds that are expected to be big business in coming years. Statista estimates the global gaming market generated just over $178 billion in revenue in 2021, more than PwC projections for video streaming (almost $59 billion) and box office ($23 billion) combined. When the transaction closes, Microsoft says it will be the world’s third-largest gaming company by revenue, behind Tencent and Sony. Continue reading Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse

Unity Game Engine Makes ‘Digital Twins’ for Industrial Tests

Game giant Unity is using its game engine technology to help businesses make “digital twins” of real-world objects, environments and even people. These virtual entities take the brunt of testing products, machines and environments. Currently there are dozens of companies reportedly using Unity’s game engine to model digital doubles that can sub-in for robots, manufacturing lines and buildings, among other things, virtually operating and monitoring them even as they are optimized and trained. These twins rust when exposed to water and respond to things like temperature. They learn to avoid a ditch or call attention to a broken part. Continue reading Unity Game Engine Makes ‘Digital Twins’ for Industrial Tests

CES: Samsung Targets Gamers with Monitors and Smart TVs

Samsung is sharing more specifics about its Gaming Hub and HDR10+ Gaming standard, unveiled at CES 2022. Samsung’s high-end 2022 TVs, including the Neo QLED line-up (Q70 and above) and gaming monitors will support what Samsung Electronics Visual Display Business executive vice president and head of R&D Seokwoo Yong calls “a game-changing experience,” with richer, life-like images, variable refresh rates (VRR) of up to 120Hz, automatic HDR color correction on a game-by-game basis, as well as an in-menu streaming hub with access to the Nvidia GeForce, Google Stadia and Utomik cloud libraries. Continue reading CES: Samsung Targets Gamers with Monitors and Smart TVs

Take-Two to Purchase Mobile Gamer Zynga for $12.7 Billion

New York-based Take-Two Interactive has agreed to buy social game developer Zynga in a deal valued at $12.7 billion in cash and stock. The move is seen as a bid by the company behind “Grand Theft Auto” and “NBA 2K” to boost its mobile portfolio with Zynga assets like “Words With Friends” and “FarmVille.” Take-Two described the acquisition as a “clear path to bring Take-Two’s console/PC games to mobile,” a category the company’s CEO Strauss Zelnick said on an investor call this week holds “tremendous untapped potential,” citing “Zynga’s leading development, publishing, and live operations teams.” Continue reading Take-Two to Purchase Mobile Gamer Zynga for $12.7 Billion

CES: TCL 8K QLED X925 Pro Comes in a Very Thin Package

TCL, the No. 2 TV-maker in the world after Samsung, raised the curtain on a new flagship model at CES 2022. The X925 Pro is a super-thin, 85-inch, 8K Google TV powered by the company’s own flavor of Mini-LED, featuring OD-Zero technology. Measuring just 10mm thick — half that of some competing models — the 8K display has local dimming, QLED color, a built-in webcam for video chats, 120Hz refresh rate and, to make gamers happy, variable refresh rate (VRR). The Google TV OS enables hands-free “Hey, Google” voice commands. The X925 Pro touts numerous high-end touches and has a $10,000 price to match. Continue reading CES: TCL 8K QLED X925 Pro Comes in a Very Thin Package

CES: Samsung Promises QD-OLED Details in ‘Several Weeks’

Samsung announced a dazzling lineup of TVs at CES 2022, including the ultimate MicroLED, which one writer called “110 inches of entertainment insanity,” with a $150,000 price tag to match. The Neo QLED line and Lifestyle TVs also impressed. But one model generating a lot of attention wasn’t introduced as part of the company’s 2022 lineup. Rather, the Samsung Electronics QD-OLED that quietly earned the company a CES 2022 Innovation Award launched speculation as to whether Samsung was about to enter a race with Sony to get the first consumer QD-OLED to market. Continue reading CES: Samsung Promises QD-OLED Details in ‘Several Weeks’

CES: Nvidia Optimizes Studio Laptops for Creatives, VFX Pros

Citing laptops as the fastest-growing PC platform, Nvidia is doing its part to ensure gamers and creators can keep up, unveiling 160 new models equipped with its GeForce RTX GPUs at CES 2022. More than 100 of them are AI-powered Nvidia Studio laptops, optimized for creatives and VFX professionals. After four years in beta, Nvidia is making its Omniverse platform free to individuals and introducing cloud-based collaboration capability as the company stakes its claim on creating for the multiverse. Omniverse lets creators use different typically incompatible software packages in one workflow in real time. Continue reading CES: Nvidia Optimizes Studio Laptops for Creatives, VFX Pros

CES: Case Studies on How Gaming Tech Can Improve Health

Much has been written on how gaming can be an incentive to change behavior. But can it also be used to clinically improve health outcomes? Lygeia Ricciardi, founder and chief executive of AdaRose — “a community of powerful women who are maximizing self care, health and wellness” — gathered executives at CES who said their companies have successfully used gaming to improve health for numerous use cases including pain reduction, aid in concentrating, lower drug reliance and more medical compliance as well as generally improved levels of well-being. Continue reading CES: Case Studies on How Gaming Tech Can Improve Health

CES: Immersive Virtual Monitor Does Not Require a Headset

MIT Media Lab spin-off Brelyon, founded in 2018, is demonstrating its Ultra Reality screen technology this week at CES 2022. The display tech uses computational optics to essentially offer a curved 120-inch 3D “theater-like experience” via a 32-inch desktop monitor, which the company suggests is ideal for entertainment, gaming and enterprise applications “beyond screens, into the metaverse.” The concept relies on realistic depth effects and image composition techniques to provide users with a plug-and-play, high-fidelity, virtual experience that does not rely on VR headsets. Continue reading CES: Immersive Virtual Monitor Does Not Require a Headset