Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Dimenco’s new stereoscopic 3D display has been called “breathtaking” and the future of screen viewing. The Netherlands-based company’s Simulated Reality Pro gives the impression of images coming out of the screen without special eyewear. Dimenco defines Simulated Reality (SR) as immersive technology somewhere between augmented reality and virtual reality. Dimenco’s display tech relies on visual parallax and perspective-shifting to provide its SR experience. The viewer’s eyes are tracked by an in-unit sensor that serves discrete left- and right-eye views rapidly enough to read as a single image, allowing you to “look around” the picture elements. Continue reading Dimenco’s Glasses-Free 3D Display a Hint of Things to Come

Skydio R1 Drone Touts Advanced Visual Tracking, 4K Camera

Several companies have offered drones that can, more or less, follow a target and avoid obstacles. But now a new company, Skydio, has introduced the $2,499 R1 drone that shows significant promise. The R1 doesn’t use GPS or wearable trackers for 3D vision tracking, yet is able to avoid obstacles from all angles at speed (about 25 miles per hour). The high-quality device, which Skydio describes as a “self-flying camera,” is also easy to use. The R1, via camera lenses that point up and down on a two-axis gimbal, also records 4K video. Continue reading Skydio R1 Drone Touts Advanced Visual Tracking, 4K Camera

Intel Demos Merged Reality Headset, Compute Card, 5G Modem

Intel demonstrated the first version of its Project Alloy headset, a “wearable” computer that enables a combination of virtual and augmented realities, or “merged reality.” At CES 2017, Intel chief executive Brian Krzanich announced Project Alloy will ship in Q4 this year, a fairly quick turnaround for a headset/project only first made public in August 2016. Project Alloy is evidence of Intel’s effort to position itself as a leader in wearable computing, in which the device contains all its essential computing components. Continue reading Intel Demos Merged Reality Headset, Compute Card, 5G Modem

Razer Reveals 4K Projector for Gamers Who Want to Go Big

While CES saw an array of gaming laptops, mice, monitors and streaming services this past week, Razer debuted a compelling alternative for gamers looking to seriously ramp up their home setups. An extension of Razer’s Chroma full-spectrum lighting system — which brightens keyboards, headphones, mice and more — the new concept 4K projector, dubbed Project Ariana for now, lets gamers compete beyond their monitor by essentially taking over an entire room. Razer also announced that other manufacturers, including Antec, Lenovo, Lian Li, NZXT, Philips, Nanoleaf and Wicked Lasers would be using the 16.8-million-color platform. Continue reading Razer Reveals 4K Projector for Gamers Who Want to Go Big

Facebook Open-Sources 360-Degree Camera to Jumpstart VR

Facebook debuted the Facebook Surround 360 camera for 360-degree video and VR at its F8 conference this week. The company will also freely share its hardware schematics and complex stitching software via GitHub this summer. Others share Facebook’s vision of virtual reality, including Nokia, Jaunt and Google, all of which built their own 360-degree cameras. But Facebook, by open-sourcing its plans, says chief executive Mark Zuckerberg, furthers its central mission of connecting everyone in the world. Continue reading Facebook Open-Sources 360-Degree Camera to Jumpstart VR

ABCs of Light Field Capture, Key to Photorealistic Virtual Reality

A technique called light field capture will become the foundation for photoreal virtual actors for virtual reality, says Paul Debevec, chief visual officer at the University of Southern California’s Institute of Creative Technologies (ICT). At the recent VRLA Expo, Debevec gave a talk on the topic that explored two decades of research and development in light field capture technology, and described the basics of what makes this technique so compelling to create photorealistic virtual reality. Continue reading ABCs of Light Field Capture, Key to Photorealistic Virtual Reality

Immersis Projector Aims to Make VR Experience Less Solitary

A team of French and American designers at Catopsys has developed a projector for immersive gaming and video experiences that can be shared by a room full of people. The Immersis is designed to display a 180-degree view of a virtual reality experience. Instead of everyone shutting out the world (and each other) when they put on a VR headset like the Oculus Rift, people can share in a VR experience. The LED projector could encourage developers to make more party games and turn VR into more of a social experience. Continue reading Immersis Projector Aims to Make VR Experience Less Solitary

YouTube to Support 360-Degree Videos from Giroptic 360cam

Google confirmed that it plans to add native support for 360-degree videos for its YouTube streaming video service “in the coming weeks.” At the 2015 CES, French company Giroptic revealed that its soon-to-be-released $499 360cam — a rugged, lightweight, waterproof camera looking to take on the GoPro — would be the first 360-degree camera that YouTube plans to support. The announcement could also be good news for users of new cameras such as the Bublcam, Kodak SP360, Ricoh Theta, VSN Mobil V.360 and others. Continue reading YouTube to Support 360-Degree Videos from Giroptic 360cam