Squarespace Adds Monetization Options to Its Video Feature

Squarespace has introduced a new video feature for content creators that provides them with the ability to sell access to videos either as a one-off or via a continuing subscription plan. The website creation and hosting service will offer 30 minutes of uploaded content for free, while creators looking to post more content have the option to sign up for Member Areas plans, starting at $9 per month. To compete with the likes of YouTube, Patreon and OnlyFans, users will be able to upload video directly to their Squarespace site with options for monetizing content. The company’s native video player offers “slick playback” and “deep integration into the Squarespace platform.” Continue reading Squarespace Adds Monetization Options to Its Video Feature

Facebook Caught in Fee Controversy for Free Mobile Service

Facebook finds itself the subject of yet more unflattering allegations, this time claiming the company gouged people in third world countries by charging them for services it had said would be free when making deals with cellular carries in the areas. Internal documents are said to have surfaced indicating that after promising to let low-income citizens in places like Pakistan, Indonesia and the Philippines use a pared-down version of Facebook along with some Internet browsing without incurring data charges, the Meta Platforms company wound up charging, in total, millions of dollars a month. Continue reading Facebook Caught in Fee Controversy for Free Mobile Service

Euro Parliament Toughens Stance on Surveillance Advertising

The European Parliament has added amendments to the EU’s proposed Digital Services Act that will further strengthen consumer protections and make it more difficult for Big Tech to continue tactics for surveillance advertising and microtargeting. The new amendments, advanced at a plenary session last week, are significant in part because they apply to digital services more broadly than the original DSA, which targets “gatekeeper” companies like Google and Facebook. Parliament had already endorsed a full ban on the profiling of minors as well as limiting the use of special category data for ad serving. Continue reading Euro Parliament Toughens Stance on Surveillance Advertising

TikTok Experiments with Paid Subscriptions, Tweaks Stories

TikTok is testing the waters with a paid subscription mode for creators, joining Facebook, Clubhouse and others. Although TikTok remains tight-lipped about the experiment, it seems designed to keep TikTok influencers on the ByteDance platform rather than leaving for more lucrative pastures. Last week, Instagram announced a test allowing creators to charge from 99 cents to $99 per month for exclusive content, while Twitter in September debuted Super Follows, with rates of $2.99 to $9.99 per month. A creator with 13,000 followers that gets a 2 percent take rate at $4.99 per month can make $900 a month. YouTube and Snapchat also offer monetization options. Continue reading TikTok Experiments with Paid Subscriptions, Tweaks Stories

Instagram Begins Testing Subscribed Content from Creators

Instagram is testing a feature that allows creators to charge for premium content, a growing trend as platforms vie for popular personalities that drive traffic and engagement. The Meta Platforms social network introduced the feature last week, saying it will initially be offered on a limited basis in the U.S. “Subscriptions are one of the best ways to have a predictable income — a way that’s not attached to how much reach you get on any given post, which is inevitably going to go up and down over time,” Instagram chief Adam Mosseri said in a Twitter post. Continue reading Instagram Begins Testing Subscribed Content from Creators

Big Tech Bristles as Antitrust Bill Moves to a Full Senate Vote

The Senate Judiciary Committee voted Thursday to advance a bill designed to level the playing field between Big Tech and smaller players forced to rely on the giant firms to reach customers. Allegations that the behemoths abuse their power to subjugate competitors and exploit consumers permeate Capitol Hill. After being reminded by Senator Amy Klobuchar (D-Minnesota) that antitrust laws haven’t been meaningfully updated “since the birth of the Internet,” the American Innovation and Choice Online Act was advanced on a bipartisan basis, setting it on a path for a full Senate vote. Continue reading Big Tech Bristles as Antitrust Bill Moves to a Full Senate Vote

Regulatory Fervor Has Worldwide Reverberations for Big Tech

There are signs a Big Tech backlash could have sweeping ramifications in U.S., Europe, Australia and elsewhere, rewriting the rules for how major technology companies deal with everything from startups to artificial intelligence. Foes of the tech titans may even be leveraging the mood of general hostility toward antitrust tactics exhibited by lawmakers around the globe by seizing the moment to press for changes in the regulation of transatlantic data flows, digital advertising, and self-dealing in addition to new rules circumscribing facial recognition and use of consumer data. Silicon Valley is said to be taking the threat seriously. Continue reading Regulatory Fervor Has Worldwide Reverberations for Big Tech

Companies Turn to AI for New Approaches to Audio Solutions

To understand speech visually, by reading lips, in addition to aurally, is an advantage for which AI has been waiting, according to researchers at Meta Platforms (formerly Facebook). The company says it has developed a framework that learns by watching — Audio-Visual Hidden Unit BERT (AV-HuBERT) — and that it is 75 percent more accurate than competing automated speech recognition systems on several metrics. Meta claims that AV-HuBERT outperforms the former best audiovisual speech recognition system with only one-tenth the inuput, which makes it potentially useful with languages with little or no audio data. Continue reading Companies Turn to AI for New Approaches to Audio Solutions

Consumers Downloaded a Record 230 Billion Apps Last Year

Consumer mobile app spending hit $170 billion in 2021, according to the State of Mobile in 2022 report released by App Annie. Charting expenditures across iOS, Google Play and third-party Chinese Android app stores, the figure represents 19 percent year-over-year growth, almost flat (down from 18 percent growth in 2020). While last year, consumers installed more apps than ever, the growth rate itself is slowing. Last January, App Annie reported year-over-year download growth of 7 percent from 2020, which has dropped to 5 percent for 2021. However, in all, consumers downloaded a record 230 billion apps in 2021. Continue reading Consumers Downloaded a Record 230 Billion Apps Last Year

Judge Rules That FTC Can Proceed with Meta Antitrust Case

A federal judge has allowed a Federal Trade Commission antitrust lawsuit against Facebook to proceed, denying dismissal, a major victory for the agency as it gears up to take on Big Tech. The FTC claims the company, which since renamed itself Meta Platforms, accrued monopoly power and abused it by harming competition through an acquisitions strategy described as “buy or bury.” The U.S. District Court for the District of Columbia ruling is seen as a warning to tech behemoths like Amazon, Apple and Google and the armies of lobbyists and lawyers employed to protect their interests. Continue reading Judge Rules That FTC Can Proceed with Meta Antitrust Case

Take-Two to Purchase Mobile Gamer Zynga for $12.7 Billion

New York-based Take-Two Interactive has agreed to buy social game developer Zynga in a deal valued at $12.7 billion in cash and stock. The move is seen as a bid by the company behind “Grand Theft Auto” and “NBA 2K” to boost its mobile portfolio with Zynga assets like “Words With Friends” and “FarmVille.” Take-Two described the acquisition as a “clear path to bring Take-Two’s console/PC games to mobile,” a category the company’s CEO Strauss Zelnick said on an investor call this week holds “tremendous untapped potential,” citing “Zynga’s leading development, publishing, and live operations teams.” Continue reading Take-Two to Purchase Mobile Gamer Zynga for $12.7 Billion

CES: Panelists Chart the Growing Popularity of Social Audio

The voice could be described as the original mass media and, as social audio, it is now the latest trend. United Talent Agency executive director of audio Kristin Myers moderated a CES 2022 panel discussion on the topic with Clubhouse head of community and creators Stephanie Simon and Audio Collective co-founder Toni Thai Sterrett, who offered up the definition of social media as “live group audio.” “And the key is the sense of participation and interactivity,” she said. Simon added that, “we’re social media based on audio.” Continue reading CES: Panelists Chart the Growing Popularity of Social Audio

U.S. Court Clears FCC’s Path for Seismic Wi-Fi 6E Upgrade

A U.S. Court of Appeals has paved the way for Wi-Fi 6E, the biggest Wi-Fi upgrade in more than two decades, by upholding a 2020 FCC order to make 1,200MHz of spectrum in the 6GHz band available for unlicensed use. Poised to benefit are router manufacturers and those who make devices for home offices and IoT. FCC chairwoman Jessica Rosenworcel called the decision timely in the wake of COVID-19, when “so much of modern life has migrated online.” FCC commissioner Brendan Carr emphasized ancillary benefits, calling the additional spectrum “the oxygen needed to power 5G.” Continue reading U.S. Court Clears FCC’s Path for Seismic Wi-Fi 6E Upgrade

CES: VisiSonics Showcases New 3D Spatial Audio Solutions

Maryland-based VisiSonics, a 3D spatial audio company, is revealing its licensable hardware and software audio solutions at CES 2022 in Las Vegas this week, booking appointments for one-on-one product demonstrations at its Venetian Resort suite (#3310). “We’ve developed two lines of technology to capture audio with all the directions preserved,” explains chief technology officer and co-founder Adam O’Donovan. “Our 64-microphone array on a sphere to capture audio led to our RealSpace 3D sound engine that allows 3D spatial audio to be personalized.” Continue reading CES: VisiSonics Showcases New 3D Spatial Audio Solutions

Clubhouse Fights to Retain Share in Now-Competitive Market

The social audio boom that grew out of COVID-19 lockdowns has resulted in a reshuffling of players in the chat app space, as Clubhouse fights to maintain its once-dominant market share against competition from newer entries like Twitter Spaces, Spotify Greenroom and Facebook audio chat. Discord and platforms focused on gaming and NFTs also offer audio conversation features, and Amazon is reportedly working on a similar feature. Founded in 2020, Clubhouse initially had only Discord to contend with, resulting in early growth and a funding round valued at $4 billion. Continue reading Clubhouse Fights to Retain Share in Now-Competitive Market