Use of AI to Build Video Games is Popular, But Controversial

Generative AI is expected to play a big role in video game production, increasing development speed, reducing costs, and helping to come up with new ways for players to interact with characters. Major firms including Epic Games, Unity, Ubisoft and Roblox have all announced generative AI integrations for their development kits. Nonplayable characters — foils that act and speak independently — are soon to be wholly AI-powered rather than preprogrammed options. Publicly available AI tools are already commonly used by players creating user-generated game content. However, use of AI to create commercial games is not without controversy. Continue reading Use of AI to Build Video Games is Popular, But Controversial

Apple Reveals the Best in Apps, Games, Music for This Year

French social media app BeReal, which has users post unfiltered daily selfies at random times and is now available in eight languages, took App of the Year honors from Apple’s 2022 App Store Awards, which recognized 16 global “apps and games that inspired users to engage more deeply with the world.” Fitness tracker Gentler Streak won in the Apple Watch category, with genealogy program MacFamilyTree 10 voted best Mac App of the Year, while Spanish-language app ViX took the TV App of the Year category. GoodNotes 5, which takes digital note-taking to the next level for Apple Pencil support, was named best in class for the iPad. Continue reading Apple Reveals the Best in Apps, Games, Music for This Year

FIFA and EA Sports Go Separate Ways After Long Partnership

After months of negotiations, Electronic Arts’s EA Sports and the FIFA World Cup governing body are parting ways after nearly three successful decades of game collaboration that generated tens of billions of dollars in revenue and helped popularize professional soccer around the world. Having decided not to renew the partnership with a new contract, the parties have agreed to extend the existing contract — which was to end in December after the World Cup in Qatar — through the summer of 2023 and the Women’s World Cup in Australia and New Zealand.
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Netflix Adds Boss Fight Entertainment to Its Games Portfolio

Netflix acquired mobile game developer Boss Fight Entertainment, an indie based in Allen, Texas with studios in Austin and Seattle. In the gaming world, a “boss” is a formidable computer-controlled enemy and battling them takes strategy as well as fast reflexes. The subgenre has its own fans, many of whom form teams to take on the boss. The company is known for titles including the RPG “Dungeon Boss” and casual game “MyVegas Bingo.” Netflix began building its game portfolio last year when it bought Glendale, California-based Night School Studio in October. Continue reading Netflix Adds Boss Fight Entertainment to Its Games Portfolio

Epic Pitches Big Tent in Metaverse with Bandcamp Purchase

Epic Games has purchased online music store and community Bandcamp. Citing a shared “mission of building the most artist friendly platform that enables creators to keep the majority of their hard-earned money,” the blockbuster game developer explained in a statement that Bandcamp will play an important role in the gamer’s “vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more.” It’s an interesting strategic move. Competitor Electronic Arts has had success with music, getting its “Star Wars” scores released and creating hits through its “FIFA” and “Madden NFL” games. Continue reading Epic Pitches Big Tent in Metaverse with Bandcamp Purchase

Take-Two to Purchase Mobile Gamer Zynga for $12.7 Billion

New York-based Take-Two Interactive has agreed to buy social game developer Zynga in a deal valued at $12.7 billion in cash and stock. The move is seen as a bid by the company behind “Grand Theft Auto” and “NBA 2K” to boost its mobile portfolio with Zynga assets like “Words With Friends” and “FarmVille.” Take-Two described the acquisition as a “clear path to bring Take-Two’s console/PC games to mobile,” a category the company’s CEO Strauss Zelnick said on an investor call this week holds “tremendous untapped potential,” citing “Zynga’s leading development, publishing, and live operations teams.” Continue reading Take-Two to Purchase Mobile Gamer Zynga for $12.7 Billion

Twitch Hack Leaks App Code, Revenue from Streaming Stars

Video game streaming platform Twitch has suffered a data breach resulting in information about the revenue earned by the biggest game streamers leaked to online chat forum 4chan. “Find out how much your favorite streamer is really making!” the hacker wrote in a 4chan data dump labeled “part one.” The perpetrator claimed to have additional information about Twitch’s creator payouts, source code and internal security tools and creator payouts. Without confirming what data was taken, Twitch confirmed the breach, writing on Twitter, “Our teams are working with urgency to understand the extent of this.” Continue reading Twitch Hack Leaks App Code, Revenue from Streaming Stars

New Netflix Hire Signals the Service’s Push into Video Games

As part of its plan to expand into gaming, video streamer Netflix has hired former Electronic Arts and Facebook executive Mike Verdu as its vice president of game development. At Facebook, Verdu worked with developers to bring virtual reality games and other content to Oculus headsets. At Netflix, Verdu will report to chief operating officer Greg Peters and is mandated with bringing video games to the Netflix platform within the next year. Sources said that Netflix does not plan on charging subscribers extra for gaming content. Continue reading New Netflix Hire Signals the Service’s Push into Video Games

Massive Ransomware Attack Affects Hundreds of Businesses

Software company Kaseya was targeted by a cyberattack starting Friday that has since spread to hundreds of mainly small and medium-size businesses. On Monday, Kaseya chief executive Fred Voccola reported to Anne Neuberger, the deputy national security advisor for cyber and emerging technology, that the attackers demanded a $70 million ransomware payment and that his company wasn’t aware of any breach of critical infrastructure impacting national security. According to experts, the attackers may be members of REvil, a Russian cybercriminal group. Continue reading Massive Ransomware Attack Affects Hundreds of Businesses

Valve Sued by Indie Game Developer Over Steam Store Rules

Independent developer Wolfire Games, a digital storefront for bundled games, has filed a lawsuit against Valve, claiming that the 30 percent commission it charges in its Steam Store is monopolistic and anticompetitive. According to Wolfire, Valve controls about 75 percent of the entire PC gaming market, earning an estimated $6 billion in annual revenue from its 30 percent commission. The lawsuit follows Epic Games’ suit against Apple, currently in court, and Microsoft’s decision to slash its own commission fee. Continue reading Valve Sued by Indie Game Developer Over Steam Store Rules

Game Platform Roblox Goes Public, Now Valued at $45 Billion

Gaming platform Roblox went public on Wednesday and saw its shares rise from a reference price of $45 to $69.50, valuing the company at $45 billion. A year ago, the company was valued at $4 billion. The NPD Group reported that a record-breaking $56.9 billion was spent on gaming in the U.S. in 2020, up 27 percent from 2019. Sony enjoyed a 62 percent rise in profit, and Microsoft recorded a first-ever $5 billion in quarterly gaming revenue. In a hot gaming market, Roblox delayed its listing to more accurately price its shares. Continue reading Game Platform Roblox Goes Public, Now Valued at $45 Billion

EA Acquires Game Developer Glu Mobile in $2.4 Billion Deal

Electronic Arts plans to boost its mobile game business by purchasing game developer Glu Mobile in a deal valued at $2.4 billion, one of the highest prices ever paid for a video game studio. Glu Mobile’s creations include, among others, “Diner DASH,” “Disney Sorcerer’s Arena,” “WWE Universe,” “MLB Tap Sports Baseball 2020” and “Kim Kardashian: Hollywood.” According to Glu Mobile, the company’s games earned $1.32+ billion in bookings last year. EA is particularly interested in Glu Mobile’s experience in sports and casual games. Continue reading EA Acquires Game Developer Glu Mobile in $2.4 Billion Deal

Game Publishers Launch a Plan to Raise Game Prices to $70

Game publishers have discussed raising the cost of video games, set at $60 in the 1990s, for decades, and are finally moving ahead with a plan to raise the standard price to $70, despite the doubling of U.S. unemployment due to the COVID-19 pandemic. Take-Two Interactive Software was one of the first to offer a $70 game with “NBA 2K1.” Meanwhile, Microsoft promotes its Xbox Game Pass, a subscription service with 100+ titles for $10 per month. Sony plans to offer a subscription service with fewer titles. Continue reading Game Publishers Launch a Plan to Raise Game Prices to $70

EA and Learfield IMG College Launch a New eSports League

Electronic Arts and university licensing company Learfield IMG College teamed up to debut Level Next, an intercollegiate eSports league that will involve up to 2,500 colleges. The league aims to “unify competitive play at universities,” and will kick off on November 9 with “Madden NFL 21.” The first eight-week tournament will offer a $150,000 prize pool. At least one of EA’s eSports franchises will be featured each season. Level Next will host multiple seasons each year and feature games from different publishers. Continue reading EA and Learfield IMG College Launch a New eSports League

IBM Provides AI-Based Solutions for U.S. Open Without Fans

In June, the U.S. Tennis Association (USTA) opted to hold the 2020 U.S. Open in New York (August 31-September 13) without fans due to COVID-19. That decision launched many changes, from electronic line calling to food-ordering apps for athletes. USTA has been working with IBM to integrate artificial intelligence for such uses as creating broadcast highlight reels based on crowd reaction. The June decision was “a pivotal moment,” said IBM’s sports and entertainment marketing program director Kristi Kolski. “A lot of the solutions that we had in the pipeline were no longer going to be viable.” Continue reading IBM Provides AI-Based Solutions for U.S. Open Without Fans