Industry Execs Discuss Direction of Games, VR and the Cloud

Trends in electronic gaming, virtual reality and the impact of the cloud were topics addressed during last week’s Digital Entertainment World conference in Los Angeles. During “The State of the Game Industry” panel, Machinima co-founder Allen DeBevoise said that gameboy culture is driving entertainment. Companies including Warner Bros. are exploring games as a service; gaming in the cloud seems inevitable, but faces challenges; and VR tech is supported by most, while consumer adoption remains a hurdle. Continue reading Industry Execs Discuss Direction of Games, VR and the Cloud

HPA Panel Discusses Pixel Count in Next-Generation Displays

A panel of experts from across the entertainment industry convened at the HPA Tech Retreat on Thursday morning to discuss the importance of increasing pixel counts in next generation televisions and displays. While so-called “4K” or Ultra HD televisions have now appeared on the market from nearly every major consumer electronics manufacturer, there has been some debate about whether simply increasingly resolution truly improves picture quality. Continue reading HPA Panel Discusses Pixel Count in Next-Generation Displays

Amazon’s Flow Plans to Enhance Shopping by Scanning Objects

Amazon’s newest app feature will make it even easier to never have to leave your home to purchase media, gifts and common household goods. The new feature, “Flow,” will soon be available in Amazon’s shopping app for iOS, and it will allow users to simply scan any object with their iPhone camera and place an order for that specific product. The app does not require barcodes to work — just a clear image — and it takes less than 30 seconds to place an order. Continue reading Amazon’s Flow Plans to Enhance Shopping by Scanning Objects

Japanese Companies Developing Technology for VR Broadcasts

Japanese telecom giant NTT and video network NicoNico Douga have co-developed a 360-degree broadcast video system designed to replicate live events such as concerts. The “interactive” system is expected to connect to existing head-mounted displays, so that viewers will enjoy some degree of personalized viewing. Through the collaboration, live video content recorded in Tokyo has been developed alongside broadcast tech intended to optimize both the video and audio quality. Continue reading Japanese Companies Developing Technology for VR Broadcasts

Avegant Glyph: Virtual Reality Headset Gets Positive Review

Avegant’s virtual reality headset Glyph features a visually stunning, immersive, 3D retinal display. The $499 Glyph does not have a screen like many of its competitors, including the Oculus Rift. Instead, it uses a projection method emitting light from a low-power LED that reflects light on both eyes’ retinas with lenses and about two million mirrors, so as not to cause eye fatigue. While many people are impressed, there are concerns regarding the headset’s size and cost. Continue reading Avegant Glyph: Virtual Reality Headset Gets Positive Review

Samsung Could Unveil Google Glass Competitor in September

Unnamed sources at Samsung suggest the company is developing a Google Glass competitor, currently named Galaxy Glass, that could possibly debut at September’s IFA trade show in Berlin. Google Glass is expected to be commercially available the latter half of this year. According to a Samsung official: “It will be interesting to see which companies get better stakes in the race for smart glasses. Players definitely want to enjoy a ‘first-mover’ advantage in this new and highly lucrative market.” Continue reading Samsung Could Unveil Google Glass Competitor in September

Folded Space Unveils Deep Color Content Encoding for UHD

Video processing company Folded Space announced its deep color content encoding (DCE) and decoding algorithms, which are now available for new HD and Ultra HD displays. The algorithms allow these newest displays to show off more vibrant colors captured by HDR cameras. DCE is a much more efficient process than other similar methods that use a lot of bandwidth, and Folded Space intends to license the encoding algorithm to software partners. Continue reading Folded Space Unveils Deep Color Content Encoding for UHD

VIDAA: Hisense Unveils its Android-Based Smart TV Platform

At CES, Hisense showed its new line of VIDAA smart TVs, the first to incorporate Android since Google TV ceased to formally exist. The new displays come after Google scrapped the manufacturing of its own display and began allowing other manufacturers to build TVs with built-in Android technology. Google services like Chrome and TV programming guide Primetime are available on the displays. The platform was developed by Ontario-based design and engineering company Jamdeo. Continue reading VIDAA: Hisense Unveils its Android-Based Smart TV Platform

Will Consumers See Any Real Need for a Curved TV Display?

Curved TVs were a hot topic at this year’s CES, and many of them were promoted as giving a “3D-like” effect — more theatrical and cinematic. But some analysts are questioning whether there is a need for a curved display. “3D-like” may not serve as an accurate description of the experience for average viewers. Some say it even alters the experience in a way a director might not intend, as the effect could easily be achieved by a special camera lens instead. Continue reading Will Consumers See Any Real Need for a Curved TV Display?

CES: 3D TV Must Go Glasses-Free to Take Off in the Home

Panel discussions at the 2014 CES about 3D TV made one thing clear: adoption will rely on getting rid of 3D glasses. 3D TV was a big hit at last year’s CES, but was much less prevalent among the 4K madness at this year’s show. Industry execs who are hopeful that the technology will prevail insist glasses-free 3D TVs will get consumers excited about 3D again. James Cameron and his team are in research and development to improve the 3D experience for the Avatar sequels. Continue reading CES: 3D TV Must Go Glasses-Free to Take Off in the Home

Ultra HD TV: Samsung and Sharp Demonstrate 8K Tech at CES

While much of the fanfare surrounding Ultra HD at CES this week was related to 4K technology and related products, its sibling 8K (at 16 times the resolution of 1080p) also had a presence. Samsung showcased its first 8K screen, a 98-inch QUHD or Quad Ultra HD, while Sharp demonstrated an 85-inch 8K display, in addition to a prototype combined with Dolby 3D glasses-free technology (that delivered nearly 4K resolution per eye, but with a rather narrow viewing angle). Continue reading Ultra HD TV: Samsung and Sharp Demonstrate 8K Tech at CES

Ultra HD Flirting with Aspect Ratio: Video Curves That Please

Immersive technology was all the rage as wide screens took over cinema in the 1950s. Its impact was made real again in three manufacturers’ booths at the 2014 International Consumer Electronics Show. Samsung, LG and Hitachi all showed impressive 105-inch diagonal, “5K” displays. The immense curved screens, featuring an ultra-wide 21:9 aspect ratio, are the first of their kind to present movies this close to their native cinematic format. Continue reading Ultra HD Flirting with Aspect Ratio: Video Curves That Please

Value Providers Show Impressive 4K TVs at Reasonable Prices

The speed of CE technology adoption may be getting an impressive jolt in a potentially unprecedented reversal. From video screens developed as house brands and partnerships of glass and panel producers, we saw a surprising number of quality Ultra HD TV sets at CES scheduled for reasonable price points. Seiki and Polaroid both showcased sub-$1,000 4K TVs, while companies such as Vizio were promising “consumer-friendly” prices for 4K sets launching this year. Continue reading Value Providers Show Impressive 4K TVs at Reasonable Prices

Pixelworks Enables Content Owners to Upscale HD/2K to 4K

The advent of 4K TVs presents much the same conundrum that HD did when it arrived: fabulous new display technology but very little content. One solution is to upscale HD and 2K content to 4K, but the result isn’t always ideal. “Generally, any form of scaling creates an adverse effect on the image, even though the 4K display is better,” said Graham Loveridge, Pixelworks SVP of strategic marketing and business development. “That’s because the pixels are being stretched. You’re creating a ramp rather than a sharp transition.” Continue reading Pixelworks Enables Content Owners to Upscale HD/2K to 4K

CES Panel: Sixth Sense is Digital, Say Wearables Innovators

At a panel provocatively titled “The Sixth Sense is Digital,” several wearables pioneers gathered to discuss the evolving changes and direction of the burgeoning industry. NeuroSky CEO Stanley Yang started it off with a series of important questions: “First, you have to ask — do I need to wear anything? If I do, what’s helpful? After motion tracking, what do you do with it? Who can design the next wearable technology for the masses with the functions we need?” Continue reading CES Panel: Sixth Sense is Digital, Say Wearables Innovators