Bitcoin Market Trending Upwards, But Ethereum On the Rise

The Bitcoin market, almost a decade old, is now skyrocketing in value. Behind Bitcoin’s rising price are investments by Japanese investors and a heightened perception of global perils. Over the weekend, according to the website CoinDesk, the price of Bitcoin reacted to a sudden spell of speculative investment, trading above $2,200 on Monday, which represents more than 15 percent from the closing price of $1,913 on Friday. Bitcoin is up 397 percent from a year ago and 130 percent this year. Continue reading Bitcoin Market Trending Upwards, But Ethereum On the Rise

Fitbit Close to Acquiring Struggling Smartwatch Maker Pebble

According to a report from The Information, fitness band market leader Fitbit is close to finalizing a deal to purchase smartwatch maker (and Kickstarter success story) Pebble. The startup was said to be facing financial challenges and looking to sell. Fitbit is reportedly looking to pick up Pebble’s intellectual property and software, and is expected to shutter the brand and its products over time. While a dollar amount for the deal has not been revealed, some place the purchase price in the $34-40 million range. “Watch maker Citizen was interested in purchasing Pebble for $740 million in 2015,” reports TechCrunch. “This deal failed and before the launch of the Pebble 2 Intel made an offer for $70 million.” Continue reading Fitbit Close to Acquiring Struggling Smartwatch Maker Pebble

The Wolfe Aims to Turn MacBooks into Virtual Reality Players

Apple’s laptops may not have the power to run many virtual reality experiences, but an upcoming Kickstarter campaign aims to change that. The Wolfe offers an external Thunderbolt-connected GPU as a simple solution for supercharging laptops. According to its creators, The Wolfe increases the MacBook Pro’s GPU processing capabilities up to ten times. The form factor is a tidy, largish box housing an Nvidia GPU that is currently the baseline for the Oculus Rift and HTC Vive. Early Kickstarter backers will get one for $399. Continue reading The Wolfe Aims to Turn MacBooks into Virtual Reality Players

Study Examines the Significant Impact of Kickstarter Projects

Research out of the University of Pennsylvania’s Wharton School, led by Professor Ethan Mollick, revealed that, since its 2009 founding, Kickstarter has been used to raise $5.3 billion, leading to the creation of 8,800 new companies and non-profit organizations and generating 29,600 full-time and 283,000 part-time jobs. The study, funded in part by the Kauffman Foundation, relied on data from Kickstarter and only looked at successfully funded projects. Kickstarter had no involvement in the study. Continue reading Study Examines the Significant Impact of Kickstarter Projects

Halsey Minor Seeks to Disrupt VR Production with Live Planet

Numerous companies are introducing virtual reality cameras, filling a void that existed a year ago when VR productions were limited to the low-resolution Ricoh camera or custom rigs with multiple GoPro cameras. Among those manufacturers now offering 360-degree cameras are Samsung and LG aiming at the consumer marketplace, and Nokia, Jaunt and Lytro positioned towards the professional market. Kickstarter campaigns are also underway for additional cameras. The latest venture comes from CNET founder Halsey Minor, who is building an end-to-end immersive video system. Continue reading Halsey Minor Seeks to Disrupt VR Production with Live Planet

Blockchain: More Than $50 Million in Virtual Currency Hacked

The Decentralized Autonomous Organization raised $160 million in Ether, a virtual currency that is an alternative to Bitcoin. The experimental project was hailed as the most successful crowdfunding effort ever, until last Friday when a hacker made away with more than $50 million. Although the hack was frozen and the project’s computer scientists plan to rewrite Ether’s code to recover the money, the project most likely will end, leaving in its wake a bigger debate than ever about the viability of virtual currency. Continue reading Blockchain: More Than $50 Million in Virtual Currency Hacked

Alamo Drafthouse, Legion M Team Up to Produce Film, TV, VR

In a newly inked deal, Alamo Drafthouse, the indie theater chain/film distributor, will place executives on the advisory board of startup studio Legion M to evaluate scripts and talent for feature films, shorts, and virtual reality experiences among other potential entertainment projects. Alamo and Legion M portray their agreement as a revolutionary way for fans to become key stakeholders in the success; thus far, Legion M has raised $400,000 from accredited investors and nearly $141,000 from fans. Continue reading Alamo Drafthouse, Legion M Team Up to Produce Film, TV, VR

NAB 2016: Sphericam and Liquid Cinema Look to Advance VR

Two companies at last week’s NAB Show, Sphericam and Liquid Cinema, are making interesting contributions to the advancement of VR Cinema. Sphericam is preparing to launch a 6-sensor, 4-microphone spherical camera the size of a baseball into the prosumer market. The camera can internally stitch at 30 fps and, with an attached PC, output 60 fps live video. Liquid Cinema has developed a comprehensive yet simple-to-use software package for editing VR footage, adding effects, and, most interestingly, re-establishing the director’s intent for where viewers should look at cut-points within the video. Continue reading NAB 2016: Sphericam and Liquid Cinema Look to Advance VR

MovieSwap, VidAngel Claim DVD Streaming Services Are Legal

French startup MovieSwap has a new way for users who own DVDs to stream and swap them online. The company, which has a 200,000+ library of DVDs, says subscribers who own DVDs can send in their physical DVD collection and then stream them online, “swap” movies with other users, or pay to receive DVDs that they add to their digital collections. MovieSwap is not alone in creating models that skirt Hollywood studios’ copyright infringement laws, but so far the trade group that represents Hollywood studios, MPAA, has no comment. Continue reading MovieSwap, VidAngel Claim DVD Streaming Services Are Legal

Sony’s Future Lab R&D Program to Showcase Tech at SXSW

Sony announced the launch of its Future Lab Program, a new research and development initiative “that emphasizes an open creative environment and direct lines of communication with society, through which it aims to co-create new lifestyles and user value in the future.” Sony’s program will share prototypes with the user community during development and welcome feedback to help refine projects. The first project — a hands-free interface that offers a new way to experience audio — will be featured in Austin at the SXSW Interactive Festival. Continue reading Sony’s Future Lab R&D Program to Showcase Tech at SXSW

Smart Nano Drone Packs Big Features into Tiny Flying Machine

The ONAGOfly drone fits in the palm of your hand, but it comes with built-in features that are comparable with bigger and more expensive drones. The $259 flying camera system captures 1080p HD video and has smile-recognition technology and auto-follow technology to help operators capture the perfect shot. As far as safety, the ONAGOfly has obstacle avoidance sensors and can withstand wind speeds of up to 3.3 m/s. The drone is so small that it doesn’t even need to be registered with the FAA. Continue reading Smart Nano Drone Packs Big Features into Tiny Flying Machine

Doppler Labs Develops In-Ear Audio Tuners for Live Music, AR

Augmented Reality is about to get a boost, not from a new set of glasses, but from ear buds. Doppler Labs, via a Kickstarter campaign that raised more than $600,000, has produced Here, live in-ear audio tuners that let the user tweak live audio from the environment or a music event. Each bud has its own microprocessor, and, importantly, there is no latency. Doppler Labs made Here for audiophiles and live music fans, and plans to provide a pair to every Coachella paid attendee, with pre-set filters for every music act. Continue reading Doppler Labs Develops In-Ear Audio Tuners for Live Music, AR

Kickstarter Hires Reporter to Investigate Drone Startup Failure

Kickstarter has hired an investigative journalist to look into a recent case in which a successful fundraising campaign led to spectacular failure. British drone startup Torquing Group raised $3.4 million (£2.3 million) and, less than a year later, went down in flames. Its co-founder/chief executive Ivan Reedman left the company for “personal health issues and irreconcilable differences” and, a visit to the company’s Wales headquarters didn’t turn up a working prototype of the product due to ship within months. Continue reading Kickstarter Hires Reporter to Investigate Drone Startup Failure

SEC Greenlights Crowdfunding for Startups, Keeps Watchful Eye

After three years of consideration, the Securities and Exchange Commission now allows ordinary investors to take equity stakes in startups through crowdfunding. The move began with the 2012 Jumpstart Our Business Startups, or JOBS Act, to assist startups and small businesses to raise capital from potential investors. But, until last week, only investors whose net worth was greater than $1 million (excluding their primary residences) or earned more than $200,000 a year were permitted to invest via crowdfunding. Continue reading SEC Greenlights Crowdfunding for Startups, Keeps Watchful Eye

New Drone Adds Wearable Remote, Head-Tracking VR Goggles

The FLYBi automates many of the operational tasks that often frustrate drone users. In addition to standard features (remote control, companion app, 12MP camera, 1080p video, on-board Wi-Fi), the FLYBi has the ability to take off, hover, land — even return and change batteries — with little or no interaction by the pilot. VR goggles aid in operation, thanks to a camera unit installed on a gimbal and connected to the head-tracking unit. The FLYBi also features a 1.8-inch display with anti-glare glass and a wrist-worn remote, one of the first wearable drone controllers. Continue reading New Drone Adds Wearable Remote, Head-Tracking VR Goggles