Netflix Streaming Game Test Expanding to U.S. TVs and PCs

Netflix is expanding its cloud gaming test to the U.S. after initially deploying trials in Canada and the United Kingdom. The streaming game service builds on mobile gaming efforts the company began in 2021 and is now targeting games on connected TV devices and smart TVs, including Roku, Chromecast, Fire TV, and others, with mobile phones serving as game controllers. Netflix has made no secret of its intention to make games a major part of its business, and this next step is being called a bid to take on game giants Sony PlayStation and Microsoft Xbox.
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Lenovo’s Premium Mobile Gamer Has Detachable Controllers

Lenovo marks its entry in the Windows handheld gaming space with the Legion Go. Combining mobility with high performance, the Legion Go joins an expanding Lenovo Legion ecosystem for immersive gaming that includes new micro OLED-equipped Lenovo Legion Glasses for a big-screen experience anywhere, the Legion 9i gaming laptop, and Legion E510 7.1 RGB Gaming In-Ear Headphones for high-quality audio. With Nintendo Switch-like detachable controllers, the Legion Go is a handheld device that accommodates multiplayer gaming. The Legion Space game hub allows users to access cloud platforms as well as locally stored games in a central location. Continue reading Lenovo’s Premium Mobile Gamer Has Detachable Controllers

Meta Announces Quest+ Subscription Service for VR Games

Meta Platforms is marketing its Quest catalog with the new monthly VR subscription game service Meta Quest+. For a monthly fee of $7.99 or $59.99 annually, Quest 2 and Quest Pro enthusiasts will gain access to two hand-picked VR titles per month that they can download and play through the life of their subscription. The “browse less and play more” approach aims to provide users an easy point of entry to explore the Meta Quest catalog. Available as of this week, Meta CEO Mark Zuckerberg announced the Quest+ pass Monday on Meta’s Instagram channel. Those who sign up through July 31 get their first month for $1. Continue reading Meta Announces Quest+ Subscription Service for VR Games

EU Greenlights Microsoft Offer to Purchase Activision Blizzard

European Union regulators have approved Microsoft’s proposed $68.7 billion purchase of game company Activision Blizzard. The European Commission accepted Microsoft’s remedies for staving off antitrust concerns in the area of cloud gaming. Microsoft said it would guarantee at least 10 years of access to Activision titles on third party cloud services, which satisfied the 27-nation bloc’s executive body. The EU announced its decision just weeks after UK lawmakers blocked the acquisition, and in the U.S. Microsoft is fending off efforts by the Federal Trade Commission to cancel the deal. Continue reading EU Greenlights Microsoft Offer to Purchase Activision Blizzard

UK Blocks Microsoft-Activision Merger, Companies to Appeal

Microsoft shares jumped 9 percent on Tuesday after a strong earnings report that beat analysts’ expectations and rode a wave of enthusiasm over the company’s prospects in artificial intelligence. The rally continued on Wednesday, when shares were up by more than 7 percent even after the UK’s Competition and Markets Authority said it intends to block the software giant’s planned $68.7 billion acquisition of Activision Blizzard, citing concerns about the merger’s impact on “the growing and fast-moving” cloud gaming sector, while providing a clean bill of health in the console market. Microsoft says it will appeal the decision. Continue reading UK Blocks Microsoft-Activision Merger, Companies to Appeal

CES: Samsung Neo G9 Curved Gaming Monitor Wows Crowd

The Samsung Odyssey Neo G9 is a 1000R curved 57-inch gaming monitor that uses quantum mini-LED technology for pixel resolution of 7,680 × 2,160 at 32:9. Announced in November as the first monitor with DisplayPort 2.1 support, it has 240Hz refresh rate and connects with the Samsung Gaming Hub for cloud gaming. Samsung, which is calling the Neo G9 “the world’s first single monitor with dual ultra-high-definition resolution,” says it will ship later this year and did not announce pricing. The company also announced the 49-inch Odyssey OLED G9. Continue reading CES: Samsung Neo G9 Curved Gaming Monitor Wows Crowd

CES: Nvidia Brings GeForce NOW Cloud Gaming to Vehicles

Nvidia will bring GeForce NOW cloud gaming to cars via Android and web browsers. At CES 2023 the company announced automakers Hyundai of South Korea, Sweden’s Polestar and Chinese EV maker BYD as the first streaming partners, with titles including “Cyberpunk 2077,” “The Witcher 3: Wild Hunt” and “Fortnite” among initial offerings. While Nvidia did not announce a launch date for the new service, it said GeForce NOW will “stream a real-time, full PC-gaming experience to software-defined cars.” The company added that in-vehicle gaming can “enhance time spent charging or riding in vehicles.” Continue reading CES: Nvidia Brings GeForce NOW Cloud Gaming to Vehicles

Netflix Buys Seattle-Based Children’s Game Studio Spry Fox

Netflix continues to build-out its games portfolio, adding a sixth gaming studio, the Seattle-based Spry Fox. Founded in 2010 by Daniel Cook and David Edery, Spry Fox focuses on children’s games, with titles including “Alphabear,” “Triple Town” and “Cozy Grove.” Netflix VP of games studios Amir Rahimi says the new purchase will help accelerate Netflix in a popular genre known as “cozy games.” The announcement comes weeks after Netflix VP of gaming Mike Verdu made public that the company plans to open a new games operation in Southern California and is considering a move into cloud gaming. Continue reading Netflix Buys Seattle-Based Children’s Game Studio Spry Fox

Google Debuts Three Cloud-Gaming Optimized Chromebooks

Google is releasing what it says are “the world’s first laptops built for cloud gaming.” The Alphabet company is partnering with Acer, Asus and Lenovo to release three models featuring minimum 120Hz refresh rates and Wi-Fi 6 or 6E capability, among other features that make them a good fit for cloud-based interactivity. The company is also bundling free three-month trials to Nvidia’s GeForce NOW, Amazon Luna and Microsoft Xbox Cloud Gaming with the Chromebooks, and game-ready accessories certified as “Works with Chromebook” are being sold by Acer, Corsair, HyperX, Lenovo and SteelSeries. Continue reading Google Debuts Three Cloud-Gaming Optimized Chromebooks

Google to Shutter Stadia Game Streaming Service in January

Google is shutting down its Stadia video-game streaming service in what many say is a response to leaner times. The cloud-based subscription service is going dark January 18, three years after it launched. It delivers games directly to compatible smart TVs, computers and Android phones, and is accessible to incompatible devices, such as iOS, via web browsers. While Stadia “was built on a strong technology foundation, it hasn’t gained the traction with users that we expected so we’ve made the difficult decision to begin winding down,” Stadia VP and general manager Phil Harrison wrote in a blog post. Continue reading Google to Shutter Stadia Game Streaming Service in January

Google Stadia Adds Party Stream and Resume Live Features

Google is introducing Stadia improvements including Party Stream, which lets players invite up to nine others to participate in a game session directly through the Stadia app, eliminating the need for a third-party intermediary. Friends can be invited to play along or just watch in any combination, limited to a total of 10. Stadia’s Party Stream chat makes voice and emoji reactions available. Party Stream is available beginning this week to desktop users and through the mobile web on Android. Also new, ”resume live stream” lets players switch Stadia games without having to end a live stream. Continue reading Google Stadia Adds Party Stream and Resume Live Features

Sony Interactive Bundles Cloud Gaming with PlayStation Plus

Sony Interactive Entertainment is launching an upgraded version of its PlayStation Plus subscription service that includes access to the separate PlayStation Now cloud gaming platform for one monthly fee. This week’s launch in North and South America will be followed by Europe and Australia in late June, completing the global rollout that Sony began in Asia in late May. “Fans worldwide can now enjoy hundreds of fantastic games available in the PlayStation Plus catalog,” SIE president and CEO Jim Ryan said, emphasizing that “the service will continue to grow with new monthly game offerings” that include PlayStation’s most popular titles. Continue reading Sony Interactive Bundles Cloud Gaming with PlayStation Plus

Amazon Luna Streaming Game Service Launches with Twitch

After a year of limited availability, Amazon is officially launching its Luna cloud streaming subscription game service in the U.S. with new channels and integration with Prime and Twitch. Amazon Prime Gaming already offers a quantity of downloadable monthly games. Luna+ expands those offerings and adds three new a la carte channels — for Twitch, Jackbox Games and arcade favorites. “Play high-quality and immersive games, without lengthy game downloads, hardware upgrades, or game updates,” Amazon announced. Amazon debuted Luna in September 2020, offering it on an invitation-only basis as it tested the service. Continue reading Amazon Luna Streaming Game Service Launches with Twitch

Nvidia Brings Power Gaming to the Cloud with GeForce NOW

GeForce NOWs six-month $100 tier that let’s players game using the equivalent of an RTX 3080 rig has officially been proclaimed “a big deal” by tech media, due to the fact that the top-rated $700 graphics card is virtually unavailable for legions of would-be purchasers (described as camping out at stores and resorting to truck heists to obtain them). After Google’s Stadia service was shuttered in February, some questioned whether cloud gaming had a viable future. First movers in the game space seem to feel GeForce NOW has provided a quality option. Continue reading Nvidia Brings Power Gaming to the Cloud with GeForce NOW

AT&T Debuts 5G Partnerships at WarnerMedia Innovation Lab

Having racked up 250 million 5G customers and removed data caps from its premium unlimited plan, AT&T doubled down on a 5G future with announcements of new partnerships. “We’re at the cusp of a decade of 5G… and we’ve been working up to this point for a long time getting all of the parts in place,” said AT&T vice president and general manager David Christopher. In the process of building out its 5G ecosystem, AT&T now sells mostly 5G-enabled phones, and Christopher said the pace of adoption has quickened. Continue reading AT&T Debuts 5G Partnerships at WarnerMedia Innovation Lab