FCC Advances Proposed Rule to Block Chinese Telecom Gear

The FCC voted unanimously to push forward a new rule that would prevent federally subsidized telecommunications carriers from buying gear from “suppliers deemed to pose a risk to American national security.” A second vote will make the rule final. The rule is aimed at Chinese companies Huawei and ZTE. The day previous to the vote, the government blocked ZTE from using U.S.-made components, saying it “failed to punish employees who violated American sanctions against North Korea and Iran.” Continue reading FCC Advances Proposed Rule to Block Chinese Telecom Gear

Netflix Marks Strong Q1 Subscriber Growth, Beating Forecasts

Netflix’s latest quarter showed subscriber growth exceeding its own forecast and Wall Street expectations. Wall Street analysts predicted Netflix would add 6.5 million new subscribers in Q1; in fact, it added 7.41 million subscribers in that quarter, of which 5.46 were international. In response to the news, shares rose 4.9 percent to $322.85 in after-hours trading. This follows a 1.2 percent decline during regular hours on Monday, representing shareholder concern over the imminent announcement of stalled growth. Continue reading Netflix Marks Strong Q1 Subscriber Growth, Beating Forecasts

GoPro Launches $199 Hero Camera Targeting Younger Users

GoPro just released a more affordable camera at a price point of $199 aimed at a younger audience and action-video newcomers. Simply called “Hero,” the camera looks just like other models in the Hero line and works with all of the same accessories, but it’s a simplified version. “While it doesn’t have all of the advanced features of the $399 Hero6 or the $299 Hero5, the new Hero does have many of them, making it an excellent budget choice for those eager to start playing with action cameras,” reports Wired.

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Report: Worldwide Piracy for TV and Music Increases in 2017

According to the latest figures from London-based piracy tracking firm MUSO, entertainment media piracy continues its ascent. Globally, consumers made more than 300 billion visits to piracy websites in 2017, up 1.6 percent from the previous year. Despite the popularity of legal streaming options such as Netflix and Spotify, MUSO found that the illegal streaming and downloading of television content and music increased last year, up 3.4 percent and 14.7 percent, respectively. However, movie piracy decreased by 2.3 percent. Continue reading Report: Worldwide Piracy for TV and Music Increases in 2017

Google to Ban Cryptocurrency and ICO Ads Beginning in June

Google announced its intention to ban advertisements related to risky financial products, including any that promote cryptocurrencies and initial coin offerings (ICOs), beginning this June. This is part of an update to Google’s policy and seems to closely resemble a similar ban announced by Facebook in January. However, reports indicate that ad makers have found workarounds within Facebook (like typing “Bitc0in” with a zero instead of “Bitcoin”). Google plans to anticipate these sorts of workarounds in advance of the ban.

Continue reading Google to Ban Cryptocurrency and ICO Ads Beginning in June

Mobile Gaming Tops PCs and Consoles to Take Market Lead

Prior to 2014, home game consoles and PCs ruled the gaming roost, but since then, mobile gaming has gained steady ground. New 2017 numbers indicate that mobile gaming’s market lead is widening, with users spending 2.3 times more on mobile than on PC and Mac games and spending 3.6 more than on home game consoles, according to an annual report released from App Annie and IDC. In total, mobile games generated $70 billion in 2017; Mac games generated $34 billion and game consoles generated $22 billion.

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Broadcom’s Bid for Qualcomm Blocked Over Security Issues

Citing national security concerns, President Donald Trump has put the brakes on Singapore-based Broadcom’s attempt to acquire rival chipmaker Qualcomm. The companies were ordered to abandon the $117 billion acquisition bid and dismiss any proposals for Broadcom’s candidates to run for seats on Qualcomm’s board. Had it been approved, the purchase would have marked the largest tech deal of its kind. Broadcom says it “strongly disagrees that its proposed acquisition of Qualcomm raises any national security concerns.” Continue reading Broadcom’s Bid for Qualcomm Blocked Over Security Issues

U.S., China Grapple Over Dominance in Critical Technologies

The U.S. and China are locked in a battle over technology, which went public over Singapore-based Broadcom’s hostile bid to buy the U.S.-based Qualcomm. Should Broadcom succeed, it will make that company a major influence in computer chip development. But a U.S. Treasury official, in calling for a review of the deal, wrote that, “China would likely compete robustly to fill any void left by Qualcomm.” Under president Xi Jinping, China has made no secret of its plan to dominate tech industries including artificial intelligence and supercomputers. Continue reading U.S., China Grapple Over Dominance in Critical Technologies

Invasive Use of Facial Recognition Tech Already Widespread

Facial recognition is getting better by leaps and bounds, and some of the examples of how it is being used are disturbing. In Russia, the website FindFace matches submitted photos to VK, that country’s Facebook knock-off. Trolls are using it to identify and harass women who appear in adult videos. China uses cameras with facial recognition to tag jaywalkers, and, in Dubai, police wear Google Glasses to identify people. In the U.S., the government facial recognition system can already identify the faces of half of all American adults. Continue reading Invasive Use of Facial Recognition Tech Already Widespread

Next-Gen 5G Will Unlock VR, Autonomous Vehicles and More

Improved latency is the biggest selling point for next-generation 5G wireless technology. Verizon, Vodafone and Huawei are demonstrating the impact on wireless video, video games and virtual reality. With 5G, latency will plummet to 1 to 2 milliseconds, versus 4G’s average 50 milliseconds, positively impacting many markets, from medicine to self-driving cars. But, although the U.S. will see the first commercial 5G sometime this year, many emerging markets are still limping along with 3G and hoping for 4G connections. Continue reading Next-Gen 5G Will Unlock VR, Autonomous Vehicles and More

ARCore to Reach 100M Devices, Amazon Rolls Out AR Tool

Just before Mobile World Congress, Google officially introduced its ARCore mobile augmented reality platform. Snapchat and Sony Pictures are among the first to use it; Sony Pictures plans to debut an AR game with a “Ghostbusters” theme that lets users fight and capture ghosts from the movie franchise, comic books and elsewhere. According to Sony Pictures Entertainment executive VP Jamie Stevens, SPE’s partners in the venture are Columbia Pictures subsidiary Ghost Corps and game publisher FourThirtyThree. Meanwhile, Amazon has introduced “AR View” to its Android app for devices that support ARCore. Continue reading ARCore to Reach 100M Devices, Amazon Rolls Out AR Tool

ESports Popularity Leads to Skyrocketing Revenue, Fanbase

ESports is booming, having earned $756 million in 2017 and anticipated to reach $1 billion in 2018. Traditional sports leagues are launching eSports leagues and buying eSports franchises, and more than 60 colleges and universities offer eSports programs recognized by the National Association of Collegiate eSports (NACE), while many more have unofficial programs. Colleges are doing everything from supporting student eSport athletes with scholarships and building eSports arenas. UC Irvine actively recruits talented players. Continue reading ESports Popularity Leads to Skyrocketing Revenue, Fanbase

HPA 2018: Real Networks Explores the Future of T-Commerce

T-Commerce, which allows consumers to buy items they see on TV shows directly from their set, is not new. Predicted since the 1980s, it’s appeared as Enhanced TV, T-Commerce and Shopification. The idea that a viewer could simply click on a sweater worn by her favorite sitcom character and purchase it is heady, but the difficulty of making items clickable frame-by-frame was (and is) a massive stumbling block. At the HPA Tech Retreat, RealNetworks described its T-Commerce solution, powered by computer vision. Continue reading HPA 2018: Real Networks Explores the Future of T-Commerce

Gartner: Global Smartphone Shipments Decline for First Time

According to Gartner’s Q4 sales report, the global smartphone market saw a dip in shipments for the first time. The world’s top vendors (besides Huawei and Xiaomi) experienced declines. Overall, there was a 5.6 percent slide compared to the previous year, representing 24.29 million fewer phones. Gartner research director Anshul Gupta cites “a lack of quality ‘ultra-low-cost’ smartphones and users preferring to buy quality feature phones.” Additionally, “replacement smartphone users are choosing quality models and keeping them longer, lengthening the replacement cycle of smartphones.” Continue reading Gartner: Global Smartphone Shipments Decline for First Time

Epic Games’ Debut of ‘Fortnite’ Free Mode Results in a Big Hit

When Epic Games debuted “Fortnite” in July for $40, it wasn’t a big hit, so the company debuted a free version to create buzz. Since then, Epic Games’ servers have been nearly overwhelmed by an estimated 40 million gamers playing the free and paid versions of the game, putting it in the same category as Activision Blizzard’s big hit “Overwatch.” Epic Games, which would not disclose sales numbers, plans to make the main version free later this year. “Fortnite” is available on PCs and consoles such as PlayStation 4. Continue reading Epic Games’ Debut of ‘Fortnite’ Free Mode Results in a Big Hit

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