Snapchat Users Can Now Create World Lenses with AR Tool

Snapchat launched its Lens Studio AR developer tool for desktop that enables users to build augmented reality experiences for the platform. Anyone can now create World Lenses for adding interactive 3D objects to photos and video content. “But brands, news publishers and developers will have to promote their own Lenses by marketing their QR Snapcodes that users scan to unlock an AR effect for 24 hours,” reports TechCrunch. “That’s because Snapchat won’t display these Community Lenses in its camera unless businesses pay a partnered creative agency to build them a special effect and then buy Sponsored Lens ads from Snap.” Continue reading Snapchat Users Can Now Create World Lenses with AR Tool

Facebook Promotes AR Features with Platform Wide Release

After testing out AR face masks with selected outside developers, Facebook is now rolling out its Camera Effects Platform to any outside developer to build AR features for its in-app camera. HBO used it to build masks for “Game of Thrones” fans to become the Night King, and Lucasfilm used it so “Star Wars” fans could become Kylo Ren. With the wide introduction, we’re likely to see all kinds of AR face masks and effects. Facebook AR Studio, its AR platform, debuts this week and will be live to all in a couple of days. Continue reading Facebook Promotes AR Features with Platform Wide Release

ETCentric Begins CES Coverage with Advance Sector Reports

ETC@USC’s coverage of CES 2018 (formerly the International Consumer Electronics Show) is underway as ETCentric begins its series of preview stories. Between now and the start of CES on January 9 in Las Vegas, our team will explore emerging trends and technologies with a focus on how these innovations may impact or influence media and entertainment. Even with more than 3,900 companies filling 2.5 million square feet with new products, services and technologies that span every industry, we’ve identified three broad segments that will help us organize our coverage: Input, Throughput and Output. Continue reading ETCentric Begins CES Coverage with Advance Sector Reports

Snapchat Redesign Aims to Curb Fake News, Boost Revenue

Snap Inc. just unveiled a remake of Snapchat that, thus far, has been identifiable for its posts that disappear after 24 hours, smaller social circles and human editing and curation. In its new incarnation, Snapchat separates the social and media into two parts. On the left side of the app, users will see chats and stories shared with friends. On the right side, they’ll find content from DIY creators, publishers, celebrities and Snap-curated content. Part of the reason for the redo is Snap’s disappointing user and revenue numbers. Continue reading Snapchat Redesign Aims to Curb Fake News, Boost Revenue

Amazon Introduces New ARKit Shopping Feature to iOS App

Amazon’s new AR addition to its iOS app, called “AR View,” allows customers the ability to visualize products in their own home. Thousands of products are viewable across a range of categories for both the office and home. By utilizing Apple’s ARKit, the experience unfolds in real-time, allowing the customer to rotate both the object and change its perspective. By introducing the new feature, Amazon joins other retailers such as Target and IKEA that have all recently introduced augmented shopping experiences to their mobile platforms. Continue reading Amazon Introduces New ARKit Shopping Feature to iOS App

Rylo 360-Degree Camera Touts Computational Photography

Former Instagram employees Chris Cunningham and Alex Karpenko have been working on Rylo, a new $500 software-based camera for the last two years. Rylo is a dual-lens 360-degree camera that solves three problems specific to video capture: the video needs to be stable, level and looking at the right thing. Rylo’s two lenses each capture a 195-degree field of view, which the camera stitches together into a single sphere. The imagery in that single sphere can be post-produced in one of three ways. Continue reading Rylo 360-Degree Camera Touts Computational Photography

Chinese Tech Giant Tencent Buys 12 Percent Stake in Snap

Less than one day after Snap Inc. posted disappointing quarterly results and its stock subsequently plunged, the company revealed that Chinese Internet titan Tencent Holdings recently purchased a 12 percent stake in Snap. Chinese tech companies such as Tencent, Alibaba Group and Baidu have been investing in U.S. firms. According to Morningstar analyst Ali Mogharabi, Snap’s main problems include declining user growth and competition from the more established Instagram. Disappointing ad revenue is reportedly also disappointing investors. Continue reading Chinese Tech Giant Tencent Buys 12 Percent Stake in Snap

The First Reviewers Laud Apple iPhone X’s Screen, Camera

Apple only gave reviewers 24 hours to test out the iPhone X, so the reviews aren’t in-depth — but most of them are thumbs-up for the Silicon Valley company’s most expensive iPhone ever. Apple has positioned the iPhone X (pronounced “ten”) as its most cutting edge phone, with an almost full edge-to-edge 5.8-inch screen, no physical home button and new Face ID facial recognition to unlock it. The phone, which will be in stores on November 3, is priced at $999 for 64 gigabytes of storage and $1,149 for 256 gigabytes. Continue reading The First Reviewers Laud Apple iPhone X’s Screen, Camera

Samsung’s 360 Round: 4K Camera Live-Streams 3D for VR

At the Samsung Developer Conference in San Francisco this week, the company showcased its 360 Round video camera, which captures 360-degree 4K video that can be live-streamed or recorded. The camera, with 17 lenses, is slated for release in Q4. Samsung Electronics vice president Taeyoung Kim says the company is also developing a new version of mobile VR technology with a controller that offers six degrees of freedom (6DOF) and inside-out tracking. Samsung released its Gear VR headset in 2014, which offers three degrees of freedom. Continue reading Samsung’s 360 Round: 4K Camera Live-Streams 3D for VR

Google to Take On Tech Giants With Second-Gen Hardware

Google just debuted its second-generation Pixel smartphones and Google Home speaker, among other hardware devices, as it competes with Apple, Samsung and Amazon to break into the top ranks of consumer electronics. The company’s first year in the space was mixed: although the devices got positive reviews, the Pixel smartphone suffered from supply shortages, capturing only a minute market share in the U.S. and elsewhere. Likewise, Google Home only made minor inroads into the arena dominated by Amazon’s Echo. Continue reading Google to Take On Tech Giants With Second-Gen Hardware

Unique Compact Still Camera Captures 52-Megapixel Images

Startup camera company Light just debuted the L16, which weighs less than a pound, has a form factor small enough to fit in a back pocket and replaces one large lens with 16 smaller lenses and sensors that produce a 52-megapixel image. That image compares to the typical smartphone’s 12-megapixel image or 30-megapixel image from a DSLR camera. The L16 — intended for photography, not video, and priced at $1,950 — also offers an adjustable optical zoom that allows the user to change the level of background blur and focus. Continue reading Unique Compact Still Camera Captures 52-Megapixel Images

Ubiquiti Rolls Out $399 Wearable Camera for Live Streaming

Ubiquiti, a company known for selling networking products, has introduced FrontRow, a $399 Android-based wearable camera with a round display that enables “effortless capture” from a first-person point of view. The camera lets users toggle the livestream through Facebook Live, YouTube Live and/or Twitter Live. The two 55-gram (almost two-ounce) cameras, one on each side of the wearable device, offer a round 1.96-inch 640×572 LTPS (active matrix LCD) display. FrontRow features a quad-core processor, 2GB of RAM and 32GB of storage. Continue reading Ubiquiti Rolls Out $399 Wearable Camera for Live Streaming

Startup Gnarbox Enables 4K Video Editing From Smartphone

Two years ago, Gnarbox, which offloaded video from the smartphone to enable 4K video editing, earned over $500,000 from almost 3,000 backers on Kickstarter. Today, the $299 Gnarbox — a small black box for portable backup and editing — contains a mini-PC with 1.9GHz quad-core processors, a dedicated GPU, 128GB storage, Wi-Fi, SD card slots and three USB ports, but no display. Instead, all the processing that takes place in Gnarbox is visible on the user’s smartphone, with editing in and out points indicated by a simple swipe. Continue reading Startup Gnarbox Enables 4K Video Editing From Smartphone

Researchers Focus on Computational Photography Solutions

Google and MIT scientists have collaborated to explore how computational photography, which uses machine learning and specialized algorithms, can be used to retouch photos in real time. The team trained neural networks via 5,000 images created by Adobe and MIT; five different photographers retouched each image, teaching the software the various ways a photo could be improved. Elsewhere, Nvidia and UC Santa Barbara created a computational zoom for photographers that lets them change a photo’s perspective in post production. Continue reading Researchers Focus on Computational Photography Solutions

Facebook Builds Video Chat Device, Refutes ‘Scary’ Bot Tale

Facebook is developing a video chat device for the home that features a touchscreen the size of a laptop’s screen and smart camera technology. The device, in prototype form and being tested in homes, is the first to emerge from the company’s Building 8 lab, and, says chief executive Mark Zuckerberg, is aimed at bringing Facebook users closer. Elsewhere, Facebook squelched a widely reported, hyped-up story that it shut down “creepy” chatbots that were communicating with one another. Continue reading Facebook Builds Video Chat Device, Refutes ‘Scary’ Bot Tale