Pro Sports Teams Offer Immersive, Interactive Experiences

Professional sports are often the first to embrace new technology because their fans demand the best experiences available. That’s why the professional sports arena is now integrating immersive technologies including augmented reality, virtual reality and the Internet of Things. The Sacramento Kings use Reddit, Facebook Live, video streaming, virtual reality and bitcoin to immerse their fans in an interactive world. Meanwhile, Los Angeles Clippers chief executive Steve Ballmer is launching CourtVision to offer more interactivity for fans. Continue reading Pro Sports Teams Offer Immersive, Interactive Experiences

Facebook Reportedly Building a TV Cam for Streaming Video

Just last week, Facebook announced its two new Portal video chat devices featuring 12-megapixel cameras with HD video and AI-powered software. New information suggests that the social giant is also readying a camera-equipped device codenamed “Ripley,” designed to work with your TV for video calling in addition to entertainment services including Facebook Watch. According to an insider with direct knowledge of the project, Ripley — which will use the same core tech as Portal — is likely to be announced by the spring of 2019. Continue reading Facebook Reportedly Building a TV Cam for Streaming Video

Onshape App for Magic Leap Powers 3D Engineering Design

Cambridge, Massachusetts-based Onshape, a cloud-based CAD (computer-aided design) manufacturer, has created an application for use with Magic Leap’s augmented reality glasses to let engineers collaborate in designing products. Shown as a technology demonstration at the L.E.A.P. conference, Onshape’s tool was one of the few applications that was not entertainment-related and proved the concept of spatial computing’s power touted by Magic Leap chief exec Rony Abovitz. Onshape’s leadership includes the original creators of SolidWorks, a popular CAD tool. Continue reading Onshape App for Magic Leap Powers 3D Engineering Design

Industry Report Predicts Video, Then Games to Dominate 5G

Intel and Ovum released a report outlining predictions on the growth of 5G over the next ten years, highlighting that 90 percent of 5G data will be used for video, peaking in 2028. Virtual reality and augmented reality, however, will gradually grow, displacing video as the source of 90 percent of 5G. Intel is the most bullish on gaming, predicting that, “gaming will be at the forefront of 5G-led innovations.” Ovum noted that use of 5G bandwidth by video will increase due to improved resolution among other factors. Continue reading Industry Report Predicts Video, Then Games to Dominate 5G

Magic Leap Unveils Updates, ILMxLab Plans AR Experience

At its L.E.A.P. developer conference in Los Angeles, Magic Leap outlined its plans for the future, which include software updates for the Magic Leap One headset as well as the ability to use two controllers, city-wide AR information layers and, possibly, a “Burning Man-style” gathering of developers in the desert. ILMxLAB also revealed at L.E.A.P. that it plans to release “Star Wars: Project Porg,” an augmented reality experience for the Magic Leap One headset, in time for the December holiday season. Continue reading Magic Leap Unveils Updates, ILMxLab Plans AR Experience

Observer Analytics Debuts Tool to Evaluate VR, AR Content

Observer Analytics unveiled its platform for quantifying virtual reality, augmented reality and mixed reality, to create key performance indicators (KPIs) for the industry. The platform was built from scratch to analyze the new and complex forms of engagement found in this immersive content, with the end goal of making it easier for developers to understand how users interact with their content. To create the platform, the company has raised $685,000, including a pre-seed round from Boost VC and Precursor Ventures. Continue reading Observer Analytics Debuts Tool to Evaluate VR, AR Content

Magic Leap, Microsoft Bid for U.S. Army’s AR Headset Project

According to sources, Magic Leap is angling to win a contract with the U.S. Army to provide up to 100,000 augmented reality headsets. The headsets would be part of a $500+ million Army program to “increase lethality by enhancing the ability to detect, decide and engage before the enemy.” Such a mammoth contract would be a huge win for this high-profile startup, whose AR headsets for the consumer market have not yet significantly caught on. Microsoft, with its HoloLens, has also shown interest in the Army’s program. Continue reading Magic Leap, Microsoft Bid for U.S. Army’s AR Headset Project

‘Angry Birds FPS’ Offers New Experience for Magic Leap One

Magic Leap says its newly released Magic Leap One Creator Edition mixed reality glasses are “like living in the future ahead of everyone else.” Journalists got a sneak peek of the mixed reality “Angry Birds” on the Magic Leap goggles. On October 9-10 at the first L.E.A.P. developers conference in Los Angeles, the company will show off more apps and more of the interface. One reviewer added that the company is “taking a leap of faith” that the applications will be compelling enough to convince many users to shell out $2,295. Continue reading ‘Angry Birds FPS’ Offers New Experience for Magic Leap One

Facebook Is Developing Multiplayer AR Games for Messenger

Facebook is moving into augmented reality multiplayer games on Messenger, and some journalists have had a chance to visit the company’s Real Time Communication team in Seattle and experience these unreleased AR games firsthand. Messenger already has 1.3 billion monthly active users, making it the second most used messaging service after WhatsApp, with 1.5 billion users. Facebook owns both apps. One AR game, to be released before year’s end, is “Kitten Craze,” which lets up to six Messenger players dodge flying felines. Continue reading Facebook Is Developing Multiplayer AR Games for Messenger

Apple Could Push Wearables, EU Okays Shazam Acquisition

Apple, which has evolved from a PC company to an iPhone company, is searching for its “next big thing.” One WSJ journalist believes a clue to what it might be came from chief executive Tim Cook’s revelation that the Apple Watch and AirPods generated $10 billion in revenue over the last four quarters. The company’s wearables sales are growing, even as smartphone and PC sales level off, and IDC said Apple is the wearables market leader, with 17 percent of the global market. Meanwhile, the European Union has approved Apple’s purchase of Shazam, which should fortify the company’s music ambitions. Continue reading Apple Could Push Wearables, EU Okays Shazam Acquisition

Snap Refocuses With Debut of Stylish Next-Gen Spectacles

Snap has unveiled two new versions of Spectacles 2 — the Veronica (for women) and the Nico (for men) — that incorporate all the features of the company’s second generation Spectacles, but tout a sleeker, more stylish design and cost $200, versus $150 for the previous version. Many of Snapchat’s core demographic has left for Instagram, and critics question why Snap is still making hardware. When Spectacles initially debuted in 2016, Snap created hype by selling them out of pop-up vending machines. A few months later, the company was stuck with $40 million worth of unsold glasses. Continue reading Snap Refocuses With Debut of Stylish Next-Gen Spectacles

HPA Tech Retreat: Call for Proposals and Roundtable Topics

The Hollywood Professional Association (HPA) just called for proposals for the 2019 HPA Tech Retreat, which will take place February 11–15 at the JW Marriott Desert Springs Resort & Spa in Palm Desert, California. Proposals submitted during this process make up the main portion of the conference, which focuses on the intersection of creative media and technology. The HPA Tech Retreat is made up of the Tech Retreat Extra (TR-X), the Supersession, breakfast roundtables, an Innovation Zone, and the main conference. Continue reading HPA Tech Retreat: Call for Proposals and Roundtable Topics

vETC 2018: The Current Immersive Media Landscape: Trends and Opportunities

Tipatat Chennavasin, co-founder of the Venture Reality Fund, the largest VC fund focused on VR and AR, discussed the Current Immersive Media Landscape: Trends and Opportunities. As an investor, Chennavasin cares about sales — what consumers are actually buying. VR is looking for the killer app that will drive adoption. Forty-four VR titles have generated over $1 million in revenue, so the market is looking pretty good to him. “Beat Saber” is the first game to unlock the potential of VR, with over 500 million views on social media in addition to the game’s VR users. Continue reading vETC 2018: The Current Immersive Media Landscape: Trends and Opportunities

Facebook in Pursuit of Interactive Video With Vidspresso Deal

Facebook struck a deal with Utah-based Vidpresso to acquire its technology and absorb its seven-person team, without actually buying the company. Vidpresso’s website says that the new partnership will help put its tools in the hands of creators. Founded in 2012 to “make video more like HTML,” Vidpresso allows publishers to incorporate interactive graphics and superimposed captions to encourage viewers to respond to polls or ask questions. BuzzFeed, Nasdaq, NBC, TED, Turner Sports and Univision are among its customers. Continue reading Facebook in Pursuit of Interactive Video With Vidspresso Deal

Magic Leap Taking Pre-Orders for Magic Leap One AR System

After seven years and $2.3 billion, Magic Leap has started taking pre-orders for its augmented reality headset, Magic Leap One, priced at $2,295. Magic Leap One is made up of a pair of sensor-powered goggles and a powerful notebook computer worn on the hip, with a battery that will hold a charge for three hours of continuous use. Magic Leap One is designed to be used indoors, and will be available initially in Chicago, Los Angeles, Miami, New York, San Francisco and Seattle, delivered by Enjoy Technology. Continue reading Magic Leap Taking Pre-Orders for Magic Leap One AR System