Microsoft, Sony Announce Partnership for Gaming Services

Facing new threats from video game rivals, Microsoft and Sony announced something that some might find surprising: they’re teaming up to work on cloud and game-streaming technologies together. Through the partnership, Sony will consider using Microsoft’s Azure cloud service for streaming its game content, acknowledging the need for a strong cloud solution for game makers. There’s also room within the agreement for a potential collaboration involving Microsoft’s artificial intelligence and Sony’s image sensor clips.
Continue reading Microsoft, Sony Announce Partnership for Gaming Services

Microsoft Shares Vision For Present and Future Productivity

Microsoft recently invited journalists into its Envisioning Center for a peek into its vision of the future — in particular, its vision of the future of productivity. Inside the center, Microsoft houses some of its prototype work. Journalists witnessed teams working together on giant collaborative screens, meeting in rooms equipped with devices to automatically recognize participants, and doing work at touch-powered desks. The bulk of all provided demonstrations revolved around the use of touch, voice, and augmented reality. This marks a new way forward for Microsoft.

Continue reading Microsoft Shares Vision For Present and Future Productivity

AMD’s New Frontier Will Be World’s Fastest Supercomputer

This week, AMD announced a partnership with Cray to build a supercomputer called Frontier, which the two companies predict will become the world’s fastest supercomputer, capable of “exascale” performance when it is released in 2021. All told, they expect Frontier to be capable of 1.5 exaflops, performing somewhere around 50 times faster than the top supercomputers out today, and faster than the currently available top 160 supercomputers combined. Frontier will be built at Oak Ridge National Laboratory in Tennessee.

Continue reading AMD’s New Frontier Will Be World’s Fastest Supercomputer

Android Q Live Caption Feature Enables Real-Time Subtitles

During Google’s I/O 2019 developers conference this week, the company demonstrated an impressive new feature for mobile operating system Android Q. Called Live Caption, the feature enables real-time transcription for any video or audio that users play on their smartphones. No matter if they’re listening or watching via YouTube, Skype, Instagram, Pocket Casts, or other applications, Live Caption overlays the text on top of whatever is being used. Additionally, Live Caption will work on top of original video or audio recordings on users’ phones.

Continue reading Android Q Live Caption Feature Enables Real-Time Subtitles

Google Unveils New Devices, Privacy Features at I/O Event

At this week’s Google I/O developer conference in Mountain View, California, the company unveiled new tools for a number of its products designed to help consumers control their personal data and how their online activities are tracked. “We think privacy is for everyone — not just for the few,” explained Google CEO Sundar Pichai. “We want to do more to stay ahead of constantly evolving user expectations.” In addition to detailing privacy features, Google made announcements regarding its two latest Pixel devices, its newest version of Android, the Nest Hub Max smart display, and updates to Google Assistant. Continue reading Google Unveils New Devices, Privacy Features at I/O Event

Microsoft Continues Plan to Democratize Machine Learning

Ranging from no-code tools to hosted notebooks, Microsoft released new machine learning products and announced updates to existing products ahead of its Build developer conference. At the core of these releases and updates is Microsoft’s goal to democratize access to artificial intelligence amidst competition with other big players like Google and Amazon Web Services, as well as a number of highly specialized startups. In general, companies are looking for increasingly powerful tools to be more productive and build models quicker.

Continue reading Microsoft Continues Plan to Democratize Machine Learning

New Google-Landmarks-v2 Dataset Means More AI Training

For a long while, Google’s AI research division has been on a mission to grow capable of accurate instance-level landmark recognition and retrieving images — both widely recognized as extremely difficult. To that effort, last year, it released its Google-Landmarks dataset and hosted two competitions for more than 500 machine learning researchers. Last week, it went a step further with the release of its open-sourced Google-Landmarks-v2, which contains double the photos featuring seven times the landmarks.

Continue reading New Google-Landmarks-v2 Dataset Means More AI Training

Facebook Pushes Core Principles at Developer Conference

With an emphasis on privacy, Facebook made a series of compelling announcements at its annual F8 developer conference this week. Chief executive Mark Zuckerberg detailed six core principles that will be embedded across the company’s services: private interactions, improved data encryption, interoperability, general safety, reducing permanence and secure data storage. The principles arrive following a difficult period for the social giant, as it continues to face criticism regarding privacy-related scandals while contending with increased scrutiny from global regulators. Continue reading Facebook Pushes Core Principles at Developer Conference

Facebook Using Artificial Intelligence to Reduce Bias/Abuse

At this week’s annual Facebook F8 developer conference in San Jose, California, company CTO Mike Schroepfer discussed the progress being made by internal teams dedicated to reducing the spread of misinformation, hate speech, and abuse on the social platform using various artificial intelligence techniques. In the course of a single quarter, according to Schroepfer, Facebook takes down more than a billion “spammy” accounts, more than 700 million fake accounts, and tens of millions of items containing violent content or nudity.

Continue reading Facebook Using Artificial Intelligence to Reduce Bias/Abuse

Samsung Invests in Logic Chips to Rival Intel and Qualcomm

Samsung Electronics, which currently dominates the market for memory chips used in smartphones and servers (among other devices), is now set on developing what they call “logic chips,” or advanced chip processors. The company stated its plans to invest 133 trillion won ($116 billion) over the next 10 years, putting it on a path to compete with Intel and Qualcomm. In doing so, Samsung is expected to create 15,000 jobs in production and research. The company already designed its own microprocessors for its Galaxy phones. Continue reading Samsung Invests in Logic Chips to Rival Intel and Qualcomm

Google and Amazon Use AI to Improve Speech Recognition

Google’s artificial intelligence researchers made an unexpected discovery with its new SpecAugment data augmentation model for automatic speech recognition. Rather than augmenting input audio waveforms, SpecAugment applies augmentation directly to the audio spectrogram. Researchers discovered, to their surprise, that models trained with SpecAugment out-performed all other speech recognition methods, even without a language model. Amazon also revealed research on improving Alexa’s speech recognition by 15 percent. Continue reading Google and Amazon Use AI to Improve Speech Recognition

Vimeo Acquires Magisto, Makes Move Toward Social Video

IAC-owned video platform Vimeo, which largely serves small businesses and individual creators, has acquired short-form video specialist Magisto for $200 million. The deal, Vimeo’s fifth in the field, is expected to help the platform grow its presence in social video, and will move Magisto’s employees based in Israel and California to Vimeo’s office in New York. “Magisto’s proprietary technology enables cutting edge mobile apps and AI-powered editing tools which, combined with Vimeo’s scale and unmatched creator community, will empower more people to tell compelling stories through video,” said Vimeo CEO Anjali Sud. Continue reading Vimeo Acquires Magisto, Makes Move Toward Social Video

Facebook Uses AI to Improve Games, Swap Singers’ Voices

Facebook is bringing back FMV (full motion video) games, which use pre-recorded video files to display action. With the work of Facebook AI Research scientists, the new FMV games are much improved, with a system that can extract controllable characters from real-world videos and then control their motion, thus generating new image sequences. Facebook AI Research scientists, in collaboration with Tel Aviv University, also unveiled a system that, unsupervised, converts audio of one singer to the voice of another. Continue reading Facebook Uses AI to Improve Games, Swap Singers’ Voices

Machine Learning Is Being Used to Upscale Classic Games

Gamers have discovered a way to use machine learning to improve the graphics of older games. Called “AI upscaling,” the technique uses an algorithm to take a low-resolution image and, based on training data, generates a version with more pixels. Although upping the resolution of images is not new, machine learning has improved both the speed and the quality of the end result. On the r/GameUpscale subreddit, which is moderated by Norwegian teacher and student Daniel Trolie, users share “tips and tricks” on the practice. Continue reading Machine Learning Is Being Used to Upscale Classic Games

Disney, Rutgers Scientists Use AI to Generate Storyboards

Disney Research and Rutgers University scientists just created an end-to-end model using artificial intelligence to produce a storyboard and video featuring text from movie screenplays. This kind of text-to-animation model is not new, but this research advances the state-of-the-art by producing animations without annotated data or pre-training. The researchers wrote that the system is “capable of handling complex sentences” and is intended to make creatives’ work “more efficient and less tedious.” Continue reading Disney, Rutgers Scientists Use AI to Generate Storyboards

Page 1 of 3312345678910...2030...»