Netflix Focuses on Worldwide Content as Model for Growth

Netflix chief executive Reed Hastings has publicly declared that streaming services from Apple and Disney are certain to feature some “great shows.” But he also stressed that he expects his company will do its “best job” facing such stiff competition. At the company’s Labs Day event, the media had a chance to “peek behind the scenes” to get an idea of what Netflix has in store for the future. As a hint, Netflix chief product officer Greg Peters noted that only 5 percent of the global population are native English speakers. Continue reading Netflix Focuses on Worldwide Content as Model for Growth

Amazon Testing Video Ads on its iOS Mobile Shopping App

Amazon plans to sell video ads on its mobile shopping app, a direct challenge to Google and Facebook’s control of the $129 billion digital advertising sector. Sources report that the tech giant has been beta testing ads on the Apple iOS platform “for several months,” and that it plans to roll out ad sales on Google’s Android platform later in 2019. Searches on Amazon’s mobile app trigger relevant ads, making them more likely to lead to actual purchases. With this move, Amazon opens up a potentially lucrative revenue stream. Continue reading Amazon Testing Video Ads on its iOS Mobile Shopping App

Google Hopes its Stadia Will Become the Netflix of Gaming

At this week’s Game Developers Conference in San Francisco, Google introduced Stadia, a service that streams video games from the cloud to smartphones, tablets or computers with a Chrome browser or a TV using a Chromecast Ultra device. Google chief executive Sundar Pichai said people watching a video game on YouTube could simply click to join it. The company did not state whether the service would be compatible with Apple devices. The service is slated to launch later in 2019. Gaming, dominated by consoles, brings in $130+ billion yearly. Continue reading Google Hopes its Stadia Will Become the Netflix of Gaming

EU Fines Google $1.7B for Antitrust Violations in Ad Market

European regulators yesterday fined tech giant Google 1.5 billion euros (about $1.7 billion U.S.) for violating antitrust rules in the online ad market. This marks the European Union’s third fine against Google since 2017. As part of its larger efforts to better regulate global technology powerhouses, EU authorities took action based on their contention that Google has been imposing unfair terms on those companies in Europe that use the Google search feature on their websites. In the U.S., regulators are also taking a closer look at business models and mergers involving big tech companies. Continue reading EU Fines Google $1.7B for Antitrust Violations in Ad Market

Myspace Accidentally Loses All Music Posted Prior to 2016

Myspace, which introduced Internet users to social networking, faded from view with the advent of Facebook. Still, Myspace endured as a popular music platform, in part because it drew credibility from having helped launch artists such as Arctic Monkeys, Panic! At The Disco, Sean Kingston and Kate Nash. Musicians and other Myspace users were dismayed to read a banner on the site proclaiming that, due to a server migration, files loaded more than three years ago will “no longer be available on or from Myspace.” Continue reading Myspace Accidentally Loses All Music Posted Prior to 2016

Jury Finds Apple Owes Qualcomm $31.6M in Patent Dispute

According to a federal jury in a U.S. District Court San Diego, Apple infringed on three Qualcomm patents and owes the chipmaker about $31.6 million. Qualcomm filed the lawsuit in 2018, claiming that Apple violated patents related to graphics processing and improving the battery life of mobile devices. During the eight-day trial, Qualcomm asked for unpaid patent royalties involving the iPhones that infringed on its patents. The decision marks the latest in an ongoing legal battle and series of lawsuits between the two tech companies. Next month, the companies will head to court over antitrust claims by Apple. Continue reading Jury Finds Apple Owes Qualcomm $31.6M in Patent Dispute

Spotify Brings Beef Against Apple to European Commission

Spotify filed a complaint with European regulators accusing Apple of violating antitrust laws by crushing companies that compete with its services, including Apple Music. Apple charges a fee of up to 30 percent on anything sold in its App Store. Spotify reported to the European Commission that Apple’s policies are a “tax” that violate competition laws, and chief executive Daniel Ek complained that Apple gives itself “an unfair advantage at every turn.” It is uncertain if the complaint will lead to a formal EC investigation. Continue reading Spotify Brings Beef Against Apple to European Commission

Three Tech Giants Experience Outages, Glitches This Week

Computer systems at Facebook, Google and Apple went offline temporarily when all three companies experienced a coincidental array of tech glitches. Facebook experienced a daylong outage that the company blamed on a server configuration error. The outage affected the Facebook app, photo-sharing app Instagram and WhatsApp messaging service. At Alphabet’s Google, services such as Gmail experienced a series of problems that reportedly resulted from engineers tweaking an internal storage service. In addition, some Apple iCloud services were affected for more than four hours yesterday. Continue reading Three Tech Giants Experience Outages, Glitches This Week

Microsoft Closer to Consumer AR, Streaming Games Service

Magic Leap and Apple are the two technology companies currently at the forefront of augmented reality, but, behind the scenes, Microsoft has also been working on AR for years. It’s easy to discount Microsoft, since its HoloLens AR headset is squarely aimed at the enterprise sector. But the company also has its sights set on the consumer market. In addition, Microsoft has started to leak details about its upcoming Project xCloud cloud-based game streaming system. Project xCloud will enter beta testing this year. Continue reading Microsoft Closer to Consumer AR, Streaming Games Service

Analyst Predicts Apple’s AR Headset to Launch in Mid-2020

According to a recent note to investors written by analyst Ming-Chi Kuo, who is known for frequently having inside information on Apple’s product plans, Apple could begin mass production of its augmented reality headset by the end of 2019 and unveil it as early as mid-2020 — although he admitted the timeline is optimistic. In May 2018, however, Loup Ventures founder Gene Munster predicted we wouldn’t see the Apple AR headset until late 2021. Kuo stated his belief that Apple’s first AR device will only be a display, with the iPhone performing all the rendering, data connection and GPS. Continue reading Analyst Predicts Apple’s AR Headset to Launch in Mid-2020

Rivals Qualcomm, Apple Cite National Security in 5G Cases

Qualcomm stated that a Federal Trade Commission (FTC) case arguing it suppressed competition in smartphone chips and charged excessive licensing fees could risk U.S. national security. The company is joined by officials from the Defense and Energy Departments who, said sources, have urged FTC commissioners to settle the lawsuit. Those opposing the case contend that Qualcomm’s financial losses from its passage will limit its ability to compete with China’s Huawei Technologies in developing 5G networks and equipment. Continue reading Rivals Qualcomm, Apple Cite National Security in 5G Cases

USB Forum and Intel Team to Build USB 4 on Thunderbolt 3

The USB Implementers Forum (USB-IF) has introduced USB 4, which doubles the maximum speed to 40Gbps or more over certified cables. That throughput could power two 4K displays, one 5K display or an external graphics card. It does this via a new transfer scheme that uses existing USB Type-C cables to tap two lanes and supports numerous data and display protocols that more efficiently parcel total available bandwidth over the bus. Most importantly, USB 4 will be built on Intel’s Thunderbolt 3, ending competition between the two. Continue reading USB Forum and Intel Team to Build USB 4 on Thunderbolt 3

Huawei, Samsung Hope Consumers Adopt Foldable Phones

At MWC Barcelona (formerly Mobile World Congress), Samsung Electronics and Huawei Technologies debuted foldable smartphones, betting that consumers will upgrade after five straight quarters of diminished sales. Mobile carriers, however, are dubious, since the price tag for these new phones — $1,980 for Samsung’s Galaxy Fold and an estimated $2,600+ for Huawei’s Mate X — is high and folding-screen technology is unproven. Some experts urge buyers to wait for superior glass-based screens, currently not ready for use in foldable phones. Continue reading Huawei, Samsung Hope Consumers Adopt Foldable Phones

Password-Free Logins Getting Closer to Becoming a Reality

WebAuthn, with the approval of the World Wide Web Consortium (W3C) and the FIDO Alliance, just became an official web standard for password-free logins. After W3C and the FIDO Alliance first introduced it in November 2015, WebAuthn gained the support of many W3C contributors including Airbnb, Alibaba, Apple, Google, IBM, Intel, Microsoft, Mozilla, PayPal, SoftBank, Tencent and Yubico. With WebAuthn, which is supported by Android and Windows 10, users can log-in via biometrics, mobile devices or FIDO security keys. Continue reading Password-Free Logins Getting Closer to Becoming a Reality

Consumers Are Adopting Smartwatches and Fitness Bands

Consumers around the world are warming to wearables, including activity trackers, fitness bands and smartwatches. IDC reports that the global wearables market increased more than 31 percent during Q4 2018, representing a new record of 59.3 million units. Total shipments of 172.2 million units for 2018 mark a 27.5 percent jump over the previous year (although IDC now includes ‘hearables’ such as headphones and earbuds in its calculations). Apple led the charge with 16.2 million devices shipped in Q4 2018, 10.4 million of which were Apple Watches. Continue reading Consumers Are Adopting Smartwatches and Fitness Bands

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